Refactored directory structure, added game files from TMP
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40
gamefiles/data/monster/zombie_general/20.msa
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40
gamefiles/data/monster/zombie_general/20.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_general\20.GR2"
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MotionDuration 1.000000
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.430657
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AttackingEndTime 0.523114
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AttackingBone "Bip01 R Hand"
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WeaponLength 90.000000
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List HitPosition
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{
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0.463990 48.361446 -134.509323 141.996918 43.125034 -219.598099 170.792130
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0.472324 82.617798 -116.027786 127.249779 119.568428 -197.998947 128.970993
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0.488990 113.304283 -67.097862 107.527985 191.481903 -94.636032 72.573044
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0.497324 117.219620 -49.527695 105.174469 197.932465 -52.000851 65.579033
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0.505657 119.249847 -37.885590 106.367149 198.956375 -22.531919 67.503174
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0.513990 119.556656 -28.343735 107.987076 195.935226 1.128479 70.619461
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0.522324 118.707245 -20.889103 109.610489 190.848999 19.136953 73.702019
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}
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}
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}
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