Refactored directory structure, added game files from TMP
This commit is contained in:
95
gamefiles/data/pc/assassin/skill/cheonryong.msa
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95
gamefiles/data/pc/assassin/skill/cheonryong.msa
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@ -0,0 +1,95 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\pc\assassin\skill\cheonryong.GR2"
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MotionDuration 1.000000
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Accumulation 0.00 -134.12 0.00
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CancelEnableSkill 0
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HittingType 1
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ExternalForce 0.000000
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MotionType 3
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HitDataCount 0
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}
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Group MotionEventData
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Group Event00
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MotionEventType 1
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StartingTime 0.035897
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 Footsteps"
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FollowingEnable 0
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EffectFileName "d:/ymir work/pc/assassin/effect/cheonryongchuta_up.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.292308
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 Footsteps"
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FollowingEnable 1
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EffectFileName "d:/ymir work/pc/assassin/effect/cheonryongchuta_down.mse"
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EffectPosition 0.000000 -50.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 1
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StartingTime 0.430769
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Footsteps"
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FollowingEnable 1
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EffectFileName "d:/ymir work/pc/assassin/effect/cheonryongchuta_blow.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event03
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{
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MotionEventType 9
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StartingTime 0.158974
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MotionEventType 8
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StartingTime 0.084615
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Group Event05
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MotionEventType 7
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StartingTime 0.264103
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Group Event06
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MotionEventType 4
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HittingType 1
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SphereDataCount 1
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Group SphereData00
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Radius 100.000000
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}
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}
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}
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