Refactored directory structure, added game files from TMP
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42
gamefiles/data/pc/assassin/general/attack.msa
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42
gamefiles/data/pc/assassin/general/attack.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/assassin/general/attack.gr2"
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MotionDuration 1.000000
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Group ComboInputData
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{
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PreInputTime 1.000000
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DirectInputTime 1.000000
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InputLimitTime 0.579487
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LinkTime 0.100000
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}
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Group AttackingData
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{
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AttackingType 2
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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AttackingStartTime 0.471795
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AttackingEndTime 0.579487
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AttackingBone "equip_right"
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WeaponLength 0.000000
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List HitPosition
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{
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0.471795 -19.451200 17.160143 112.644226 -19.451199 17.160141 112.644218
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0.480128 -22.017582 6.998708 111.549873 -22.017580 6.998708 111.549866
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0.488462 -28.561378 -4.825330 112.497498 -28.561377 -4.825329 112.497490
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0.496795 -38.765755 -23.231066 115.514755 -38.765751 -23.231064 115.514748
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0.505128 -46.846306 -51.910648 119.954697 -46.846302 -51.910645 119.954689
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0.513462 -45.012764 -82.756332 123.374893 -45.012760 -82.756325 123.374886
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0.521795 -34.118195 -109.495285 124.946167 -34.118191 -109.495277 124.946159
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0.530128 -17.492022 -128.271698 124.145935 -17.492020 -128.271683 124.145927
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0.538462 0.169232 -136.670197 121.149269 0.169232 -136.670181 121.149261
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0.546795 13.444457 -137.369690 117.590981 13.444456 -137.369675 117.590973
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0.555128 20.557720 -135.200470 114.438721 20.557718 -135.200455 114.438713
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0.563461 21.698515 -131.877792 112.007362 21.698513 -131.877777 112.007355
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0.571795 21.059618 -127.747475 110.040222 21.059616 -127.747467 110.040215
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}
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}
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