Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/zombie_bigboss2/back_damage00.msa
Normal file
5
gamefiles/data/monster/zombie_bigboss2/back_damage00.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\back_damage00.GR2"
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MotionDuration 0.666666
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5
gamefiles/data/monster/zombie_bigboss2/back_damage01.msa
Normal file
5
gamefiles/data/monster/zombie_bigboss2/back_damage01.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\back_damage01.GR2"
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MotionDuration 0.666666
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5
gamefiles/data/monster/zombie_bigboss2/back_dead.msa
Normal file
5
gamefiles/data/monster/zombie_bigboss2/back_dead.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\back_dead.GR2"
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MotionDuration 1.666666
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\back_knockdown.GR2"
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MotionDuration 1.000000
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\front_damage00.GR2"
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MotionDuration 0.666666
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\front_damage01.GR2"
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MotionDuration 0.666666
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5
gamefiles/data/monster/zombie_bigboss2/front_dead.msa
Normal file
5
gamefiles/data/monster/zombie_bigboss2/front_dead.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\front_dead.GR2"
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MotionDuration 1.666666
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\front_knockdown.GR2"
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MotionDuration 1.000000
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19
gamefiles/data/monster/zombie_bigboss2/motlist.txt
Normal file
19
gamefiles/data/monster/zombie_bigboss2/motlist.txt
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@ -0,0 +1,19 @@
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GENERAL WAIT wait00.msa 75
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GENERAL WAIT1 wait01.msa 15
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GENERAL WAIT1 wait01.msa 10
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack00.msa 60
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GENERAL NORMAL_ATTACK1 normal_attack01.msa 40
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GENERAL SPECIAL special_attack00.msa 50
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GENERAL SPECIAL1 special_attack01.msa 50
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GENERAL FRONT_DAMAGE front_damage00.msa 50
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GENERAL FRONT_DAMAGE1 front_damage01.msa 50
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP wait00.msa 100
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GENERAL BACK_DAMAGE back_damage00.msa 50
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GENERAL BACK_DAMAGE1 back_damage01.msa 50
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP wait00.msa 100
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GENERAL BACK_DEAD back_dead.msa 100
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GENERAL WALK walk.msa 100
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32
gamefiles/data/monster/zombie_bigboss2/normal_attack00.msa
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32
gamefiles/data/monster/zombie_bigboss2/normal_attack00.msa
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@ -0,0 +1,32 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\normal_attack00.GR2"
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MotionDuration 1.466667
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.603082
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 200.000000
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Position 0.000000 -200.000000 100.000000
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}
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}
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}
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32
gamefiles/data/monster/zombie_bigboss2/normal_attack01.msa
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32
gamefiles/data/monster/zombie_bigboss2/normal_attack01.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\normal_attack01.GR2"
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MotionDuration 1.466667
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.624493
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 200.000000
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Position 0.000000 -180.000000 100.000000
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}
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}
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}
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5
gamefiles/data/monster/zombie_bigboss2/run.msa
Normal file
5
gamefiles/data/monster/zombie_bigboss2/run.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\run.GR2"
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MotionDuration 1.000000
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Accumulation 0.00 -421.33 0.00
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124
gamefiles/data/monster/zombie_bigboss2/special_attack00.msa
Normal file
124
gamefiles/data/monster/zombie_bigboss2/special_attack00.msa
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@ -0,0 +1,124 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\special_attack00.GR2"
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MotionDuration 2.000000
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 7
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Group Event00
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{
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MotionEventType 1
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StartingTime 1.708029
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Dummy04"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/redblack4.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event01
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||||
{
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MotionEventType 1
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StartingTime 0.413625
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01"
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||||
FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/redblack2.mse"
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||||
EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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||||
{
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||||
MotionEventType 1
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||||
StartingTime 0.510949
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IndependentFlag 0
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AttachingEnable 0
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||||
AttachingBoneName "Dummy05"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/smoke1.mse"
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EffectPosition 0.000000 -50.000000 0.000000
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}
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Group Event03
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||||
{
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||||
MotionEventType 1
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StartingTime 1.114355
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 R Hand"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/redblack1.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event04
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||||
{
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MotionEventType 4
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||||
StartingTime 0.559611
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DuringTime 2.000000
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||||
EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 3.000000
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||||
ExternalForce 0.000000
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||||
HitLimitCount 0
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||||
CollisionType 4
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||||
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SphereDataCount 1
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||||
Group SphereData00
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||||
{
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||||
Radius 250.000000
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Position 0.000000 -50.000000 100.000000
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}
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}
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Group Event05
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||||
{
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||||
MotionEventType 4
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||||
StartingTime 0.622871
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||||
DuringTime 2.000000
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||||
EnableHitProcess 0
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||||
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||||
AttackType 0
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||||
HittingType 2
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||||
StiffenTime 0.000000
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||||
InvisibleTime 3.000000
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||||
ExternalForce 0.000000
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||||
HitLimitCount 0
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||||
CollisionType 4
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||||
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||||
SphereDataCount 1
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||||
Group SphereData00
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||||
{
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||||
Radius 200.000000
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||||
Position 0.000000 -450.000000 100.000000
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||||
}
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||||
}
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||||
Group Event06
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||||
{
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||||
MotionEventType 4
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||||
StartingTime 0.681265
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||||
DuringTime 2.000000
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||||
EnableHitProcess 0
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||||
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||||
AttackType 0
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||||
HittingType 2
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||||
StiffenTime 0.000000
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||||
InvisibleTime 3.000000
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||||
ExternalForce 0.000000
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||||
HitLimitCount 0
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||||
CollisionType 4
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||||
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||||
SphereDataCount 1
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||||
Group SphereData00
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||||
{
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||||
Radius 200.000000
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||||
Position 0.000000 -800.000000 100.000000
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||||
}
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||||
}
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||||
}
|
87
gamefiles/data/monster/zombie_bigboss2/special_attack01.msa
Normal file
87
gamefiles/data/monster/zombie_bigboss2/special_attack01.msa
Normal file
@ -0,0 +1,87 @@
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||||
ScriptType MotionData
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||||
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\special_attack01.GR2"
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||||
MotionDuration 1.800000
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||||
Accumulation 0.00 0.00 0.00
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Group MotionEventData
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||||
{
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MotionEventDataCount 5
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||||
Group Event00
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||||
{
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||||
MotionEventType 1
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||||
StartingTime 0.464234
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||||
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||||
IndependentFlag 0
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||||
AttachingEnable 0
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||||
AttachingBoneName "zombie_bigboss2_weapon1"
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||||
FollowingEnable 0
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||||
EffectFileName "d:/ymir work/effect/monster2/impact1.mse"
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||||
EffectPosition 0.000000 50.000000 0.000000
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||||
}
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||||
Group Event01
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||||
{
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||||
MotionEventType 1
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||||
StartingTime 0.972263
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||||
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IndependentFlag 0
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||||
AttachingEnable 0
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||||
AttachingBoneName "zombie_bigboss2_weapon1"
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||||
FollowingEnable 0
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||||
EffectFileName "d:/ymir work/effect/monster2/impact3.mse"
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||||
EffectPosition 0.000000 -350.000000 -50.000000
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||||
}
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||||
Group Event02
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||||
{
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||||
MotionEventType 4
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||||
StartingTime 1.178102
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||||
DuringTime 2.000000
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||||
EnableHitProcess 0
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||||
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||||
AttackType 0
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||||
HittingType 2
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||||
StiffenTime 0.000000
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||||
InvisibleTime 3.000000
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||||
ExternalForce 0.000000
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||||
HitLimitCount 0
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||||
CollisionType 4
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||||
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||||
SphereDataCount 1
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||||
Group SphereData00
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||||
{
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||||
Radius 600.000000
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||||
Position 0.000000 -100.000000 0.000000
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||||
}
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||||
}
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||||
Group Event03
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||||
{
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||||
MotionEventType 2
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||||
StartingTime 0.985401
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||||
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||||
DuringTime 0.200000
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||||
Power 300
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||||
AffectingRange 200
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||||
}
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||||
Group Event04
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||||
{
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||||
MotionEventType 4
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||||
StartingTime 0.416058
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||||
DuringTime 2.000000
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||||
EnableHitProcess 0
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||||
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||||
AttackType 0
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||||
HittingType 2
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||||
StiffenTime 0.000000
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||||
InvisibleTime 3.000000
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||||
ExternalForce 0.000000
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||||
HitLimitCount 0
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||||
CollisionType 4
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||||
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||||
SphereDataCount 1
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||||
Group SphereData00
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||||
{
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||||
Radius 300.000000
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||||
Position 0.000000 -100.000000 90.000000
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||||
}
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||||
}
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}
|
5
gamefiles/data/monster/zombie_bigboss2/wait00.msa
Normal file
5
gamefiles/data/monster/zombie_bigboss2/wait00.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\wait00.GR2"
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MotionDuration 1.9666666
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5
gamefiles/data/monster/zombie_bigboss2/wait01.msa
Normal file
5
gamefiles/data/monster/zombie_bigboss2/wait01.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\wait01.GR2"
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MotionDuration 3.299999
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5
gamefiles/data/monster/zombie_bigboss2/wait02.msa
Normal file
5
gamefiles/data/monster/zombie_bigboss2/wait02.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\wait02.GR2"
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MotionDuration 3.299999
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5
gamefiles/data/monster/zombie_bigboss2/walk.msa
Normal file
5
gamefiles/data/monster/zombie_bigboss2/walk.msa
Normal file
@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\walk.GR2"
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MotionDuration 1.000000
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||||
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62
gamefiles/data/monster/zombie_bigboss2/zombie_bigboss2.msm
Normal file
62
gamefiles/data/monster/zombie_bigboss2/zombie_bigboss2.msm
Normal file
@ -0,0 +1,62 @@
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ScriptType RaceDataScript
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||||
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BaseModelFileName "D:\Ymir Work\monster2\zombie_bigboss2\zombie_bigboss2.GR2"
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||||
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||||
Group ShapeData
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||||
{
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||||
PathName ""
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||||
ShapeDataCount 0
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||||
}
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||||
Group AttachingData
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||||
{
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||||
AttachingDataCount 3
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||||
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||||
Group AttachingData00
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||||
{
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||||
AttachingDataType 1
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||||
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||||
isAttaching 1
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||||
AttachingModelIndex 0
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||||
AttachingBoneName "Bip01"
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||||
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||||
CollisionType 1
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||||
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||||
SphereDataCount 1
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||||
Group SphereData00
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||||
{
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||||
Radius 110.000000
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||||
Position 0.000000 0.000000 -100.000000
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||||
}
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||||
}
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||||
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Group AttachingData01
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||||
{
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||||
AttachingDataType 1
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||||
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isAttaching 1
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||||
AttachingModelIndex 0
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||||
AttachingBoneName "Bip01"
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||||
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CollisionType 3
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||||
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||||
SphereDataCount 1
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||||
Group SphereData00
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||||
{
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||||
Radius 130.000000
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||||
Position 0.000000 0.000000 -100.000000
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||||
}
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||||
}
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||||
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Group AttachingData02
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||||
{
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||||
AttachingDataType 2
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||||
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||||
isAttaching 1
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||||
AttachingModelIndex 0
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||||
AttachingBoneName "Bip01"
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||||
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||||
EffectScriptName "D:\Ymir Work\effect\monster2\redblack.mse"
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||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
EffectRotation 0.000000 0.000000 0.000000
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||||
}
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||||
}
|
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Block a user