Refactored directory structure, added game files from TMP
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43
gamefiles/data/pc/sura/onehand_sword/combo_03.msa
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43
gamefiles/data/pc/sura/onehand_sword/combo_03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/sura/onehand_sword/combo_03.gr2"
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MotionDuration 1.166667
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Accumulation 0.00 -133.56 0.00
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Group ComboInputData
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{
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PreInputTime 0.179487
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DirectInputTime 0.478633
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InputLimitTime 0.655128
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LinkTime 0.060171
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}
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Group AttackingData
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{
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AttackingType 2
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 5.000000
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AttackingStartTime 0.233333
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AttackingEndTime 0.338034
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AttackingBone "Bip01 R Hand"
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WeaponLength 130.000000
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List HitPosition
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{
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0.233333 -85.305809 -43.219658 93.532715 -129.178894 78.939323 86.298813
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0.241666 -81.460327 -61.521770 96.758209 -151.133133 47.244438 82.074501
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0.250000 -72.020088 -80.200714 101.113976 -167.949966 4.840049 79.538193
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0.258333 -56.155426 -96.888687 106.083534 -173.174438 -47.150288 79.016479
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0.266666 -35.839333 -108.548981 111.426590 -162.114151 -100.752998 81.528770
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0.275000 -12.930931 -113.804291 116.885086 -134.268723 -149.630768 86.992126
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0.283333 10.766887 -111.886131 122.124603 -90.863770 -188.194168 94.769821
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0.291666 33.101658 -102.492134 126.802559 -35.009155 -210.846222 103.992508
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0.300000 50.365829 -87.563637 130.203735 22.889706 -213.514969 113.431328
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0.308333 60.891762 -71.244370 132.138870 71.796471 -200.420654 122.414482
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0.316666 66.092491 -56.059097 133.064743 109.187546 -178.693222 131.146271
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0.325000 67.710365 -43.370010 133.383606 135.470230 -154.106720 140.162811
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0.333333 67.290955 -33.351326 133.347092 152.914124 -129.806808 149.626007
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}
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}
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