Refactored directory structure, added game files from TMP
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52
gamefiles/data/pc2/assassin/skill/gwangyeok.msa
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52
gamefiles/data/pc2/assassin/skill/gwangyeok.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\pc\assassin\skill\gwangyeok.GR2"
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MotionDuration 2.000000
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Accumulation 0.00 0.00 0.00
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Group LoopData
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{
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MotionLoopCount 0
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LoopCancelEnable 0
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LoopStartTime 1.441026
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LoopEndTime 1.461538
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}
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Group MotionEventData
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{
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MotionEventDataCount 3
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.179487
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/pc/assassin/effect/gwangyeoksul_energy.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.379487
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "equip_left"
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FollowingEnable 1
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EffectFileName "d:/ymir work/pc/assassin/effect/gwangyeoksul_arrowenergy.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 6
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StartingTime 1.451282
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AttachingEnable 1
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AttachingBoneName "equip_right"
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FlyFileName "d:/ymir work/pc/assassin/effect/gwangyeok.msf"
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FlyPosition 0.000000 -100.000000 0.000000
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}
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}
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