Refactored directory structure, added game files from TMP
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54
gamefiles/data/pc2/assassin/skill/seomjeon.msa
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54
gamefiles/data/pc2/assassin/skill/seomjeon.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/assassin/skill/seomjeon.gr2"
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MotionDuration 1.500000
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Accumulation 0.00 -285.11 0.00
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Group MotionEventData
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{
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MotionEventDataCount 4
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.042308
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/pc/assassin/effect/seomjeom_start.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.050000
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/pc/assassin/effect/seomjeom_end.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 1
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StartingTime 0.496154
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AttachingEnable 1
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AttachingBoneName "Bip01 Footsteps"
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FollowingEnable 1
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EffectFileName "d:/ymir work/pc/assassin/effect/seomjeom_blow.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event03
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{
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MotionEventType 1
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StartingTime 0.303846
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AttachingEnable 1
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AttachingBoneName "equip_right"
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FollowingEnable 1
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EffectFileName "d:/ymir work/pc/assassin/effect/seomjeom_hand.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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