Refactored directory structure, added game files from TMP
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103
gamefiles/data/pc2/assassin/skill/gungsin.msa
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103
gamefiles/data/pc2/assassin/skill/gungsin.msa
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@ -0,0 +1,103 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/assassin/skill/gungsin.gr2"
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MotionDuration 1.500000
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Accumulation 0.00 -219.45 0.00
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HittingType 1
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InvisibleTime 0.500000
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ExternalForce 0.000000
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MotionType 3
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.000000
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AttackingEndTime 0.000000
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AttackingBone ""
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WeaponLength 0.000000
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List HitPosition
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{
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}
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}
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}
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Group MotionEventData
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{
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MotionEventDataCount 7
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.038462
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 Footsteps"
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FollowingEnable 0
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EffectFileName "d:/ymir work/pc/assassin/effect/gungsintanyeong_start.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.461538
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/pc/assassin/effect/gungsintanyeong_end.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 1
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StartingTime 0.503846
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IndependentFlag 1
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AttachingEnable 0
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AttachingBoneName "equip_right"
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FollowingEnable 0
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EffectFileName "d:/ymir work/pc/assassin/effect/gungsintanyeong_blow.mse"
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EffectPosition 0.000000 -150.000000 0.000000
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}
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Group Event03
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{
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MotionEventType 8
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StartingTime 0.061538
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Group Event04
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MotionEventType 7
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StartingTime 0.457692
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Group Event05
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{
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MotionEventType 9
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StartingTime 0.250000
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}
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Group Event06
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{
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MotionEventType 4
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StartingTime 0.542308
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DuringTime 0.200000
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AttackType 1
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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CollisionType 0
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SphereDataCount 1
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Group SphereData00
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{
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Radius 100.000000
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Position 0.000000 -130.000000 50.000000
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}
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}
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}
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