Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/zombie_soldier_bow/00.msa
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gamefiles/data/monster/zombie_soldier_bow/00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_bow\00.GR2"
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MotionDuration 0.6667
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Accumulation 0.0000 0.0000 0.0000
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gamefiles/data/monster/zombie_soldier_bow/03.msa
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gamefiles/data/monster/zombie_soldier_bow/03.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_bow\03.GR2"
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MotionDuration 0.7333
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Accumulation 0.0000 -320.8177 0.0000
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gamefiles/data/monster/zombie_soldier_bow/20.msa
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gamefiles/data/monster/zombie_soldier_bow/20.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_bow\20.GR2"
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MotionDuration 1.333333
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 6
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StartingTime 0.817518
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AttachingEnable 1
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AttachingBoneName "Bip01 R Hand"
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FlyFileName "d:/ymir work/pc/assassin/effect/arrow_01_fast.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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}
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5
gamefiles/data/monster/zombie_soldier_bow/30.msa
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gamefiles/data/monster/zombie_soldier_bow/30.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_bow\30.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_bow/30_1.msa
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gamefiles/data/monster/zombie_soldier_bow/30_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_bow\30_1.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_bow/31.msa
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gamefiles/data/monster/zombie_soldier_bow/31.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_bow\31.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_bow/32.msa
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gamefiles/data/monster/zombie_soldier_bow/32.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_bow\32.GR2"
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MotionDuration 1.1333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_bow/33.msa
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gamefiles/data/monster/zombie_soldier_bow/33.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_bow\33.GR2"
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MotionDuration 1.3333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_bow/34.msa
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gamefiles/data/monster/zombie_soldier_bow/34.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_bow\34.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_bow/34_1.msa
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gamefiles/data/monster/zombie_soldier_bow/34_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_bow\34_1.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_bow/35.msa
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gamefiles/data/monster/zombie_soldier_bow/35.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_bow\35.GR2"
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MotionDuration 1.4000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_bow/36.msa
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gamefiles/data/monster/zombie_soldier_bow/36.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_bow\36.GR2"
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MotionDuration 1.5000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_bow/37.msa
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gamefiles/data/monster/zombie_soldier_bow/37.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_bow\37.GR2"
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MotionDuration 1.1667
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Accumulation 0.0000 0.0000 0.0000
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13
gamefiles/data/monster/zombie_soldier_bow/motlist.txt
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gamefiles/data/monster/zombie_soldier_bow/motlist.txt
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GENERAL WAIT 00.msa 100
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 100
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 100
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@ -0,0 +1,54 @@
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\zombie_soldier_bow\zombie_soldier_bow.GR2"
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DefaultHitSoundFileName ""
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List DefaultHitEffectFileName
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{
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}
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 50.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 71.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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