Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/zombie_ghost/00.msa
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5
gamefiles/data/monster/zombie_ghost/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_ghost/00.gr2"
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MotionDuration 2.6667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_ghost/00_1.msa
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5
gamefiles/data/monster/zombie_ghost/00_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_ghost/00_1.gr2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_ghost/03.msa
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5
gamefiles/data/monster/zombie_ghost/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_ghost/03.gr2"
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MotionDuration 0.7667
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Accumulation 0.0000 -381.3235 0.0000
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60
gamefiles/data/monster/zombie_ghost/20.msa
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60
gamefiles/data/monster/zombie_ghost/20.msa
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@ -0,0 +1,60 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_ghost/20.gr2"
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MotionDuration 2.0000
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Accumulation 0.0000 0.0000 0.0000
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 1
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HitDataCount 2
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Group HitData00
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{
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AttackingStartTime 0.783455
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AttackingEndTime 0.861314
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AttackingBone "Object04"
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WeaponLength 137.000000
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List HitPosition
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{
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0.783455 118.139946 -50.255508 89.479080 219.194427 -25.065744 76.371536
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0.791788 98.880760 -77.540436 94.961571 202.749466 -87.413078 83.467377
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0.800122 69.578308 -101.943375 101.287201 163.783371 -145.936020 86.846107
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0.808455 30.220806 -118.808098 109.622375 101.977989 -192.609787 89.070213
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0.816788 -15.170885 -123.095543 121.527031 22.046326 -217.559555 94.887428
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0.825122 -55.135536 -115.072899 136.980591 -56.405556 -216.947861 111.714485
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0.833455 -85.894722 -98.989182 155.101501 -122.553902 -195.993835 138.835480
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0.841788 -106.308044 -78.920044 175.474838 -170.406937 -162.042999 175.037888
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0.850122 -116.179108 -59.215458 195.104584 -196.203888 -124.413078 214.173767
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0.858455 -119.124458 -44.523964 207.857086 -204.485306 -94.154251 243.477890
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}
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}
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Group HitData01
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{
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AttackingStartTime 1.231144
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AttackingEndTime 1.328467
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AttackingBone "Object03"
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WeaponLength 137.000000
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List HitPosition
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{
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1.231144 -142.080856 -24.148375 149.588165 -163.123932 61.677258 206.239883
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1.239477 -134.416245 -59.909126 139.946945 -190.258026 14.963416 187.844864
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1.247810 -114.126961 -94.195816 129.024872 -201.865952 -47.111118 162.235123
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1.256144 -81.935341 -120.967148 119.166222 -185.996017 -116.131836 132.067780
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1.264477 -44.412960 -135.484070 113.191284 -141.691605 -174.173065 105.543556
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1.272810 -6.596464 -137.557755 110.965172 -77.028595 -211.020966 85.256691
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1.281144 27.408812 -128.636459 112.140778 -2.678207 -221.196152 72.824181
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1.289477 53.033691 -113.084396 115.462257 64.716393 -206.578110 69.194511
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1.297810 69.251633 -97.131874 118.889374 113.293633 -179.982498 71.831238
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1.306144 78.969200 -83.938385 121.425117 144.694794 -152.891129 77.340240
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1.314477 85.034912 -74.738609 122.619278 163.912979 -131.956833 83.599648
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1.322810 89.481796 -66.988487 123.320045 177.814285 -112.953865 90.108459
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}
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}
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}
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65
gamefiles/data/monster/zombie_ghost/20_1.msa
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gamefiles/data/monster/zombie_ghost/20_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_ghost/20_1.gr2"
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MotionDuration 2.0000
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Accumulation 0.0000 0.0000 0.0000
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 0
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HitDataCount 2
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Group HitData00
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{
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AttackingStartTime 0.444444
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AttackingEndTime 0.574209
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AttackingBone "Box01"
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WeaponLength 200.000000
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List HitPosition
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{
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0.444444 -71.474861 18.813816 197.248917 -15.532664 186.014954 291.633789
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0.452777 -67.656883 -14.341800 179.011353 -51.024944 89.062035 347.772461
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0.461111 -57.623642 -40.567295 152.262573 -80.770988 -52.718712 347.978241
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0.469444 -45.845997 -55.413227 128.897003 -76.305458 -166.245895 291.307129
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0.477777 -37.219131 -65.080826 110.859428 -54.659309 -230.930130 221.219864
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0.486111 -32.646954 -73.700340 95.302773 -35.848660 -263.406433 157.263824
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0.494444 -32.536922 -83.220505 80.689812 -32.065594 -280.910858 105.163216
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0.502777 -37.280987 -94.963722 67.663628 -49.683479 -294.230377 70.250717
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0.511111 -40.957909 -105.334007 57.896790 -68.825920 -303.089905 47.806408
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0.519444 -41.839123 -113.167931 50.772392 -81.038147 -308.279999 31.583302
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0.527777 -40.500153 -118.973831 45.633080 -86.208481 -311.769684 19.473612
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0.536111 -37.399906 -123.257462 42.076538 -84.812691 -314.867798 10.597632
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0.544444 -32.868431 -126.293404 39.871754 -77.491295 -317.966919 4.353496
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0.552777 -28.124638 -128.581009 38.691330 -67.865196 -320.656372 -0.390602
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0.561111 -23.586712 -130.398132 38.358253 -57.192211 -323.025238 -3.574428
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0.569444 -19.309235 -131.831268 38.780479 -45.697010 -325.160553 -4.986515
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}
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}
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Group HitData01
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{
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AttackingStartTime 0.447689
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AttackingEndTime 0.532036
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AttackingBone "Box04"
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WeaponLength 200.000000
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List HitPosition
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{
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0.447689 94.408630 -30.227844 197.210831 109.578568 84.062363 360.528198
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0.456022 89.972023 -59.522659 172.196503 127.668968 -39.583607 367.441681
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0.464355 83.938438 -79.237106 142.191269 135.053345 -161.367599 316.956268
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0.472689 78.223938 -90.106636 116.539772 128.857559 -239.169083 239.616074
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0.481022 73.524590 -97.110603 95.587875 116.852257 -279.596039 164.703964
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0.489355 69.982712 -103.389709 78.489220 105.601799 -298.068420 105.860176
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0.497689 67.807526 -111.431885 65.135529 100.120979 -308.521881 69.145813
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0.506022 66.402260 -121.388802 55.863232 100.942451 -318.257599 52.993137
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0.514355 64.021446 -128.652512 49.334732 100.117821 -325.190582 41.409035
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0.522689 61.080376 -133.360367 44.772602 96.721039 -329.704498 31.615480
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0.531022 57.735523 -136.006912 41.648155 90.210457 -332.376678 22.520044
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}
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}
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}
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5
gamefiles/data/monster/zombie_ghost/30.msa
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5
gamefiles/data/monster/zombie_ghost/30.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_ghost/30.gr2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_ghost/30_1.msa
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5
gamefiles/data/monster/zombie_ghost/30_1.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_ghost/30_1.gr2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_ghost/31.msa
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5
gamefiles/data/monster/zombie_ghost/31.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_ghost/31.gr2"
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MotionDuration 2.1000
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||||
Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_ghost/32.msa
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5
gamefiles/data/monster/zombie_ghost/32.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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||||
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MotionFileName "d:/ymir work/monster2/zombie_ghost/32.gr2"
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MotionDuration 1.4000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_ghost/33.msa
Normal file
5
gamefiles/data/monster/zombie_ghost/33.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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||||
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MotionFileName "d:/ymir work/monster2/zombie_ghost/33.gr2"
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||||
MotionDuration 1.6667
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||||
Accumulation 0.0000 0.0000 0.0000
|
5
gamefiles/data/monster/zombie_ghost/34.msa
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5
gamefiles/data/monster/zombie_ghost/34.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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||||
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||||
MotionFileName "d:/ymir work/monster2/zombie_ghost/34.gr2"
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||||
MotionDuration 0.8333
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||||
Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_ghost/34_1.msa
Normal file
5
gamefiles/data/monster/zombie_ghost/34_1.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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||||
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||||
MotionFileName "d:/ymir work/monster2/zombie_ghost/34_1.gr2"
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||||
MotionDuration 0.8333
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||||
Accumulation 0.0000 0.0000 0.0000
|
5
gamefiles/data/monster/zombie_ghost/35.msa
Normal file
5
gamefiles/data/monster/zombie_ghost/35.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_ghost/35.gr2"
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||||
MotionDuration 1.1000
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Accumulation 0.0000 0.0000 0.0000
|
5
gamefiles/data/monster/zombie_ghost/36.msa
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5
gamefiles/data/monster/zombie_ghost/36.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_ghost/36.gr2"
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||||
MotionDuration 1.5000
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||||
Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_ghost/37.msa
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5
gamefiles/data/monster/zombie_ghost/37.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_ghost/37.gr2"
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MotionDuration 2.1000
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||||
Accumulation 0.0000 0.0000 0.0000
|
15
gamefiles/data/monster/zombie_ghost/motlist.txt
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15
gamefiles/data/monster/zombie_ghost/motlist.txt
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@ -0,0 +1,15 @@
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 35
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 100
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49
gamefiles/data/monster/zombie_ghost/zombie_ghost.msm
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49
gamefiles/data/monster/zombie_ghost/zombie_ghost.msm
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@ -0,0 +1,49 @@
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ScriptType RaceDataScript
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BaseModelFileName "d:/ymir work/monster2/zombie_ghost/zombie_ghost.gr2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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||||
{
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Radius 60.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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Group AttachingData01
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||||
{
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AttachingDataType 1
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||||
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isAttaching 0
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||||
AttachingModelIndex 0
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||||
AttachingBoneName "Bip01"
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||||
CollisionType 3
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SphereDataCount 1
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||||
Group SphereData00
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||||
{
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||||
Radius 90.000000
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||||
Position 0.000000 0.000000 100.000000
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||||
}
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}
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}
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Block a user