Refactored directory structure, added game files from TMP
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60
gamefiles/data/monster/wolf/wolf_blue.msm
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60
gamefiles/data/monster/wolf/wolf_blue.msm
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@ -0,0 +1,60 @@
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ScriptType RaceDataScript
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BaseModelFileName "d:/ymir work/monster/wolf/wolf.gr2"
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Group ShapeData
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{
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PathName "d:/ymir work/monster/wolf/"
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ShapeDataCount 1
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Group ShapeData00
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{
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ShapeIndex 0
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Model "wolf.gr2"
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SourceSkin "wolf.dds"
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TargetSkin "wolf_blue.dds"
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}
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 90.000000
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Position 0.000000 -15.000000 80.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 60.000000
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Position 0.000000 -15.000000 80.000000
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}
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}
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}
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