Refactored directory structure, added game files from TMP
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87
gamefiles/data/monster/zombie_bigboss2/special_attack01.msa
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87
gamefiles/data/monster/zombie_bigboss2/special_attack01.msa
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@ -0,0 +1,87 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_bigboss2\special_attack01.GR2"
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MotionDuration 1.800000
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 5
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.464234
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "zombie_bigboss2_weapon1"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/impact1.mse"
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EffectPosition 0.000000 50.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.972263
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "zombie_bigboss2_weapon1"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/impact3.mse"
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EffectPosition 0.000000 -350.000000 -50.000000
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}
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Group Event02
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{
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MotionEventType 4
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StartingTime 1.178102
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DuringTime 2.000000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 3.000000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 600.000000
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Position 0.000000 -100.000000 0.000000
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}
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}
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Group Event03
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{
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MotionEventType 2
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StartingTime 0.985401
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DuringTime 0.200000
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Power 300
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AffectingRange 200
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}
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Group Event04
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{
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MotionEventType 4
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StartingTime 0.416058
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DuringTime 2.000000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 3.000000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 300.000000
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Position 0.000000 -100.000000 90.000000
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}
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}
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}
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