Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/zombie_general/00.msa
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5
gamefiles/data/monster/zombie_general/00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_general\00.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_general/03.msa
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5
gamefiles/data/monster/zombie_general/03.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_general\03.GR2"
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MotionDuration 0.7333
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Accumulation 0.0000 -307.6008 0.0000
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40
gamefiles/data/monster/zombie_general/20.msa
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gamefiles/data/monster/zombie_general/20.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_general\20.GR2"
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MotionDuration 1.000000
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Group AttackingData
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{
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HittingType 2
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.430657
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AttackingEndTime 0.523114
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AttackingBone "Bip01 R Hand"
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WeaponLength 90.000000
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List HitPosition
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{
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0.438990 -49.041992 -107.056969 189.094879 -115.795410 -76.924225 241.377625
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0.447324 -22.106134 -128.839935 172.139496 -87.548676 -147.955032 230.876221
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0.455657 11.596472 -138.445923 156.668503 -31.557476 -199.985870 206.161011
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0.463990 48.361446 -134.509323 141.996918 43.125034 -219.598099 170.792130
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0.472324 82.617798 -116.027786 127.249779 119.568428 -197.998947 128.970993
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0.480657 103.658440 -90.680389 114.907349 169.470291 -148.226379 93.541008
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0.488990 113.304283 -67.097862 107.527985 191.481903 -94.636032 72.573044
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0.497324 117.219620 -49.527695 105.174469 197.932465 -52.000851 65.579033
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0.505657 119.249847 -37.885590 106.367149 198.956375 -22.531919 67.503174
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0.513990 119.556656 -28.343735 107.987076 195.935226 1.128479 70.619461
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0.522324 118.707245 -20.889103 109.610489 190.848999 19.136953 73.702019
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}
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}
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}
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75
gamefiles/data/monster/zombie_general/20_1.msa
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75
gamefiles/data/monster/zombie_general/20_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_general\20_1.GR2"
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MotionDuration 1.4
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 1
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HitDataCount 2
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Group HitData00
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{
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AttackingStartTime 0.545012
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AttackingEndTime 0.749392
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AttackingBone "Bip01 R Hand"
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WeaponLength 30.000000
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List HitPosition
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{
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0.545012 -79.260124 45.723202 221.189072 -58.648895 65.455833 211.927551
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0.553345 -81.783707 37.062294 221.125580 -63.954533 59.106323 211.318375
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0.561679 -82.574326 27.269608 221.086807 -67.963684 51.369488 210.806686
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0.570012 -83.229820 15.570374 220.388550 -72.354599 41.801708 210.716995
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0.578345 -85.544380 -0.487364 218.036163 -79.601089 28.189175 211.533966
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0.586679 -86.778694 -22.772863 213.317810 -88.319237 7.176818 212.622452
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0.595012 -81.556717 -51.895561 204.846237 -93.752342 -25.422445 211.929047
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0.603345 -63.353626 -82.194786 193.913239 -85.177986 -66.830498 207.600754
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0.611679 -31.444496 -106.303452 180.935883 -56.132557 -107.811104 197.909958
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0.620012 10.960994 -117.497513 164.340668 -6.466288 -136.382339 179.816422
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0.628345 56.326591 -109.924530 143.794983 55.087048 -138.654999 152.311234
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0.636679 90.294952 -87.819992 125.915184 104.769615 -114.079773 126.801788
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0.645012 111.044235 -62.242226 113.347237 135.163849 -79.671417 109.555344
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0.653345 123.030212 -39.790817 106.011444 151.464172 -47.994789 101.113785
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0.661679 130.373993 -22.511614 102.996155 160.158707 -23.645124 99.594574
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0.670012 134.385269 -9.733217 101.416817 164.089554 -5.957135 99.577675
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0.678345 136.534729 -2.074526 100.342667 165.812759 4.421098 99.599648
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0.686679 137.864349 0.181094 99.376541 166.998672 7.329193 99.110519
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0.695012 138.930588 -0.398529 98.641937 168.148117 6.408436 98.650177
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0.703345 139.940308 0.137905 98.246155 169.109680 7.122829 98.839020
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0.711679 140.840942 1.877840 98.120392 169.799194 9.580377 99.562531
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0.720012 141.545898 4.839393 98.244339 170.073929 13.771493 100.767487
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0.728345 141.999847 7.696607 98.513397 169.991837 17.858997 102.142853
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0.736678 142.260239 9.667010 98.846161 169.730042 20.794970 103.491043
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0.745012 142.383118 10.736452 99.230484 169.375870 22.584200 104.799889
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}
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}
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Group HitData01
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{
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AttackingStartTime 0.583942
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AttackingEndTime 0.676399
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AttackingBone "Bip01 R Hand"
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WeaponLength 78.000000
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List HitPosition
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{
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0.583942 -86.762665 -14.671646 215.206314 -83.427521 62.891407 207.714005
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0.592275 -84.433090 -41.703262 208.117691 -106.388222 32.240490 219.636551
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0.600608 -70.914101 -72.611488 197.661530 -120.764275 -21.112307 228.395798
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0.608942 -43.305557 -99.475403 185.519592 -107.684799 -87.994957 228.021851
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0.617275 -3.786197 -115.657196 170.276627 -58.358631 -150.955673 213.395660
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0.625608 42.059097 -114.598969 150.650772 23.668201 -184.542068 179.820175
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0.633942 80.741234 -95.930984 131.224747 106.453918 -169.099152 139.432983
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0.642275 105.445473 -70.520493 116.881989 161.729645 -124.077477 109.981934
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0.650608 119.752472 -46.601803 107.862122 191.126648 -75.325661 95.093086
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0.658942 128.396103 -27.716858 103.746162 205.256485 -36.096672 93.451996
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0.667275 133.340515 -13.388503 101.848083 210.854935 -7.124254 95.828674
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0.675608 135.957855 -4.003411 100.673836 212.418320 11.170554 97.977257
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}
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}
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}
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5
gamefiles/data/monster/zombie_general/30.msa
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5
gamefiles/data/monster/zombie_general/30.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_general\30.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_general/30_1.msa
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gamefiles/data/monster/zombie_general/30_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_general\30_1.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_general/31.msa
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gamefiles/data/monster/zombie_general/31.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_general\31.GR2"
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MotionDuration 2.1667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_general/32.msa
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5
gamefiles/data/monster/zombie_general/32.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_general\32.GR2"
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MotionDuration 1.0667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_general/33.msa
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5
gamefiles/data/monster/zombie_general/33.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_general\33.GR2"
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MotionDuration 1.1667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_general/34.msa
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5
gamefiles/data/monster/zombie_general/34.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_general\34.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_general/34_1.msa
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5
gamefiles/data/monster/zombie_general/34_1.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_general\34_1.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_general/35.msa
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5
gamefiles/data/monster/zombie_general/35.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_general\35.GR2"
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MotionDuration 1.0667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_general/36.msa
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5
gamefiles/data/monster/zombie_general/36.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_general\36.GR2"
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MotionDuration 1.1667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_general/37.msa
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5
gamefiles/data/monster/zombie_general/37.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_general\37.GR2"
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MotionDuration 2.1667
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Accumulation 0.0000 0.0000 0.0000
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14
gamefiles/data/monster/zombie_general/motlist.txt
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14
gamefiles/data/monster/zombie_general/motlist.txt
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@ -0,0 +1,14 @@
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GENERAL WAIT 00.msa 100
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 100
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54
gamefiles/data/monster/zombie_general/zombie_general.msm
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gamefiles/data/monster/zombie_general/zombie_general.msm
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@ -0,0 +1,54 @@
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||||
ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\zombie_general\zombie_general.GR2"
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DefaultHitSoundFileName ""
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List DefaultHitEffectFileName
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{
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}
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 73.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 98.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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