Refactored directory structure, added game files from TMP
This commit is contained in:
84
gamefiles/data/pc2/assassin/skill/amseup.msa
Normal file
84
gamefiles/data/pc2/assassin/skill/amseup.msa
Normal file
@ -0,0 +1,84 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "D:\Ymir Work\pc\assassin\skill\amseup.GR2"
|
||||
MotionDuration 1.166667
|
||||
Accumulation 0.00 0.00 0.00
|
||||
|
||||
Group AttackingData
|
||||
{
|
||||
AttackType 1
|
||||
HittingType 2
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.100000
|
||||
ExternalForce 0.000000
|
||||
|
||||
MotionType 3
|
||||
AttackingStartTime 0.000000
|
||||
AttackingEndTime 0.000000
|
||||
AttackingBone ""
|
||||
WeaponLength 0.000000
|
||||
List HitPosition
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
Group MotionEventData
|
||||
{
|
||||
MotionEventDataCount 4
|
||||
Group Event00
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.026923
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "equip_right"
|
||||
FollowingEnable 1
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/amseup.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event01
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.299145
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "equip_right"
|
||||
FollowingEnable 1
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/amseup_fallow.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event02
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.448718
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "equip_right"
|
||||
FollowingEnable 1
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/amseup_blow.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event03
|
||||
{
|
||||
MotionEventType 4
|
||||
StartingTime 0.434359
|
||||
DuringTime 0.200000
|
||||
|
||||
AttackType 1
|
||||
HittingType 1
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.300000
|
||||
ExternalForce 0.000000
|
||||
CollisionType 0
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||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 50.000000
|
||||
Position 0.000000 -110.000000 100.000000
|
||||
}
|
||||
}
|
||||
}
|
28
gamefiles/data/pc2/assassin/skill/amseup.msk
Normal file
28
gamefiles/data/pc2/assassin/skill/amseup.msk
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@ -0,0 +1,28 @@
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||||
ScriptType SkillDataScript
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||||
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||||
Type LOW
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||||
Attribute "WEAPON_LIMITATION" "NEED_TARGET" "MELEE_ATTACK"
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||||
NeedWeapon "SWORD" "DAGGER" "DOUBLE_SWORD"
|
||||
|
||||
Name "<22>Ͻ<EFBFBD>"
|
||||
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ٰ<EFBFBD><D9B0><EFBFBD> ġ<><C4A1>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
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||||
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||||
IconFileName "skill/assassin/amseup.sub"
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||||
MotionIndex 2
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||||
|
||||
List ConditionData
|
||||
{
|
||||
"<22>ڿ<EFBFBD><DABF><EFBFBD> <20><EFBFBD><EEB8A6> <20>ı<EFBFBD><C4B1><EFBFBD> 50% <20><><EFBFBD><EFBFBD>"
|
||||
"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ı<EFBFBD><C4B1><EFBFBD> 50% <20><><EFBFBD><EFBFBD>"
|
||||
"<22>ܰ<EFBFBD><DCB0>϶<EFBFBD> <20>ı<EFBFBD><C4B1><EFBFBD> 100% <20><><EFBFBD><EFBFBD>"
|
||||
"3<>ʰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2<><32>"
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||||
}
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||||
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||||
List AffectData
|
||||
{
|
||||
"<22>ı<EFBFBD><C4B1><EFBFBD> : %.1f <20><>" "(SkillPoint * 20 + 100) / 100 " ""
|
||||
}
|
||||
|
||||
MaxLevel "25"
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||||
CoolTimeFormula "20"
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||||
NeedSPFormula "50"
|
19
gamefiles/data/pc2/assassin/skill/bunsin.msk
Normal file
19
gamefiles/data/pc2/assassin/skill/bunsin.msk
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@ -0,0 +1,19 @@
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||||
ScriptType SkillDataScript
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||||
|
||||
Type LOW
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||||
Attribute "STANDING_SKILL"
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||||
|
||||
Name "<22>нż<D0BD>"
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||||
Description "<22>ڽ<EFBFBD><DABD><EFBFBD> <20>н<EFBFBD><D0BD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ڸ<EFBFBD><DAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
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||||
|
||||
IconFileName "skill/assassin/bunsin.sub"
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||||
MotionIndex 0
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"<22><><EFBFBD>ӽð<D3BD> : %.0f<EFBFBD><EFBFBD> " "SkillPoint" ""
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||||
}
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||||
|
||||
MaxLevel "10"
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||||
NeedSPFormula "70"
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||||
CoolTimeFormula "30"
|
149
gamefiles/data/pc2/assassin/skill/charyun.msa
Normal file
149
gamefiles/data/pc2/assassin/skill/charyun.msa
Normal file
@ -0,0 +1,149 @@
|
||||
ScriptType MotionData
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||||
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||||
MotionFileName "D:\Ymir Work\pc\assassin\skill\charyun.GR2"
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||||
MotionDuration 1.400000
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||||
Accumulation 0.00 -637.26 0.00
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||||
|
||||
Group MotionEventData
|
||||
{
|
||||
MotionEventDataCount 8
|
||||
Group Event00
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.369744
|
||||
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 HeadNub"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/charyunsal.mse"
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||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event01
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.315897
|
||||
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "Bip01 L Foot"
|
||||
FollowingEnable 1
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/charyunsal_foot.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event02
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.136410
|
||||
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "Bip01 R Foot"
|
||||
FollowingEnable 1
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/charyunsal_foot.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event03
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.764615
|
||||
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "Bip01 R Foot"
|
||||
FollowingEnable 1
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/charyunsal_foot.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event04
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.958462
|
||||
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "Bip01 L Foot"
|
||||
FollowingEnable 1
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/charyunsal_foot.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event05
|
||||
{
|
||||
MotionEventType 4
|
||||
StartingTime 0.300000
|
||||
|
||||
DuringTime 0.200000
|
||||
|
||||
AttackingType 3
|
||||
HittingType 1
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.300000
|
||||
ExternalForce 0.000000
|
||||
AttackingStartTime 0.000000
|
||||
AttackingEndTime 10.000000
|
||||
AttackingBone ""
|
||||
WeaponLength 0.000000
|
||||
List HitPosition
|
||||
{
|
||||
}
|
||||
CollisionType 0
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 70.000000
|
||||
Position 0.000000 -50.000000 50.000000
|
||||
}
|
||||
}
|
||||
Group Event06
|
||||
{
|
||||
MotionEventType 4
|
||||
StartingTime 0.600000
|
||||
|
||||
DuringTime 0.200000
|
||||
|
||||
AttackingType 3
|
||||
HittingType 1
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.300000
|
||||
ExternalForce 0.000000
|
||||
AttackingStartTime 0.000000
|
||||
AttackingEndTime 10.000000
|
||||
AttackingBone ""
|
||||
WeaponLength 0.000000
|
||||
List HitPosition
|
||||
{
|
||||
}
|
||||
CollisionType 0
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 70.000000
|
||||
Position 0.000000 -150.000000 50.000000
|
||||
}
|
||||
}
|
||||
Group Event07
|
||||
{
|
||||
MotionEventType 4
|
||||
StartingTime 0.900000
|
||||
|
||||
DuringTime 0.200000
|
||||
|
||||
AttackingType 3
|
||||
HittingType 1
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.300000
|
||||
ExternalForce 0.000000
|
||||
AttackingStartTime 0.000000
|
||||
AttackingEndTime 10.000000
|
||||
AttackingBone ""
|
||||
WeaponLength 0.000000
|
||||
List HitPosition
|
||||
{
|
||||
}
|
||||
CollisionType 0
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 70.000000
|
||||
Position 0.000000 -250.000000 50.000000
|
||||
}
|
||||
}
|
||||
}
|
20
gamefiles/data/pc2/assassin/skill/charyun.msk
Normal file
20
gamefiles/data/pc2/assassin/skill/charyun.msk
Normal file
@ -0,0 +1,20 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type MIDDLE
|
||||
Attribute "WEAPON_LIMITATION" "CAN_CHANGE_DIRECTION"
|
||||
NeedWeapon "SWORD" "DAGGER" "DOUBLE_SWORD"
|
||||
|
||||
Name "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȸ<><C8B8><EFBFBD>ϸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/charyun.sub"
|
||||
MotionIndex 6
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"<22>ı<EFBFBD><C4B1><EFBFBD> : %.1f<EFBFBD><EFBFBD>" "(SkillPoint * 12 + 100) / 100" ""
|
||||
}
|
||||
|
||||
MaxLevel "25"
|
||||
NeedSPFormula "100"
|
||||
CoolTimeFormula "8"
|
95
gamefiles/data/pc2/assassin/skill/cheonryong.msa
Normal file
95
gamefiles/data/pc2/assassin/skill/cheonryong.msa
Normal file
@ -0,0 +1,95 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "D:\Ymir Work\pc\assassin\skill\cheonryong.GR2"
|
||||
MotionDuration 1.000000
|
||||
Accumulation 0.00 -134.12 0.00
|
||||
|
||||
CancelEnableSkill 0
|
||||
|
||||
Group AttackingData
|
||||
{
|
||||
AttackType 1
|
||||
HittingType 1
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.300000
|
||||
ExternalForce 0.000000
|
||||
|
||||
MotionType 3
|
||||
HitDataCount 0
|
||||
}
|
||||
|
||||
Group MotionEventData
|
||||
{
|
||||
MotionEventDataCount 7
|
||||
Group Event00
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.035897
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 Footsteps"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/cheonryongchuta_up.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event01
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.292308
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 Footsteps"
|
||||
FollowingEnable 1
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/cheonryongchuta_down.mse"
|
||||
EffectPosition 0.000000 -50.000000 0.000000
|
||||
}
|
||||
Group Event02
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.430769
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "Bip01 Footsteps"
|
||||
FollowingEnable 1
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/cheonryongchuta_blow.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event03
|
||||
{
|
||||
MotionEventType 9
|
||||
StartingTime 0.158974
|
||||
}
|
||||
Group Event04
|
||||
{
|
||||
MotionEventType 8
|
||||
StartingTime 0.084615
|
||||
}
|
||||
Group Event05
|
||||
{
|
||||
MotionEventType 7
|
||||
StartingTime 0.264103
|
||||
}
|
||||
Group Event06
|
||||
{
|
||||
MotionEventType 4
|
||||
StartingTime 0.382051
|
||||
DuringTime 0.200000
|
||||
|
||||
AttackType 1
|
||||
HittingType 1
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.300000
|
||||
ExternalForce 0.000000
|
||||
CollisionType 0
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 100.000000
|
||||
Position 0.000000 -200.000000 50.000000
|
||||
}
|
||||
}
|
||||
}
|
27
gamefiles/data/pc2/assassin/skill/cheonryong.msk
Normal file
27
gamefiles/data/pc2/assassin/skill/cheonryong.msk
Normal file
@ -0,0 +1,27 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type MIDDLE
|
||||
Attribute "WEAPON_LIMITATION" "NEED_TARGET"
|
||||
NeedWeapon "SWORD" "DAGGER" "DOUBLE_SWORD"
|
||||
Range 800
|
||||
|
||||
Name "õ<><C3B5><EFBFBD><EFBFBD>Ÿ"
|
||||
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϰ<EFBFBD><CFB0><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/cheonryong.sub"
|
||||
MotionIndex 4
|
||||
|
||||
List ConditionData
|
||||
{
|
||||
"<22>ܰ<EFBFBD><DCB0>϶<EFBFBD> <20>ı<EFBFBD><C4B1><EFBFBD> 50% <20><><EFBFBD><EFBFBD>"
|
||||
"3<>ʰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2<><32>"
|
||||
}
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"<22>ı<EFBFBD><C4B1><EFBFBD> : %.1f<EFBFBD><EFBFBD>" "(SkillPoint * 35 + 200) / 100" ""
|
||||
}
|
||||
|
||||
MaxLevel "25"
|
||||
NeedSPFormula "100"
|
||||
CoolTimeFormula "15"
|
24
gamefiles/data/pc2/assassin/skill/enchant_poison.msk
Normal file
24
gamefiles/data/pc2/assassin/skill/enchant_poison.msk
Normal file
@ -0,0 +1,24 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type MIDDLE
|
||||
Attribute "ONLY_FOR_ALLIANCE" "CAN_USE_FOR_ME"
|
||||
Name "<22><><EFBFBD>ٸ<EFBFBD><D9B8><EFBFBD>"
|
||||
Description "<22><><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/enchant_poison.sub"
|
||||
MotionIndex 7
|
||||
|
||||
List ConditionData
|
||||
{
|
||||
"<22><><EFBFBD><EFBFBD> 1<><31> <20>ʿ<EFBFBD>"
|
||||
}
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"Ÿ<>ݴ<EFBFBD> 2%% Ȯ<><C8AE><EFBFBD><EFBFBD> <20>ߵ<EFBFBD>" "" ""
|
||||
"300<30>ʰ<EFBFBD> <20><><EFBFBD><EFBFBD>" "" ""
|
||||
}
|
||||
|
||||
MaxLevel "15"
|
||||
LevelUpPoint "3"
|
||||
NeedSPFormula "150"
|
20
gamefiles/data/pc2/assassin/skill/eunhyeong.msa
Normal file
20
gamefiles/data/pc2/assassin/skill/eunhyeong.msa
Normal file
@ -0,0 +1,20 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "D:\Ymir Work\pc\assassin\skill\eunhyeong.GR2"
|
||||
MotionDuration 1.333333
|
||||
|
||||
Group MotionEventData
|
||||
{
|
||||
MotionEventDataCount 1
|
||||
Group Event00
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.075214
|
||||
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 Footsteps"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/eunhyeongbeop.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
}
|
17
gamefiles/data/pc2/assassin/skill/eunhyeong.msk
Normal file
17
gamefiles/data/pc2/assassin/skill/eunhyeong.msk
Normal file
@ -0,0 +1,17 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type LOW
|
||||
Name "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Description "<22>ڽ<EFBFBD><DABD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/eunhyeong.sub"
|
||||
MotionIndex 8
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"<22><><EFBFBD>ӽð<D3BD> : 30 <20><>" "" ""
|
||||
}
|
||||
|
||||
MaxLevel 5
|
||||
LevelUpPoint 5
|
||||
NeedSPFormula "50"
|
14
gamefiles/data/pc2/assassin/skill/find_trap.msk
Normal file
14
gamefiles/data/pc2/assassin/skill/find_trap.msk
Normal file
@ -0,0 +1,14 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type MIDDLE
|
||||
Name "<22><><EFBFBD><EFBFBD> ã<><C3A3>"
|
||||
Description "<22>ֺ<EFBFBD><D6BA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<>´<EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/find_trap.sub"
|
||||
MotionIndex 0
|
||||
|
||||
MaxLevel 3
|
||||
LevelUpPoint 3
|
||||
NeedSPFormula "60"
|
||||
ContinuationSPFormula "3"
|
||||
|
11
gamefiles/data/pc2/assassin/skill/geungji.msk
Normal file
11
gamefiles/data/pc2/assassin/skill/geungji.msk
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type PASSIVE
|
||||
Name "<22><><EFBFBD><EFBFBD>"
|
||||
Description "<22><><EFBFBD>ŷ<EFBFBD> ȸ<><C8B8> <20>ӵ<EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
|
||||
IconFileName "skill/warrior/tuji.sub"
|
||||
List AffectData
|
||||
{
|
||||
"<22><><EFBFBD>ŷ<EFBFBD> ȸ<><C8B8><EFBFBD><EFBFBD> +%.0f%%" "SkillPoint * 5" ""
|
||||
}
|
32
gamefiles/data/pc2/assassin/skill/gigung.msa
Normal file
32
gamefiles/data/pc2/assassin/skill/gigung.msa
Normal file
@ -0,0 +1,32 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "D:\Ymir Work\pc\assassin\skill\shoot.GR2"
|
||||
MotionDuration 2.000000
|
||||
Accumulation 0.00 0.00 0.00
|
||||
|
||||
Group MotionEventData
|
||||
{
|
||||
MotionEventDataCount 2
|
||||
Group Event00
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.379487
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "equip_left"
|
||||
FollowingEnable 1
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/yeonsa_arrowenergy.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event01
|
||||
{
|
||||
MotionEventType 6
|
||||
StartingTime 1.435897
|
||||
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "equip_right"
|
||||
FlyFileName "d:/ymir work/pc/assassin/effect/beam.msf"
|
||||
FlyPosition 0.000000 -30.000000 0.000000
|
||||
}
|
||||
}
|
26
gamefiles/data/pc2/assassin/skill/gigung.msk
Normal file
26
gamefiles/data/pc2/assassin/skill/gigung.msk
Normal file
@ -0,0 +1,26 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type LOW
|
||||
Attribute "NEED_TARGET" "WEAPON_LIMITATION"
|
||||
NeedWeapon "BOW"
|
||||
Range 2500
|
||||
|
||||
Name "<22><><EFBFBD><EFBFBD>"
|
||||
Description "ȭ<>쿡 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>⸦ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/gigung.sub"
|
||||
MotionIndex 1
|
||||
|
||||
List ConditionData
|
||||
{
|
||||
"<22><><EFBFBD>÷<EFBFBD><C3B7><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
}
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"<22>ı<EFBFBD><C4B1><EFBFBD> : %.1f<EFBFBD><EFBFBD>" "(SkillPoint * 5 + 100) / 100" ""
|
||||
}
|
||||
|
||||
MaxLevel "20"
|
||||
NeedSPFormula "20"
|
||||
CoolTimeFormula "5"
|
103
gamefiles/data/pc2/assassin/skill/gungsin.msa
Normal file
103
gamefiles/data/pc2/assassin/skill/gungsin.msa
Normal file
@ -0,0 +1,103 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/assassin/skill/gungsin.gr2"
|
||||
MotionDuration 1.500000
|
||||
Accumulation 0.00 -219.45 0.00
|
||||
|
||||
Group AttackingData
|
||||
{
|
||||
AttackType 1
|
||||
HittingType 1
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.500000
|
||||
ExternalForce 0.000000
|
||||
|
||||
MotionType 3
|
||||
HitDataCount 1
|
||||
Group HitData00
|
||||
{
|
||||
AttackingStartTime 0.000000
|
||||
AttackingEndTime 0.000000
|
||||
AttackingBone ""
|
||||
WeaponLength 0.000000
|
||||
List HitPosition
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Group MotionEventData
|
||||
{
|
||||
MotionEventDataCount 7
|
||||
Group Event00
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.038462
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 Footsteps"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/gungsintanyeong_start.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
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||||
}
|
||||
Group Event01
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.461538
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 HeadNub"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/gungsintanyeong_end.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event02
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.503846
|
||||
|
||||
IndependentFlag 1
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "equip_right"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/gungsintanyeong_blow.mse"
|
||||
EffectPosition 0.000000 -150.000000 0.000000
|
||||
}
|
||||
Group Event03
|
||||
{
|
||||
MotionEventType 8
|
||||
StartingTime 0.061538
|
||||
}
|
||||
Group Event04
|
||||
{
|
||||
MotionEventType 7
|
||||
StartingTime 0.457692
|
||||
}
|
||||
Group Event05
|
||||
{
|
||||
MotionEventType 9
|
||||
StartingTime 0.250000
|
||||
}
|
||||
Group Event06
|
||||
{
|
||||
MotionEventType 4
|
||||
StartingTime 0.542308
|
||||
DuringTime 0.200000
|
||||
|
||||
AttackType 1
|
||||
HittingType 1
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.300000
|
||||
ExternalForce 0.000000
|
||||
CollisionType 0
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 100.000000
|
||||
Position 0.000000 -130.000000 50.000000
|
||||
}
|
||||
}
|
||||
}
|
27
gamefiles/data/pc2/assassin/skill/gungsin.msk
Normal file
27
gamefiles/data/pc2/assassin/skill/gungsin.msk
Normal file
@ -0,0 +1,27 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type LOW
|
||||
Attribute "WEAPON_LIMITATION" "NEED_TARGET"
|
||||
NeedWeapon "SWORD" "DAGGER" "DOUBLE_SWORD"
|
||||
Range 800
|
||||
|
||||
Name "<22>ý<EFBFBD>ź<EFBFBD><C5BA>"
|
||||
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> ġ<><C4A1>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/gungsin.sub"
|
||||
MotionIndex 0
|
||||
|
||||
List ConditionData
|
||||
{
|
||||
"<22>ܰ<EFBFBD><DCB0>϶<EFBFBD> <20>ı<EFBFBD><C4B1><EFBFBD> 50% <20><><EFBFBD><EFBFBD>"
|
||||
"3<>ʰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2<><32>"
|
||||
}
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"<22>ı<EFBFBD><C4B1><EFBFBD> : %.1f <20><>" "(SkillPoint * 30 + 200) / 100" ""
|
||||
}
|
||||
|
||||
MaxLevel "25"
|
||||
CoolTimeFormula "15"
|
||||
NeedSPFormula "50"
|
52
gamefiles/data/pc2/assassin/skill/gwangyeok.msa
Normal file
52
gamefiles/data/pc2/assassin/skill/gwangyeok.msa
Normal file
@ -0,0 +1,52 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "D:\Ymir Work\pc\assassin\skill\gwangyeok.GR2"
|
||||
MotionDuration 2.000000
|
||||
Accumulation 0.00 0.00 0.00
|
||||
|
||||
Group LoopData
|
||||
{
|
||||
MotionLoopCount 0
|
||||
LoopCancelEnable 0
|
||||
LoopStartTime 1.441026
|
||||
LoopEndTime 1.461538
|
||||
}
|
||||
|
||||
Group MotionEventData
|
||||
{
|
||||
MotionEventDataCount 3
|
||||
Group Event00
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.179487
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 HeadNub"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/gwangyeoksul_energy.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event01
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.379487
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "equip_left"
|
||||
FollowingEnable 1
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/gwangyeoksul_arrowenergy.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event02
|
||||
{
|
||||
MotionEventType 6
|
||||
StartingTime 1.451282
|
||||
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "equip_right"
|
||||
FlyFileName "d:/ymir work/pc/assassin/effect/gwangyeok.msf"
|
||||
FlyPosition 0.000000 -100.000000 0.000000
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||||
}
|
||||
}
|
29
gamefiles/data/pc2/assassin/skill/gwangyeok.msk
Normal file
29
gamefiles/data/pc2/assassin/skill/gwangyeok.msk
Normal file
@ -0,0 +1,29 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type MIDDLE
|
||||
Attribute "NEED_TARGET" "WEAPON_LIMITATION" "FAN_RANGE"
|
||||
NeedWeapon "BOW"
|
||||
Range 2500
|
||||
|
||||
Name "<22><><EFBFBD>ݼ<EFBFBD>"
|
||||
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȭ<><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/gwangyeok.sub"
|
||||
MotionIndex 5
|
||||
|
||||
List ConditionData
|
||||
{
|
||||
"<22><><EFBFBD>÷<EFBFBD><C3B7><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
}
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"<22>ı<EFBFBD><C4B1><EFBFBD> : %.1f <20><>" "(SkillPoint * 7 + 100) / 100" ""
|
||||
"<22>ִ<EFBFBD> %.0f <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>" "1 + floor(SkillPoint / 5)" ""
|
||||
}
|
||||
|
||||
MaxLevel 20
|
||||
LevelUpPoint 5
|
||||
CoolTimeFormula "10"
|
||||
TargetCountFormula "1 + floor(SkillPoint / 5)"
|
||||
NeedSPFormula "60 * (1 + floor(SkillPoint / 5))"
|
17
gamefiles/data/pc2/assassin/skill/gwanyeok.msk
Normal file
17
gamefiles/data/pc2/assassin/skill/gwanyeok.msk
Normal file
@ -0,0 +1,17 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type ACTIVE
|
||||
Name "<22><><EFBFBD>ݼ<EFBFBD>"
|
||||
Description "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> ȭ<><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/6.sub"
|
||||
MotionIndex 5
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"<22>ִ<EFBFBD> %.0f <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>" "1 + SkillPoint / 5" ""
|
||||
"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : %.0f ~ %.0f" "(AttackPower * (100 + SkillPoint * 4)) / 100" "(AttackPower * (100 + SkillPoint * 6)) / 100"
|
||||
}
|
||||
CoolTimeFormula "40 - SkillPoint"
|
||||
|
||||
NeedSP 100
|
5
gamefiles/data/pc2/assassin/skill/gyeonggong.msa
Normal file
5
gamefiles/data/pc2/assassin/skill/gyeonggong.msa
Normal file
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "D:\Ymir Work\pc\assassin\skill\gyeonggong.GR2"
|
||||
MotionDuration 1.166667
|
||||
|
24
gamefiles/data/pc2/assassin/skill/gyeonggong.msk
Normal file
24
gamefiles/data/pc2/assassin/skill/gyeonggong.msk
Normal file
@ -0,0 +1,24 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type LOW
|
||||
Attribute "STANDING_SKILL" "TOGGLE"
|
||||
Name "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Description "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ͽ<EFBFBD> <20>̵<EFBFBD> <20>ӵ<EFBFBD><D3B5><EFBFBD> <20><><EFBFBD>δ<EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/gyeonggong.sub"
|
||||
MotionIndex 3
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"<22>̵<EFBFBD><CCB5>ӵ<EFBFBD> : +%.0f" "3 + SkillPoint" ""
|
||||
}
|
||||
|
||||
List MasterAffectData
|
||||
{
|
||||
"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ʽ<EFBFBD> <20>̵<EFBFBD> <20>ӵ<EFBFBD> +2"
|
||||
}
|
||||
|
||||
MaxLevel "15"
|
||||
LevelUpPoint "1"
|
||||
NeedSPFormula "100"
|
||||
ContinuationSPFormula "6"
|
9
gamefiles/data/pc2/assassin/skill/handle_poison.msk
Normal file
9
gamefiles/data/pc2/assassin/skill/handle_poison.msk
Normal file
@ -0,0 +1,9 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type PASSIVE
|
||||
Name "<22><> <20>ٷ<EFBFBD><D9B7><EFBFBD>"
|
||||
Description "<22><><EFBFBD><EFBFBD> <20>ٷ<EFBFBD><D9B7><EFBFBD> <20>ɷ<EFBFBD><C9B7><EFBFBD> <20><>ȭ <20>Ѵ<EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/handle_poison.sub"
|
||||
|
||||
MaxLevel 30
|
32
gamefiles/data/pc2/assassin/skill/hwajo.msa
Normal file
32
gamefiles/data/pc2/assassin/skill/hwajo.msa
Normal file
@ -0,0 +1,32 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "D:\Ymir Work\pc\assassin\skill\shoot.GR2"
|
||||
MotionDuration 2.000000
|
||||
Accumulation 0.00 0.00 0.00
|
||||
|
||||
Group MotionEventData
|
||||
{
|
||||
MotionEventDataCount 2
|
||||
Group Event00
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.076923
|
||||
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "Bip01 Footsteps"
|
||||
FollowingEnable 1
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/hwajopa_energy.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event01
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.169231
|
||||
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "equip_left"
|
||||
FollowingEnable 1
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/hwajopa_arrowenergy.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
}
|
8
gamefiles/data/pc2/assassin/skill/hwajo.msk
Normal file
8
gamefiles/data/pc2/assassin/skill/hwajo.msk
Normal file
@ -0,0 +1,8 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type HIGH
|
||||
Name "ȭ<><C8AD><EFBFBD><EFBFBD>"
|
||||
Description "ȭ<>쿡 <20>Ҳ<EFBFBD><D2B2><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>鿩 <20><><EFBFBD><EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/hwajo.sub"
|
||||
MotionIndex 9
|
9
gamefiles/data/pc2/assassin/skill/hwarin.msk
Normal file
9
gamefiles/data/pc2/assassin/skill/hwarin.msk
Normal file
@ -0,0 +1,9 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type LOW
|
||||
|
||||
Name "ȭ<><C8AD><EFBFBD><EFBFBD>"
|
||||
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڸ<EFBFBD><DAB8><EFBFBD> <20>Ҳ<EFBFBD><D2B2><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ش<EFBFBD>"
|
||||
|
||||
IconFileName "items/27000.sub"
|
||||
MotionIndex 7
|
5
gamefiles/data/pc2/assassin/skill/kwaegeom.msa
Normal file
5
gamefiles/data/pc2/assassin/skill/kwaegeom.msa
Normal file
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "D:\Ymir Work\pc\assassin\skill\kwaegeom.GR2"
|
||||
MotionDuration 1.000000
|
||||
|
19
gamefiles/data/pc2/assassin/skill/kwaegeom.msk
Normal file
19
gamefiles/data/pc2/assassin/skill/kwaegeom.msk
Normal file
@ -0,0 +1,19 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type HIGH
|
||||
Attribute "WEAPON_LIMITATION" "STANDING_SKILL"
|
||||
NeedWeapon "SWORD" "DAGGER" "DOUBLE_SWORD"
|
||||
|
||||
Name "<22><><EFBFBD>˼<EFBFBD>"
|
||||
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> ġ<><C4A1>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/kwaegeom.sub"
|
||||
MotionIndex 14
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"%.1f <20><><EFBFBD><EFBFBD> Ÿ<><C5B8>" "1 + SkillPoint / 4" ""
|
||||
}
|
||||
|
||||
CoolTimeFormula "40 - SkillPoint"
|
||||
NeedSPFormula "50"
|
22
gamefiles/data/pc2/assassin/skill/make_poison.msk
Normal file
22
gamefiles/data/pc2/assassin/skill/make_poison.msk
Normal file
@ -0,0 +1,22 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type LOW
|
||||
Name "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
Description "<22><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ´<D6B4>"
|
||||
|
||||
IconFileName "skill/assassin/make_poison.sub"
|
||||
MotionIndex 0
|
||||
|
||||
List ConditionData
|
||||
{
|
||||
"<22><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>"
|
||||
}
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"<22><><EFBFBD><EFBFBD>Ȯ<EFBFBD><C8AE> %.0f%%" "SkillPoint*20" ""
|
||||
}
|
||||
|
||||
MaxLevel "5"
|
||||
CoolTimeFormula "10"
|
||||
NeedSPFormula "50"
|
5
gamefiles/data/pc2/assassin/skill/make_trap.msa
Normal file
5
gamefiles/data/pc2/assassin/skill/make_trap.msa
Normal file
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "D:\Ymir Work\pc\assassin\skill\make_trap.GR2"
|
||||
MotionDuration 1.333333
|
||||
|
18
gamefiles/data/pc2/assassin/skill/make_trap.msk
Normal file
18
gamefiles/data/pc2/assassin/skill/make_trap.msk
Normal file
@ -0,0 +1,18 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type HIGH
|
||||
Attribute "STANDING_SKILL"
|
||||
|
||||
Name "<22><><EFBFBD><EFBFBD> <20>ı<EFBFBD>"
|
||||
Description "<22><><EFBFBD><EFBFBD> <20><><EFBFBD>ִ<EFBFBD> <20>ڸ<EFBFBD><DAB8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ġ<><C4A1>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/make_trap.sub"
|
||||
MotionIndex 12
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"%.1f <20><><EFBFBD><EFBFBD> Ÿ<><C5B8>" "1 + SkillPoint / 4" ""
|
||||
}
|
||||
|
||||
CoolTimeFormula "40 - SkillPoint"
|
||||
NeedSPFormula "50"
|
11
gamefiles/data/pc2/assassin/skill/naeyanggong.msk
Normal file
11
gamefiles/data/pc2/assassin/skill/naeyanggong.msk
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type PASSIVE
|
||||
Name "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Description "<22>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
|
||||
IconFileName "skill/warrior/gibaek.sub"
|
||||
List AffectData
|
||||
{
|
||||
"<22>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> +%.0f" "SkillPoint * 30" ""
|
||||
}
|
5
gamefiles/data/pc2/assassin/skill/poison_cloud.msa
Normal file
5
gamefiles/data/pc2/assassin/skill/poison_cloud.msa
Normal file
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "D:\Ymir Work\pc\assassin\skill\poison_cloud.GR2"
|
||||
MotionDuration 1.500000
|
||||
|
18
gamefiles/data/pc2/assassin/skill/poison_cloud.msk
Normal file
18
gamefiles/data/pc2/assassin/skill/poison_cloud.msk
Normal file
@ -0,0 +1,18 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type HIGH
|
||||
Attribute "NEED_TARGET" "MELEE_ATTACK"
|
||||
|
||||
Name "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Description "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/poison_cloud.sub"
|
||||
MotionIndex 13
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"%.1f <20><><EFBFBD><EFBFBD> Ÿ<><C5B8>" "1 + SkillPoint / 4" ""
|
||||
}
|
||||
|
||||
CoolTimeFormula "40 - SkillPoint"
|
||||
NeedSPFormula "50"
|
54
gamefiles/data/pc2/assassin/skill/seomjeon.msa
Normal file
54
gamefiles/data/pc2/assassin/skill/seomjeon.msa
Normal file
@ -0,0 +1,54 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/assassin/skill/seomjeon.gr2"
|
||||
MotionDuration 1.500000
|
||||
Accumulation 0.00 -285.11 0.00
|
||||
|
||||
Group MotionEventData
|
||||
{
|
||||
MotionEventDataCount 4
|
||||
Group Event00
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.042308
|
||||
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 HeadNub"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/seomjeom_start.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event01
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.050000
|
||||
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 HeadNub"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/seomjeom_end.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event02
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.496154
|
||||
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "Bip01 Footsteps"
|
||||
FollowingEnable 1
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/seomjeom_blow.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
Group Event03
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.303846
|
||||
|
||||
AttachingEnable 1
|
||||
AttachingBoneName "equip_right"
|
||||
FollowingEnable 1
|
||||
EffectFileName "d:/ymir work/pc/assassin/effect/seomjeom_hand.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
}
|
||||
}
|
8
gamefiles/data/pc2/assassin/skill/seomjeon.msk
Normal file
8
gamefiles/data/pc2/assassin/skill/seomjeon.msk
Normal file
@ -0,0 +1,8 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type HIGH
|
||||
Name "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> ġ<><C4A1>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/seomjeon.sub"
|
||||
MotionIndex 8
|
5
gamefiles/data/pc2/assassin/skill/taeyang.msa
Normal file
5
gamefiles/data/pc2/assassin/skill/taeyang.msa
Normal file
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "D:\Ymir Work\pc\assassin\skill\taeyang.GR2"
|
||||
MotionDuration 1.000000
|
||||
|
18
gamefiles/data/pc2/assassin/skill/taeyang.msk
Normal file
18
gamefiles/data/pc2/assassin/skill/taeyang.msk
Normal file
@ -0,0 +1,18 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type HIGH
|
||||
Attribute "NEED_TARGET"
|
||||
|
||||
Name "<22>¾<EFBFBD><C2BE><EFBFBD>"
|
||||
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> ġ<><C4A1>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
|
||||
IconFileName "skill/assassin/taeyang.sub"
|
||||
MotionIndex 11
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"%.1f <20><><EFBFBD><EFBFBD> Ÿ<><C5B8>" "1 + SkillPoint / 4" ""
|
||||
}
|
||||
|
||||
CoolTimeFormula "40 - SkillPoint"
|
||||
NeedSPFormula "50"
|
9
gamefiles/data/pc2/assassin/skill/talhon.msk
Normal file
9
gamefiles/data/pc2/assassin/skill/talhon.msk
Normal file
@ -0,0 +1,9 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type LOW
|
||||
|
||||
Name "Żȥ<C5BB><C8A5>"
|
||||
Description "<22>н<EFBFBD><D0BD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>"
|
||||
|
||||
IconFileName "items/27000.sub"
|
||||
MotionIndex 10
|
8
gamefiles/data/pc2/assassin/skill/tongsol.msk
Normal file
8
gamefiles/data/pc2/assassin/skill/tongsol.msk
Normal file
@ -0,0 +1,8 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type PARTY
|
||||
Name "<22><><EFBFBD>ַ<EFBFBD>"
|
||||
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̲<EFBFBD><CCB2><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ɷ<EFBFBD>"
|
||||
IconFileName "skill/warrior/tongsol.sub"
|
||||
|
||||
MaxLevel 40
|
11
gamefiles/data/pc2/assassin/skill/yangsinbeop.msk
Normal file
11
gamefiles/data/pc2/assassin/skill/yangsinbeop.msk
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type PASSIVE
|
||||
Name "<22><><EFBFBD>Ź<EFBFBD>"
|
||||
Description "<22>ִ<EFBFBD> <20><><EFBFBD>ŷ<EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
|
||||
IconFileName "skill/warrior/tugi.sub"
|
||||
List AffectData
|
||||
{
|
||||
"<22>ִ<EFBFBD> <20><><EFBFBD>ŷ<EFBFBD> +%.0f" "SkillPoint * 30" ""
|
||||
}
|
21
gamefiles/data/pc2/assassin/skill/yeonsa.msk
Normal file
21
gamefiles/data/pc2/assassin/skill/yeonsa.msk
Normal file
@ -0,0 +1,21 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type LOW
|
||||
|
||||
Name "<22><><EFBFBD><EFBFBD>"
|
||||
Attribute "NEED_TARGET" "WEAPON_LIMITATION"
|
||||
NeedWeapon "BOW"
|
||||
Range 2500
|
||||
|
||||
Description "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ȭ<><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
IconFileName "skill/assassin/2.sub"
|
||||
MotionIndex 1
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"%.0f <20><><EFBFBD><EFBFBD> ȭ<><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>" "2 + floor(SkillLevel / 5)" ""
|
||||
}
|
||||
|
||||
CoolTimeFormula "20"
|
||||
MotionLoopCountFormula "2 + floor(SkillLevel / 5)"
|
||||
NeedSPFormula "40 + (2 + floor(SkillLevel / 5)) * 12"
|
11
gamefiles/data/pc2/assassin/skill/yosangbeop.msk
Normal file
11
gamefiles/data/pc2/assassin/skill/yosangbeop.msk
Normal file
@ -0,0 +1,11 @@
|
||||
ScriptType SkillDataScript
|
||||
|
||||
Type PASSIVE
|
||||
Name "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȸ<><C8B8> <20>ӵ<EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
|
||||
IconFileName "skill/warrior/geunseong.sub"
|
||||
List AffectData
|
||||
{
|
||||
"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȸ<><C8B8><EFBFBD><EFBFBD> +%.0f%%" "SkillPoint * 5" ""
|
||||
}
|
Reference in New Issue
Block a user