Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/zombie_king/00.msa
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5
gamefiles/data/monster/zombie_king/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_king/00.gr2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_king/00_1.msa
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gamefiles/data/monster/zombie_king/00_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_king/00_1.gr2"
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MotionDuration 1.5000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_king/03.msa
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gamefiles/data/monster/zombie_king/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_king/03.gr2"
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MotionDuration 0.7333
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Accumulation 0.0000 -359.8202 0.0000
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44
gamefiles/data/monster/zombie_king/20.msa
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gamefiles/data/monster/zombie_king/20.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_king/20.gr2"
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MotionDuration 1.5
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Accumulation 0.0000 0.0000 0.0000
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.934307
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AttackingEndTime 1.060827
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AttackingBone "equip_Box01"
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WeaponLength 166.000000
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List HitPosition
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{
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0.934307 95.995079 -2.842124 70.174210 145.461304 155.569458 67.896141
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0.942640 88.863121 -12.705137 68.898064 184.425186 122.214714 54.586220
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0.950973 79.697365 -28.308870 67.591682 210.223221 69.627228 37.162113
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0.959307 65.814941 -49.716515 68.440529 216.554932 1.053203 21.053465
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0.967640 42.930405 -74.385040 74.727905 196.440186 -78.687935 11.898940
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0.975973 8.688457 -94.926971 89.655190 143.534332 -159.083557 17.292189
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0.984307 -34.781830 -101.203354 114.420845 55.742794 -221.985672 45.345722
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0.992640 -80.869408 -81.833221 148.257263 -61.218864 -239.037064 98.859215
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1.000973 -111.355110 -28.779613 184.984756 -175.551468 -181.202835 171.960800
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1.009307 -105.952599 36.379280 207.261383 -229.909973 -70.957047 233.021027
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1.017640 -76.356812 84.838791 211.808594 -225.111755 34.298954 265.319672
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1.025973 -40.776855 112.403549 206.127869 -191.213089 113.260567 276.049042
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1.034307 -9.026162 124.663452 195.815048 -149.480988 166.505951 273.736572
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1.042640 17.429497 127.337524 186.134369 -107.806664 199.672470 267.608887
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1.050973 37.567612 125.034859 178.853333 -72.192970 218.183395 261.474335
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1.059307 51.224873 121.425858 174.165115 -46.307106 227.599411 256.423737
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}
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}
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}
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41
gamefiles/data/monster/zombie_king/20_1.msa
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gamefiles/data/monster/zombie_king/20_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_king/20_1.gr2"
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MotionDuration 1.6667
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Accumulation 0.0000 0.0000 0.0000
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Group MotionEventData
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{
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MotionEventDataCount 2
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Group Event00
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{
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MotionEventType 2
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StartingTime 0.806975
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DuringTime 0.100000
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Power 100
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AffectingRange 100
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}
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Group Event01
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{
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MotionEventType 4
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StartingTime 0.811030
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DuringTime 0.200000
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EnableHitProcess 1
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.200000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 150.000000
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Position 0.000000 -150.000000 0.000000
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}
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}
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}
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66
gamefiles/data/monster/zombie_king/24.msa
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gamefiles/data/monster/zombie_king/24.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_king\20_1.GR2"
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MotionDuration 1.6667
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Accumulation 0.0000 0.0000 0.0000
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Group MotionEventData
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{
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MotionEventDataCount 3
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.770479
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster/skeleton_king_24.mse"
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EffectPosition 0.000000 -30.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 4
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StartingTime 0.798865
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 150.000000
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Position 0.000000 -200.000000 0.000000
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}
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}
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Group Event02
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{
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MotionEventType 4
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StartingTime 0.896188
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 150.000000
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Position 0.000000 -500.000000 0.000000
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}
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}
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}
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5
gamefiles/data/monster/zombie_king/31.msa
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gamefiles/data/monster/zombie_king/31.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_king/31.gr2"
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MotionDuration 2.3333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_king/32.msa
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gamefiles/data/monster/zombie_king/32.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_king/32.gr2"
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MotionDuration 1.5000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_king/32_1.msa
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gamefiles/data/monster/zombie_king/32_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_king/32_1.gr2"
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MotionDuration 1.5000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_king/33.msa
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gamefiles/data/monster/zombie_king/33.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_king/33.gr2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_king/33_1.msa
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gamefiles/data/monster/zombie_king/33_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_king/33_1.gr2"
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MotionDuration 1.1667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_king/34.msa
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gamefiles/data/monster/zombie_king/34.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_king/34.gr2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_king/34_1.msa
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5
gamefiles/data/monster/zombie_king/34_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_king/34_1.gr2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_king/35.msa
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5
gamefiles/data/monster/zombie_king/35.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_king/35.gr2"
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MotionDuration 1.3333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_king/36.msa
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5
gamefiles/data/monster/zombie_king/36.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_king/36.gr2"
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MotionDuration 1.3333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_king/37.msa
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5
gamefiles/data/monster/zombie_king/37.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/zombie_king/37.gr2"
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MotionDuration 1.5000
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||||
Accumulation 0.0000 0.0000 0.0000
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16
gamefiles/data/monster/zombie_king/motlist.txt
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16
gamefiles/data/monster/zombie_king/motlist.txt
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@ -0,0 +1,16 @@
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 35
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 50
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GENERAL FRONT_KNOCKDOWN1 32_1.msa 50
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GENERAL FRONT_STANDUP 33.msa 50
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GENERAL FRONT_STANDUP1 33_1.msa 50
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 100
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GENERAL SPECIAL 24.msa 100
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44
gamefiles/data/monster/zombie_king/zombie_king.msm
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gamefiles/data/monster/zombie_king/zombie_king.msm
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@ -0,0 +1,44 @@
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ScriptType RaceDataScript
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BaseModelFileName "d:/ymir work/monster2/zombie_king\zombie_king.GR2"
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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||||
{
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Radius 80.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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||||
{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 110.000000
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||||
Position 0.000000 0.000000 0.000000
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||||
}
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||||
}
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||||
}
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