Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/zombie_soldier_spear/00.msa
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5
gamefiles/data/monster/zombie_soldier_spear/00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_spear\00.GR2"
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MotionDuration 0.6667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_spear/00_1.msa
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5
gamefiles/data/monster/zombie_soldier_spear/00_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_spear\00_1.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_spear/03.msa
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5
gamefiles/data/monster/zombie_soldier_spear/03.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_spear\03.GR2"
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MotionDuration 0.7333
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Accumulation 0.0000 -315.6189 0.0000
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37
gamefiles/data/monster/zombie_soldier_spear/20.msa
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37
gamefiles/data/monster/zombie_soldier_spear/20.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_spear\20.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.335766
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AttackingEndTime 0.403893
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AttackingBone "Bip01 R Hand"
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WeaponLength 237.000000
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List HitPosition
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{
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0.335766 -24.895699 -23.879686 95.840210 16.961409 -248.426956 158.762741
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0.344100 -27.153894 -47.341873 86.460335 23.640404 -271.916351 139.183670
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0.352433 -26.119474 -77.193192 81.312775 24.174938 -302.213348 134.793549
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0.360766 -19.918369 -105.278999 85.382965 28.434160 -330.180176 142.285950
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0.369100 -11.216367 -128.945175 98.400589 34.363628 -354.024811 156.743103
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0.377433 -1.986567 -145.691483 120.210320 40.623074 -371.732330 176.060684
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0.385766 5.947127 -152.861328 140.305969 46.636539 -379.455475 196.333832
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0.394100 10.363768 -155.422455 152.530548 53.724247 -381.851349 207.071732
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0.402433 11.646845 -157.942749 157.309509 61.791309 -384.030975 206.758072
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}
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}
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}
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42
gamefiles/data/monster/zombie_soldier_spear/20_1.msa
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gamefiles/data/monster/zombie_soldier_spear/20_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_spear\20_1.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.367397
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AttackingEndTime 0.479319
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AttackingBone "Bip01 R Hand"
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WeaponLength 190.000000
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List HitPosition
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{
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0.367397 54.020283 -48.281212 106.094299 159.979218 67.703209 212.945374
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0.375730 40.828812 -58.326832 104.715012 191.024689 -1.660915 206.306305
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0.384063 25.266783 -67.199089 103.113144 192.328445 -83.576271 192.106552
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0.392397 8.451547 -74.240105 101.485031 163.476898 -156.350113 174.443542
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0.400730 -9.626288 -79.064857 99.799118 113.577324 -212.153152 156.356918
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0.409063 -28.908764 -81.049973 98.036163 51.066772 -248.331848 139.494080
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0.417397 -49.201290 -79.031677 96.046570 -19.419964 -264.727844 123.059166
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0.425730 -69.642120 -71.837036 93.896347 -92.611130 -259.959381 107.309273
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0.434063 -88.599998 -58.547142 91.741821 -162.136078 -233.731369 92.878410
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0.442397 -103.493134 -39.188141 89.774818 -221.167770 -188.052795 80.216743
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0.450730 -111.509338 -16.251562 88.193726 -263.624512 -128.489716 69.161484
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0.459063 -111.974762 7.894517 86.864609 -286.918579 -60.932293 59.351669
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0.467396 -105.018799 30.948250 85.567818 -290.381317 8.611600 50.339642
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0.475730 -92.550247 49.435760 84.171761 -276.833679 69.465324 42.493240
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}
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}
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}
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5
gamefiles/data/monster/zombie_soldier_spear/30.msa
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gamefiles/data/monster/zombie_soldier_spear/30.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_spear\30.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_spear/30_1.msa
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5
gamefiles/data/monster/zombie_soldier_spear/30_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_spear\30_1.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_spear/31.msa
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gamefiles/data/monster/zombie_soldier_spear/31.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_spear\31.GR2"
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MotionDuration 1.0667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_spear/32.msa
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gamefiles/data/monster/zombie_soldier_spear/32.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_spear\32.GR2"
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MotionDuration 1.2667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_spear/33.msa
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gamefiles/data/monster/zombie_soldier_spear/33.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_spear\33.GR2"
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MotionDuration 1.5000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_spear/34.msa
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gamefiles/data/monster/zombie_soldier_spear/34.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_spear\34.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_spear/34_1.msa
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gamefiles/data/monster/zombie_soldier_spear/34_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_spear\34_1.GR2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_spear/35.msa
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gamefiles/data/monster/zombie_soldier_spear/35.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_spear\35.GR2"
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MotionDuration 1.1333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_spear/36.msa
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gamefiles/data/monster/zombie_soldier_spear/36.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_spear\36.GR2"
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MotionDuration 1.3333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/zombie_soldier_spear/37.msa
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gamefiles/data/monster/zombie_soldier_spear/37.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\zombie_soldier_spear\37.GR2"
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MotionDuration 1.1667
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Accumulation 0.0000 0.0000 0.0000
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15
gamefiles/data/monster/zombie_soldier_spear/motlist.txt
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gamefiles/data/monster/zombie_soldier_spear/motlist.txt
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 35
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 100
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@ -0,0 +1,54 @@
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\zombie_soldier_spear\zombie_soldier_spear.GR2"
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DefaultHitSoundFileName ""
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List DefaultHitEffectFileName
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{
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}
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 58.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 86.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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