Refactored directory structure, added game files from TMP
This commit is contained in:
6
gamefiles/data/monster/yamachun_boss/back_damage.msa
Normal file
6
gamefiles/data/monster/yamachun_boss/back_damage.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
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||||
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||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\back_damage.GR2"
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||||
MotionDuration 1.0
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||||
Accumulation 0.00 -92.97 0.00
|
||||
|
6
gamefiles/data/monster/yamachun_boss/back_damage1.msa
Normal file
6
gamefiles/data/monster/yamachun_boss/back_damage1.msa
Normal file
@ -0,0 +1,6 @@
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||||
ScriptType MotionData
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||||
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||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\back_damage1.GR2"
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||||
MotionDuration 1.0
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||||
Accumulation 0.00 -92.97 0.00
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||||
|
6
gamefiles/data/monster/yamachun_boss/back_knockdown.msa
Normal file
6
gamefiles/data/monster/yamachun_boss/back_knockdown.msa
Normal file
@ -0,0 +1,6 @@
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||||
ScriptType MotionData
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||||
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||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\back_Knockdown.GR2"
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||||
MotionDuration 1.4
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||||
Accumulation 0.00 -92.97 0.00
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||||
|
6
gamefiles/data/monster/yamachun_boss/back_standup.msa
Normal file
6
gamefiles/data/monster/yamachun_boss/back_standup.msa
Normal file
@ -0,0 +1,6 @@
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||||
ScriptType MotionData
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||||
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||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\back_Standup.GR2"
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||||
MotionDuration 1.8
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||||
Accumulation -5.29 -57.33 0.00
|
||||
|
6
gamefiles/data/monster/yamachun_boss/front_damage.msa
Normal file
6
gamefiles/data/monster/yamachun_boss/front_damage.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
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||||
|
||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\front_damage.GR2"
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||||
MotionDuration 1.0
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||||
Accumulation 0.00 -92.97 0.00
|
||||
|
6
gamefiles/data/monster/yamachun_boss/front_damage1.msa
Normal file
6
gamefiles/data/monster/yamachun_boss/front_damage1.msa
Normal file
@ -0,0 +1,6 @@
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||||
ScriptType MotionData
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||||
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||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\front_damage1.GR2"
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||||
MotionDuration 1.0
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||||
Accumulation 0.00 -92.97 0.00
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||||
|
6
gamefiles/data/monster/yamachun_boss/front_dead.msa
Normal file
6
gamefiles/data/monster/yamachun_boss/front_dead.msa
Normal file
@ -0,0 +1,6 @@
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||||
ScriptType MotionData
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||||
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||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\front_dead.GR2"
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||||
MotionDuration 2.3
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||||
Accumulation 0.00 -92.97 0.00
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||||
|
6
gamefiles/data/monster/yamachun_boss/front_knockdown.msa
Normal file
6
gamefiles/data/monster/yamachun_boss/front_knockdown.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
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||||
|
||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\front_Knockdown.GR2"
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||||
MotionDuration 1.13333
|
||||
Accumulation 0.00 -92.97 0.00
|
||||
|
6
gamefiles/data/monster/yamachun_boss/front_standup.msa
Normal file
6
gamefiles/data/monster/yamachun_boss/front_standup.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
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||||
|
||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\front_Standup.GR2"
|
||||
MotionDuration 1.53333
|
||||
Accumulation -15.99 -69.76 0.00
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||||
|
20
gamefiles/data/monster/yamachun_boss/motlist.txt
Normal file
20
gamefiles/data/monster/yamachun_boss/motlist.txt
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@ -0,0 +1,20 @@
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||||
GENERAL WAIT wait.msa 70
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||||
GENERAL WAIT1 wait1.msa 20
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||||
GENERAL WAIT2 wait2.msa 10
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||||
GENERAL RUN run.msa 100
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||||
GENERAL NORMAL_ATTACK normal_attack.msa 60
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||||
GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
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||||
GENERAL SPECIAL special_attack.msa 50
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||||
GENERAL SPECIAL1 special_attack1.msa 50
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||||
GENERAL FRONT_DAMAGE front_damage.msa 50
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||||
GENERAL FRONT_DAMAGE1 front_damage1.msa 50
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||||
GENERAL FRONT_DEAD front_dead.msa 100
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||||
GENERAL FRONT_KNOCKDOWN front_Knockdown.msa 100
|
||||
GENERAL FRONT_STANDUP front_Standup.msa 100
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||||
GENERAL BACK_DAMAGE back_damage.msa 50
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||||
GENERAL BACK_DAMAGE1 back_damage1.msa 50
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||||
GENERAL BACK_KNOCKDOWN back_Knockdown.msa 100
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||||
GENERAL BACK_STANDUP back_Standup.msa 100
|
||||
GENERAL BACK_DEAD front_dead.msa 100
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||||
GENERAL WALK walk.msa 100
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||||
|
44
gamefiles/data/monster/yamachun_boss/normal_attack.msa
Normal file
44
gamefiles/data/monster/yamachun_boss/normal_attack.msa
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@ -0,0 +1,44 @@
|
||||
ScriptType MotionData
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||||
|
||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\normal_attack.GR2"
|
||||
MotionDuration 1.666667
|
||||
Accumulation 0.00 -92.97 0.00
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||||
|
||||
Group MotionEventData
|
||||
{
|
||||
MotionEventDataCount 2
|
||||
Group Event00
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.275750
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 L Toe0"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/effect/monster2/impact2.mse"
|
||||
EffectPosition 0.000000 -100.000000 -60.000000
|
||||
}
|
||||
Group Event01
|
||||
{
|
||||
MotionEventType 4
|
||||
StartingTime 0.312247
|
||||
DuringTime 0.200000
|
||||
EnableHitProcess 0
|
||||
|
||||
AttackType 0
|
||||
HittingType 2
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.300000
|
||||
ExternalForce 0.000000
|
||||
HitLimitCount 0
|
||||
CollisionType 4
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||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 400.000000
|
||||
Position 0.000000 -350.000000 0.000000
|
||||
}
|
||||
}
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||||
}
|
65
gamefiles/data/monster/yamachun_boss/normal_attack1.msa
Normal file
65
gamefiles/data/monster/yamachun_boss/normal_attack1.msa
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@ -0,0 +1,65 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\normal_attack1.GR2"
|
||||
MotionDuration 1.666667
|
||||
Accumulation 0.00 -92.97 0.00
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||||
|
||||
Group MotionEventData
|
||||
{
|
||||
MotionEventDataCount 4
|
||||
Group Event00
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.952960
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "Bip02 L Hand"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/effect/monster2/fire_ghost_boom.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event01
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 1.025953
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "Bip02 L Hand"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/effect/monster2/fire_ghost_boom.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event02
|
||||
{
|
||||
MotionEventType 4
|
||||
StartingTime 0.981346
|
||||
DuringTime 0.200000
|
||||
EnableHitProcess 0
|
||||
|
||||
AttackType 0
|
||||
HittingType 2
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.300000
|
||||
ExternalForce 0.000000
|
||||
HitLimitCount 0
|
||||
CollisionType 4
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 400.000000
|
||||
Position 0.000000 -300.000000 0.000000
|
||||
}
|
||||
}
|
||||
Group Event03
|
||||
{
|
||||
MotionEventType 2
|
||||
StartingTime 0.977291
|
||||
|
||||
DuringTime 0.300000
|
||||
Power 200
|
||||
AffectingRange 300
|
||||
}
|
||||
}
|
6
gamefiles/data/monster/yamachun_boss/run.msa
Normal file
6
gamefiles/data/monster/yamachun_boss/run.msa
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@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
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||||
|
||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\Run.GR2"
|
||||
MotionDuration 0.833333
|
||||
Accumulation 0.00 -32.53 0.00
|
||||
|
143
gamefiles/data/monster/yamachun_boss/special_attack.msa
Normal file
143
gamefiles/data/monster/yamachun_boss/special_attack.msa
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@ -0,0 +1,143 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\special_attack.GR2"
|
||||
MotionDuration 2.500000
|
||||
Accumulation 0.00 -92.97 0.00
|
||||
|
||||
Group MotionEventData
|
||||
{
|
||||
MotionEventDataCount 8
|
||||
Group Event00
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 1.690998
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip02 R Hand"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/effect/monster2/impact3.mse"
|
||||
EffectPosition 0.000000 -600.000000 0.000000
|
||||
}
|
||||
Group Event01
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 1.648418
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 L Toe0"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/effect/monster2/impact4.mse"
|
||||
EffectPosition 0.000000 -600.000000 0.000000
|
||||
}
|
||||
Group Event02
|
||||
{
|
||||
MotionEventType 2
|
||||
StartingTime 1.672749
|
||||
|
||||
DuringTime 0.200000
|
||||
Power 300
|
||||
AffectingRange 200
|
||||
}
|
||||
Group Event03
|
||||
{
|
||||
MotionEventType 4
|
||||
StartingTime 1.678832
|
||||
DuringTime 0.200000
|
||||
EnableHitProcess 0
|
||||
|
||||
AttackType 0
|
||||
HittingType 2
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.300000
|
||||
ExternalForce 0.000000
|
||||
HitLimitCount 0
|
||||
CollisionType 4
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 900.000000
|
||||
Position 0.000000 -100.000000 200.000000
|
||||
}
|
||||
}
|
||||
Group Event04
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 1.648418
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 L Toe0"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/effect/monster2/impact10_red.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event05
|
||||
{
|
||||
MotionEventType 4
|
||||
StartingTime 1.593674
|
||||
DuringTime 0.300000
|
||||
EnableHitProcess 0
|
||||
|
||||
AttackType 0
|
||||
HittingType 2
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.200000
|
||||
ExternalForce 0.000000
|
||||
HitLimitCount 0
|
||||
CollisionType 4
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 600.000000
|
||||
Position 0.000000 -800.000000 200.000000
|
||||
}
|
||||
}
|
||||
Group Event06
|
||||
{
|
||||
MotionEventType 4
|
||||
StartingTime 1.593674
|
||||
DuringTime 0.200000
|
||||
EnableHitProcess 0
|
||||
|
||||
AttackType 0
|
||||
HittingType 2
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.300000
|
||||
ExternalForce 0.000000
|
||||
HitLimitCount 0
|
||||
CollisionType 4
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 400.000000
|
||||
Position 500.000000 -800.000000 200.000000
|
||||
}
|
||||
}
|
||||
Group Event07
|
||||
{
|
||||
MotionEventType 4
|
||||
StartingTime 1.593674
|
||||
DuringTime 0.200000
|
||||
EnableHitProcess 0
|
||||
|
||||
AttackType 0
|
||||
HittingType 2
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.300000
|
||||
ExternalForce 0.000000
|
||||
HitLimitCount 0
|
||||
CollisionType 4
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 400.000000
|
||||
Position -500.000000 -800.000000 200.000000
|
||||
}
|
||||
}
|
||||
}
|
123
gamefiles/data/monster/yamachun_boss/special_attack1.msa
Normal file
123
gamefiles/data/monster/yamachun_boss/special_attack1.msa
Normal file
@ -0,0 +1,123 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\special_attack1.GR2"
|
||||
MotionDuration 3.000000
|
||||
Accumulation 0.00 -92.97 0.00
|
||||
|
||||
Group MotionEventData
|
||||
{
|
||||
MotionEventDataCount 8
|
||||
Group Event00
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 1.861314
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 L Toe0"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/effect/monster2/impact3.mse"
|
||||
EffectPosition 0.000000 -550.000000 0.000000
|
||||
}
|
||||
Group Event01
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 1.970803
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 L Toe0"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/effect/monster2/impact3.mse"
|
||||
EffectPosition 0.000000 -950.000000 0.000000
|
||||
}
|
||||
Group Event02
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 2.072993
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 L Toe0"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/effect/monster2/impact3.mse"
|
||||
EffectPosition 0.000000 -1150.000000 0.000000
|
||||
}
|
||||
Group Event03
|
||||
{
|
||||
MotionEventType 2
|
||||
StartingTime 1.883212
|
||||
|
||||
DuringTime 0.200000
|
||||
Power 300
|
||||
AffectingRange 200
|
||||
}
|
||||
Group Event04
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.781022
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 L Toe0"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/effect/monster2/smoke2.mse"
|
||||
EffectPosition 0.000000 -100.000000 0.000000
|
||||
}
|
||||
Group Event05
|
||||
{
|
||||
MotionEventType 4
|
||||
StartingTime 1.897810
|
||||
DuringTime 0.200000
|
||||
EnableHitProcess 0
|
||||
|
||||
AttackType 0
|
||||
HittingType 2
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.300000
|
||||
ExternalForce 0.000000
|
||||
HitLimitCount 0
|
||||
CollisionType 4
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 1000.000000
|
||||
Position 0.000000 -200.000000 200.000000
|
||||
}
|
||||
}
|
||||
Group Event06
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 1.868613
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 L Toe0"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/effect/monster2/impact10_red.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event07
|
||||
{
|
||||
MotionEventType 4
|
||||
StartingTime 1.992701
|
||||
DuringTime 0.200000
|
||||
EnableHitProcess 0
|
||||
|
||||
AttackType 0
|
||||
HittingType 2
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.300000
|
||||
ExternalForce 0.000000
|
||||
HitLimitCount 0
|
||||
CollisionType 4
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 600.000000
|
||||
Position 0.000000 -1200.000000 100.000000
|
||||
}
|
||||
}
|
||||
}
|
6
gamefiles/data/monster/yamachun_boss/wait.msa
Normal file
6
gamefiles/data/monster/yamachun_boss/wait.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\wait.GR2"
|
||||
MotionDuration 2.0
|
||||
Accumulation 0.00 -92.97 0.00
|
||||
|
6
gamefiles/data/monster/yamachun_boss/wait1.msa
Normal file
6
gamefiles/data/monster/yamachun_boss/wait1.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\wait1.GR2"
|
||||
MotionDuration 3.33333
|
||||
Accumulation 0.00 -92.97 0.00
|
||||
|
6
gamefiles/data/monster/yamachun_boss/wait2.msa
Normal file
6
gamefiles/data/monster/yamachun_boss/wait2.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\wait2.GR2"
|
||||
MotionDuration 3.33333
|
||||
Accumulation 0.00 -92.97 0.00
|
||||
|
6
gamefiles/data/monster/yamachun_boss/walk.msa
Normal file
6
gamefiles/data/monster/yamachun_boss/walk.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:\ymir work\monster2\yamachun_boss\Walk.GR2"
|
||||
MotionDuration 1.93333
|
||||
Accumulation 1.29 -32.53 0.00
|
||||
|
127
gamefiles/data/monster/yamachun_boss/yamachun_boss.msm
Normal file
127
gamefiles/data/monster/yamachun_boss/yamachun_boss.msm
Normal file
@ -0,0 +1,127 @@
|
||||
ScriptType RaceDataScript
|
||||
|
||||
BaseModelFileName "D:\Ymir Work\monster2\yamachun_boss\yamachun_boss.GR2"
|
||||
|
||||
Group ShapeData
|
||||
{
|
||||
PathName ""
|
||||
ShapeDataCount 0
|
||||
}
|
||||
Group AttachingData
|
||||
{
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||||
AttachingDataCount 8
|
||||
|
||||
Group AttachingData00
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||||
{
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||||
AttachingDataType 1
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||||
|
||||
isAttaching 1
|
||||
AttachingModelIndex 0
|
||||
AttachingBoneName "Bip01 Spine"
|
||||
|
||||
CollisionType 1
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
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||||
{
|
||||
Radius 221.000000
|
||||
Position 0.000000 -60.000000 0.000000
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||||
}
|
||||
}
|
||||
|
||||
Group AttachingData01
|
||||
{
|
||||
AttachingDataType 1
|
||||
|
||||
isAttaching 1
|
||||
AttachingModelIndex 0
|
||||
AttachingBoneName "Bip01 Spine"
|
||||
|
||||
CollisionType 3
|
||||
|
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SphereDataCount 1
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||||
Group SphereData00
|
||||
{
|
||||
Radius 260.000000
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||||
Position 0.000000 -60.000000 0.000000
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||||
}
|
||||
}
|
||||
|
||||
Group AttachingData02
|
||||
{
|
||||
AttachingDataType 2
|
||||
|
||||
isAttaching 1
|
||||
AttachingModelIndex 0
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AttachingBoneName "Bip01 L Hand"
|
||||
|
||||
EffectScriptName "D:\Ymir Work\effect\monster2\yellowred1_great.mse"
|
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EffectPosition 0.000000 0.000000 0.000000
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EffectRotation 0.000000 0.000000 0.000000
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}
|
||||
|
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Group AttachingData03
|
||||
{
|
||||
AttachingDataType 2
|
||||
|
||||
isAttaching 1
|
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AttachingModelIndex 0
|
||||
AttachingBoneName "Bip01 R Hand"
|
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|
||||
EffectScriptName "D:\Ymir Work\effect\monster2\yellowred1_great.mse"
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EffectPosition 0.000000 0.000000 0.000000
|
||||
EffectRotation 0.000000 0.000000 0.000000
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||||
}
|
||||
|
||||
Group AttachingData04
|
||||
{
|
||||
AttachingDataType 2
|
||||
|
||||
isAttaching 1
|
||||
AttachingModelIndex 0
|
||||
AttachingBoneName "Bip01 R Foot"
|
||||
|
||||
EffectScriptName "D:\Ymir Work\effect\monster2\yellowred1_great.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
EffectRotation 0.000000 0.000000 0.000000
|
||||
}
|
||||
|
||||
Group AttachingData05
|
||||
{
|
||||
AttachingDataType 2
|
||||
|
||||
isAttaching 1
|
||||
AttachingModelIndex 0
|
||||
AttachingBoneName "Bip01 L Foot"
|
||||
|
||||
EffectScriptName "D:\Ymir Work\effect\monster2\yellowred1_great.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
EffectRotation 0.000000 0.000000 0.000000
|
||||
}
|
||||
|
||||
Group AttachingData06
|
||||
{
|
||||
AttachingDataType 2
|
||||
|
||||
isAttaching 1
|
||||
AttachingModelIndex 0
|
||||
AttachingBoneName "Bip02 R Hand"
|
||||
|
||||
EffectScriptName "D:\Ymir Work\effect\monster2\yellowred1.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
EffectRotation 0.000000 0.000000 0.000000
|
||||
}
|
||||
|
||||
Group AttachingData07
|
||||
{
|
||||
AttachingDataType 2
|
||||
|
||||
isAttaching 1
|
||||
AttachingModelIndex 0
|
||||
AttachingBoneName "Bip02 L Hand"
|
||||
|
||||
EffectScriptName "D:\Ymir Work\effect\monster2\yellowred1_great.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
EffectRotation 0.000000 0.000000 0.000000
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user