Refactored directory structure, added game files from TMP
This commit is contained in:
74
gamefiles/data/pc/warrior/skill/gihyeol.msa
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74
gamefiles/data/pc/warrior/skill/gihyeol.msa
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@ -0,0 +1,74 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/warrior/skill/gihyeol.gr2"
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MotionDuration 2.000000
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 4
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.241026
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Footsteps"
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FollowingEnable 1
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EffectFileName "d:/ymir work/pc/warrior/effect/spark.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.312821
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "equip_right_hand"
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FollowingEnable 1
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EffectFileName "d:/ymir work/pc/warrior/effect/gi_long_sword.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 1
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StartingTime 1.020513
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Footsteps"
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FollowingEnable 0
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EffectFileName "d:/ymir work/pc/warrior/effect/gihyeol.mse"
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EffectPosition 0.000000 -140.000000 0.000000
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}
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Group Event03
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{
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MotionEventType 4
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StartingTime 1.021898
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DuringTime 0.300000
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AttackingType 3
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 20.000000
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AttackingStartTime 0.000000
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AttackingEndTime 10.000000
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AttackingBone ""
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WeaponLength 0.000000
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List HitPosition
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{
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}
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CollisionType 0
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SphereDataCount 1
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Group SphereData00
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{
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Radius 350.000000
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Position 0.000000 -400.000000 0.000000
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}
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}
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}
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