Refactored directory structure, added game files from TMP
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26
gamefiles/data/pc2/assassin/skill/gigung.msk
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26
gamefiles/data/pc2/assassin/skill/gigung.msk
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ScriptType SkillDataScript
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Type LOW
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Attribute "NEED_TARGET" "WEAPON_LIMITATION"
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NeedWeapon "BOW"
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Range 2500
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Name "<22><><EFBFBD><EFBFBD>"
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Description "ȭ<>쿡 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>⸦ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
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IconFileName "skill/assassin/gigung.sub"
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MotionIndex 1
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List ConditionData
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{
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"<22><><EFBFBD>÷<EFBFBD><C3B7><EFBFBD> <20><><EFBFBD><EFBFBD>"
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}
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List AffectData
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{
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"<22>ı<EFBFBD><C4B1><EFBFBD> : %.1f<EFBFBD><EFBFBD>" "(SkillPoint * 5 + 100) / 100" ""
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}
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MaxLevel "20"
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NeedSPFormula "20"
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CoolTimeFormula "5"
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