Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/wolf/00.msa
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4
gamefiles/data/monster/wolf/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/wolf/00.gr2"
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MotionDuration 1.333333
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5
gamefiles/data/monster/wolf/00_1.msa
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5
gamefiles/data/monster/wolf/00_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/wolf/00_1.gr2"
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MotionDuration 1.833333
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5
gamefiles/data/monster/wolf/00_2.msa
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5
gamefiles/data/monster/wolf/00_2.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\wolf\00_2.GR2"
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MotionDuration 1.833333
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6
gamefiles/data/monster/wolf/02.msa
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6
gamefiles/data/monster/wolf/02.msa
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@ -0,0 +1,6 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/wolf/02.gr2"
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MotionDuration 0.866667
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Accumulation 0.00 -75.81 0.00
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6
gamefiles/data/monster/wolf/03.msa
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6
gamefiles/data/monster/wolf/03.msa
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@ -0,0 +1,6 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/wolf/03.gr2"
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MotionDuration 0.600000
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Accumulation 0.00 -255.45 0.00
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38
gamefiles/data/monster/wolf/20.msa
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38
gamefiles/data/monster/wolf/20.msa
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@ -0,0 +1,38 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/wolf/20.gr2"
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MotionDuration 1.066667
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Group AttackingData
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{
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AttackingType 1
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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AttackingStartTime 0.404786
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AttackingEndTime 0.538803
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AttackingBone "Bip01 R Hand"
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WeaponLength 0.000000
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List HitPosition
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{
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0.404786 -71.150009 -87.406242 150.268829 -71.150002 -87.406235 150.268814
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0.413120 -69.486176 -95.176613 153.215790 -69.486168 -95.176605 153.215775
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0.421453 -66.298950 -104.853745 154.146072 -66.298943 -104.853737 154.146057
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0.429786 -60.385105 -116.161957 152.523209 -60.385101 -116.161949 152.523193
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0.438120 -50.415634 -127.632065 148.294617 -50.415630 -127.632057 148.294601
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0.446453 -36.931705 -137.039108 143.788635 -36.931702 -137.039093 143.788620
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0.454786 -20.540678 -143.474411 139.379501 -20.540676 -143.474396 139.379486
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0.463120 -1.875095 -146.124710 135.132980 -1.875095 -146.124695 135.132965
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0.471453 17.099611 -144.379303 130.930801 17.099609 -144.379288 130.930786
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0.479786 30.550926 -140.100967 125.809990 30.550924 -140.100952 125.809982
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0.488120 38.021542 -136.151413 119.676857 38.021538 -136.151398 119.676849
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0.496453 40.280033 -134.177109 112.383202 40.280029 -134.177094 112.383194
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0.504786 38.425884 -134.352112 103.854057 38.425880 -134.352097 103.854050
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0.513120 34.912022 -135.102203 94.590721 34.912018 -135.102188 94.590714
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0.521453 30.047771 -136.153885 84.774780 30.047770 -136.153870 84.774773
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0.529786 23.841450 -137.341217 74.614006 23.841448 -137.341202 74.613998
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0.538120 16.873390 -138.239136 64.581665 16.873388 -138.239120 64.581657
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}
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}
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56
gamefiles/data/monster/wolf/20_1.msa
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gamefiles/data/monster/wolf/20_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/wolf/20_1.gr2"
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MotionDuration 1.666667
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Group AttackingData
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{
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AttackingType 1
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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AttackingStartTime 0.427350
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AttackingEndTime 0.717949
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AttackingBone "Bip01 HeadNub"
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WeaponLength 0.000000
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List HitPosition
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{
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0.427350 0.598999 -88.090485 87.770187 0.598999 -88.090477 87.770180
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0.435684 0.596075 -90.665062 91.972908 0.596075 -90.665054 91.972900
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0.444017 0.590918 -93.239685 95.659737 0.590917 -93.239677 95.659729
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0.452350 0.583846 -95.920799 98.621696 0.583846 -95.920792 98.621689
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0.460684 0.575243 -98.808899 100.768387 0.575243 -98.808891 100.768379
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0.469017 0.565503 -101.946571 102.133362 0.565503 -101.946564 102.133354
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0.477350 0.555290 -105.346840 102.639709 0.555290 -105.346832 102.639702
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0.485684 0.545147 -108.992340 102.194626 0.545147 -108.992332 102.194618
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0.494017 0.535615 -112.818787 100.758331 0.535614 -112.818779 100.758324
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0.502350 0.526906 -116.579437 98.521706 0.526906 -116.579430 98.521698
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0.510684 0.518658 -120.012825 95.810829 0.518658 -120.012817 95.810822
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0.519017 0.510764 -123.082115 92.625183 0.510764 -123.082108 92.625175
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0.527350 0.503466 -125.719597 89.000671 0.503466 -125.719589 89.000664
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0.535684 0.497101 -127.890465 85.028587 0.497101 -127.890457 85.028580
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0.544017 0.491030 -129.672241 80.733093 0.491030 -129.672226 80.733086
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0.552350 0.484745 -131.172760 76.287849 0.484745 -131.172745 76.287842
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0.560684 0.477768 -132.603882 72.240768 0.477767 -132.603867 72.240761
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0.569017 0.469223 -134.057495 68.633347 0.469223 -134.057480 68.633339
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0.577350 0.458052 -135.555801 65.479950 0.458052 -135.555786 65.479942
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0.585684 0.441394 -137.088638 62.863323 0.441394 -137.088623 62.863319
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0.594017 0.418693 -138.599075 60.800159 0.418693 -138.599060 60.800156
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0.602350 0.390592 -139.994873 59.269482 0.390592 -139.994858 59.269478
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0.610684 0.362327 -141.163666 58.056473 0.362327 -141.163651 58.056469
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0.619017 0.335391 -142.061523 57.100880 0.335391 -142.061508 57.100876
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0.627350 0.310031 -142.660812 56.377483 0.310031 -142.660797 56.377480
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0.635684 0.284957 -143.048035 55.682983 0.284957 -143.048019 55.682980
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0.644017 0.259607 -143.303772 54.945480 0.259607 -143.303757 54.945477
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0.652350 0.234217 -143.475754 54.169743 0.234217 -143.475739 54.169739
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0.660684 0.222997 -143.595505 53.440540 0.222997 -143.595490 53.440536
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0.669017 0.233792 -143.725021 52.823189 0.233792 -143.725006 52.823185
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0.677350 0.266265 -143.919495 52.339527 0.266265 -143.919479 52.339523
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0.685684 0.315863 -144.093933 52.099087 0.315863 -144.093918 52.099083
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0.694017 0.378521 -144.155426 52.190868 0.378521 -144.155411 52.190865
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0.702350 0.453610 -144.102814 52.614719 0.453610 -144.102798 52.614716
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0.710684 0.514168 -143.999191 53.141380 0.514168 -143.999176 53.141376
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}
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}
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5
gamefiles/data/monster/wolf/30.msa
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5
gamefiles/data/monster/wolf/30.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/wolf/30.gr2"
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MotionDuration 0.833333
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4
gamefiles/data/monster/wolf/31.msa
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4
gamefiles/data/monster/wolf/31.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/wolf/31.gr2"
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MotionDuration 1.066667
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4
gamefiles/data/monster/wolf/32.msa
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4
gamefiles/data/monster/wolf/32.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/wolf/32.gr2"
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MotionDuration 1.200000
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4
gamefiles/data/monster/wolf/33.msa
Normal file
4
gamefiles/data/monster/wolf/33.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/wolf/33.gr2"
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MotionDuration 2.000000
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5
gamefiles/data/monster/wolf/34.msa
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5
gamefiles/data/monster/wolf/34.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/wolf/34.gr2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/wolf/35.msa
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5
gamefiles/data/monster/wolf/35.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/wolf/35.gr2"
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MotionDuration 1.200000
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5
gamefiles/data/monster/wolf/37.msa
Normal file
5
gamefiles/data/monster/wolf/37.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "d:/ymir work/monster/wolf/37.gr2"
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MotionDuration 1.166667
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||||
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14
gamefiles/data/monster/wolf/motlist.txt
Normal file
14
gamefiles/data/monster/wolf/motlist.txt
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@ -0,0 +1,14 @@
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 25
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GENERAL WAIT2 00_2.msa 10
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GENERAL WALK 02.msa 100
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GENERAL RUN 03.msa 100
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||||
GENERAL NORMAL_ATTACK 20.msa 50
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||||
GENERAL NORMAL_ATTACK1 20_1.msa 50
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||||
GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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||||
GENERAL FRONT_KNOCKDOWN 32.msa 100
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||||
GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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||||
GENERAL BACK_KNOCKDOWN 35.msa 100
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||||
GENERAL BACK_DEAD 37.msa 100
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49
gamefiles/data/monster/wolf/wolf.msm
Normal file
49
gamefiles/data/monster/wolf/wolf.msm
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@ -0,0 +1,49 @@
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||||
ScriptType RaceDataScript
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||||
BaseModelFileName "d:/ymir work/monster/wolf/wolf.gr2"
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DefaultHitSoundFileName ""
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List DefaultHitEffectFileName
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{
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 90.000000
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Position 0.000000 -15.000000 80.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 60.000000
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Position 0.000000 -15.000000 80.000000
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}
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}
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}
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60
gamefiles/data/monster/wolf/wolf_blue.msm
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60
gamefiles/data/monster/wolf/wolf_blue.msm
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@ -0,0 +1,60 @@
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||||
ScriptType RaceDataScript
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BaseModelFileName "d:/ymir work/monster/wolf/wolf.gr2"
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Group ShapeData
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{
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PathName "d:/ymir work/monster/wolf/"
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ShapeDataCount 1
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Group ShapeData00
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||||
{
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ShapeIndex 0
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Model "wolf.gr2"
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SourceSkin "wolf.dds"
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TargetSkin "wolf_blue.dds"
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}
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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||||
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SphereDataCount 1
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Group SphereData00
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{
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Radius 90.000000
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Position 0.000000 -15.000000 80.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 60.000000
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Position 0.000000 -15.000000 80.000000
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}
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}
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}
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60
gamefiles/data/monster/wolf/wolf_gray.msm
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gamefiles/data/monster/wolf/wolf_gray.msm
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@ -0,0 +1,60 @@
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ScriptType RaceDataScript
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BaseModelFileName "d:/ymir work/monster/wolf/wolf.gr2"
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Group ShapeData
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||||
{
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||||
PathName "d:/ymir work/monster/wolf/"
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ShapeDataCount 1
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||||
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Group ShapeData00
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{
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ShapeIndex 0
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Model "wolf.gr2"
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SourceSkin "wolf.dds"
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TargetSkin "wolf_gray.dds"
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}
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}
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Group AttachingData
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||||
{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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||||
AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 90.000000
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Position 0.000000 -15.000000 80.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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||||
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||||
SphereDataCount 1
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Group SphereData00
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{
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Radius 60.000000
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Position 0.000000 -15.000000 80.000000
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}
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}
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||||
}
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Reference in New Issue
Block a user