Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/pc2/sura/bell/change_weapon.msa
Normal file
4
gamefiles/data/pc2/sura/bell/change_weapon.msa
Normal file
@ -0,0 +1,4 @@
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64
gamefiles/data/pc2/sura/bell/combo_01.msa
Normal file
64
gamefiles/data/pc2/sura/bell/combo_01.msa
Normal file
@ -0,0 +1,64 @@
|
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64
gamefiles/data/pc2/sura/bell/combo_02.msa
Normal file
64
gamefiles/data/pc2/sura/bell/combo_02.msa
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|
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59
gamefiles/data/pc2/sura/bell/combo_03.msa
Normal file
59
gamefiles/data/pc2/sura/bell/combo_03.msa
Normal file
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69
gamefiles/data/pc2/sura/bell/combo_04.msa
Normal file
69
gamefiles/data/pc2/sura/bell/combo_04.msa
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64
gamefiles/data/pc2/sura/bell/combo_05.msa
Normal file
64
gamefiles/data/pc2/sura/bell/combo_05.msa
Normal file
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gamefiles/data/pc2/sura/bell/combo_06.msa
Normal file
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gamefiles/data/pc2/sura/bell/combo_06.msa
Normal file
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gamefiles/data/pc2/sura/bell/combo_07.msa
Normal file
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gamefiles/data/pc2/sura/bell/combo_07.msa
Normal file
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DirectInputTime 1.166667
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MotionType 2
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HitDataCount 1
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Group HitData00
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{
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4
gamefiles/data/pc2/sura/bell/damage.msa
Normal file
4
gamefiles/data/pc2/sura/bell/damage.msa
Normal file
@ -0,0 +1,4 @@
|
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/shaman/bell/damage.gr2"
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MotionDuration 0.533333
|
4
gamefiles/data/pc2/sura/bell/damage_1.msa
Normal file
4
gamefiles/data/pc2/sura/bell/damage_1.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
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MotionFileName "d:/ymir work/pc/shaman/bell/damage_1.gr2"
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MotionDuration 0.533333
|
4
gamefiles/data/pc2/sura/bell/damage_2.msa
Normal file
4
gamefiles/data/pc2/sura/bell/damage_2.msa
Normal file
@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/shaman/bell/damage_2.gr2"
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MotionDuration 0.533333
|
4
gamefiles/data/pc2/sura/bell/damage_3.msa
Normal file
4
gamefiles/data/pc2/sura/bell/damage_3.msa
Normal file
@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/shaman/bell/damage_3.gr2"
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MotionDuration 0.533333
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4
gamefiles/data/pc2/sura/bell/pick_up.msa
Normal file
4
gamefiles/data/pc2/sura/bell/pick_up.msa
Normal file
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/shaman/bell/pick_up.gr2"
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MotionDuration 1.333333
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6
gamefiles/data/pc2/sura/bell/run.msa
Normal file
6
gamefiles/data/pc2/sura/bell/run.msa
Normal file
@ -0,0 +1,6 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/shaman/bell/run.gr2"
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MotionDuration 0.666667
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Accumulation 0.00 -300.00 0.00
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4
gamefiles/data/pc2/sura/bell/wait.msa
Normal file
4
gamefiles/data/pc2/sura/bell/wait.msa
Normal file
@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/shaman/bell/wait.gr2"
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MotionDuration 1.333333
|
6
gamefiles/data/pc2/sura/bell/walk.msa
Normal file
6
gamefiles/data/pc2/sura/bell/walk.msa
Normal file
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gamefiles/data/pc2/sura/bow/attack.msa
Normal file
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gamefiles/data/pc2/sura/bow/attack.msa
Normal file
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MotionEventType 6
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4
gamefiles/data/pc2/sura/bow/attack_1.msa
Normal file
4
gamefiles/data/pc2/sura/bow/attack_1.msa
Normal file
@ -0,0 +1,4 @@
|
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/assassin/bow/attack_1.gr2"
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|
4
gamefiles/data/pc2/sura/bow/attack_2.msa
Normal file
4
gamefiles/data/pc2/sura/bow/attack_2.msa
Normal file
@ -0,0 +1,4 @@
|
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MotionFileName "d:/ymir work/pc/assassin/bow/attack_2.gr2"
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|
5
gamefiles/data/pc2/sura/bow/change_weapon.msa
Normal file
5
gamefiles/data/pc2/sura/bow/change_weapon.msa
Normal file
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|
5
gamefiles/data/pc2/sura/bow/damage.msa
Normal file
5
gamefiles/data/pc2/sura/bow/damage.msa
Normal file
@ -0,0 +1,5 @@
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|
5
gamefiles/data/pc2/sura/bow/damage_1.msa
Normal file
5
gamefiles/data/pc2/sura/bow/damage_1.msa
Normal file
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|
5
gamefiles/data/pc2/sura/bow/damage_2.msa
Normal file
5
gamefiles/data/pc2/sura/bow/damage_2.msa
Normal file
@ -0,0 +1,5 @@
|
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5
gamefiles/data/pc2/sura/bow/damage_3.msa
Normal file
5
gamefiles/data/pc2/sura/bow/damage_3.msa
Normal file
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6
gamefiles/data/pc2/sura/bow/run.msa
Normal file
6
gamefiles/data/pc2/sura/bow/run.msa
Normal file
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4
gamefiles/data/pc2/sura/bow/wait.msa
Normal file
4
gamefiles/data/pc2/sura/bow/wait.msa
Normal file
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|
5
gamefiles/data/pc2/sura/bow/wait_1.msa
Normal file
5
gamefiles/data/pc2/sura/bow/wait_1.msa
Normal file
@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/assassin/bow/wait_1.gr2"
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|
6
gamefiles/data/pc2/sura/bow/walk.msa
Normal file
6
gamefiles/data/pc2/sura/bow/walk.msa
Normal file
@ -0,0 +1,6 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/assassin/bow/walk.gr2"
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MotionDuration 1.000000
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gamefiles/data/pc2/sura/dualhand_sword/combo_01.msa
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gamefiles/data/pc2/sura/dualhand_sword/combo_01.msa
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gamefiles/data/pc2/sura/dualhand_sword/combo_03.msa
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gamefiles/data/pc2/sura/dualhand_sword/combo_03.msa
Normal file
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gamefiles/data/pc2/sura/dualhand_sword/combo_04.msa
Normal file
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gamefiles/data/pc2/sura/dualhand_sword/combo_05.msa
Normal file
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6
gamefiles/data/pc2/sura/dualhand_sword/damage.msa
Normal file
6
gamefiles/data/pc2/sura/dualhand_sword/damage.msa
Normal file
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MotionFileName "d:/ymir work/pc/warrior/twohand_sword/damage.gr2"
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Accumulation 0.00 0.00 0.00
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|
6
gamefiles/data/pc2/sura/dualhand_sword/damage_1.msa
Normal file
6
gamefiles/data/pc2/sura/dualhand_sword/damage_1.msa
Normal file
@ -0,0 +1,6 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/warrior/twohand_sword/damage_1.gr2"
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MotionDuration 0.533333
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|
6
gamefiles/data/pc2/sura/dualhand_sword/damage_2.msa
Normal file
6
gamefiles/data/pc2/sura/dualhand_sword/damage_2.msa
Normal file
@ -0,0 +1,6 @@
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|
6
gamefiles/data/pc2/sura/dualhand_sword/damage_3.msa
Normal file
6
gamefiles/data/pc2/sura/dualhand_sword/damage_3.msa
Normal file
@ -0,0 +1,6 @@
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ScriptType MotionData
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|
4
gamefiles/data/pc2/sura/dualhand_sword/pick_up.msa
Normal file
4
gamefiles/data/pc2/sura/dualhand_sword/pick_up.msa
Normal file
@ -0,0 +1,4 @@
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|
6
gamefiles/data/pc2/sura/dualhand_sword/run.msa
Normal file
6
gamefiles/data/pc2/sura/dualhand_sword/run.msa
Normal file
@ -0,0 +1,6 @@
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ScriptType MotionData
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MotionDuration 0.666667
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|
4
gamefiles/data/pc2/sura/dualhand_sword/wait.msa
Normal file
4
gamefiles/data/pc2/sura/dualhand_sword/wait.msa
Normal file
@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionDuration 2.666667
|
5
gamefiles/data/pc2/sura/dualhand_sword/wait_1.msa
Normal file
5
gamefiles/data/pc2/sura/dualhand_sword/wait_1.msa
Normal file
@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/warrior/twohand_sword/wait_1.gr2"
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|
6
gamefiles/data/pc2/sura/dualhand_sword/walk.msa
Normal file
6
gamefiles/data/pc2/sura/dualhand_sword/walk.msa
Normal file
@ -0,0 +1,6 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/warrior/twohand_sword/walk.gr2"
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|
4
gamefiles/data/pc2/sura/fan/change_weapon.msa
Normal file
4
gamefiles/data/pc2/sura/fan/change_weapon.msa
Normal file
@ -0,0 +1,4 @@
|
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/shaman/fan/change_weapon.gr2"
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|
57
gamefiles/data/pc2/sura/fan/combo_01.msa
Normal file
57
gamefiles/data/pc2/sura/fan/combo_01.msa
Normal file
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc2/shaman/fan/combo_01.gr2"
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53
gamefiles/data/pc2/sura/fan/combo_02.msa
Normal file
53
gamefiles/data/pc2/sura/fan/combo_02.msa
Normal file
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gamefiles/data/pc2/sura/fan/combo_03.msa
Normal file
61
gamefiles/data/pc2/sura/fan/combo_03.msa
Normal file
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gamefiles/data/pc2/sura/fan/combo_04.msa
Normal file
105
gamefiles/data/pc2/sura/fan/combo_04.msa
Normal file
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|
4
gamefiles/data/pc2/sura/fan/damage.msa
Normal file
4
gamefiles/data/pc2/sura/fan/damage.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/shaman/fan/damage.gr2"
|
||||
MotionDuration 0.533333
|
4
gamefiles/data/pc2/sura/fan/damage_1.msa
Normal file
4
gamefiles/data/pc2/sura/fan/damage_1.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/shaman/fan/damage_1.gr2"
|
||||
MotionDuration 0.533333
|
4
gamefiles/data/pc2/sura/fan/damage_2.msa
Normal file
4
gamefiles/data/pc2/sura/fan/damage_2.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/shaman/fan/damage_2.gr2"
|
||||
MotionDuration 0.533333
|
4
gamefiles/data/pc2/sura/fan/damage_3.msa
Normal file
4
gamefiles/data/pc2/sura/fan/damage_3.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/shaman/fan/damage_3.gr2"
|
||||
MotionDuration 0.533333
|
4
gamefiles/data/pc2/sura/fan/pick_up.msa
Normal file
4
gamefiles/data/pc2/sura/fan/pick_up.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/shaman/fan/pick_up.gr2"
|
||||
MotionDuration 1.333333
|
6
gamefiles/data/pc2/sura/fan/run.msa
Normal file
6
gamefiles/data/pc2/sura/fan/run.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/shaman/fan/run.gr2"
|
||||
MotionDuration 0.666667
|
||||
Accumulation 0.00 -300.00 0.00
|
||||
|
5
gamefiles/data/pc2/sura/fan/wait.msa
Normal file
5
gamefiles/data/pc2/sura/fan/wait.msa
Normal file
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/shaman/fan/wait.gr2"
|
||||
MotionDuration 1.333333
|
||||
|
6
gamefiles/data/pc2/sura/fan/walk.msa
Normal file
6
gamefiles/data/pc2/sura/fan/walk.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/shaman/fan/walk.gr2"
|
||||
MotionDuration 1.000000
|
||||
Accumulation 0.00 -155.74 0.00
|
||||
|
50
gamefiles/data/pc2/sura/general/attack.msa
Normal file
50
gamefiles/data/pc2/sura/general/attack.msa
Normal file
@ -0,0 +1,50 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/sura/general/attack.gr2"
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MotionDuration 1.000000
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|
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Group ComboInputData
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{
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PreInputTime 1.000000
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DirectInputTime 1.000000
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InputLimitTime 0.376923
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LinkTime -431602080.000000
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}
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Group AttackingData
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{
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AttackingType 1
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.200000
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ExternalForce 0.000000
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AttackingStartTime 0.189744
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AttackingEndTime 0.364103
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AttackingBone "Bip01 L Hand"
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WeaponLength 30.000000
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List HitPosition
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{
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0.198077 69.874428 36.990547 175.222839 92.195854 47.582439 158.206207
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0.206411 74.582588 17.775736 175.561798 98.199738 25.630812 158.812820
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0.214744 75.975296 -5.880153 174.146988 100.432739 -1.077464 157.450653
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0.223077 71.760574 -32.253593 170.347580 96.620003 -30.545992 153.641495
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0.231411 62.071396 -56.145866 164.428940 86.874184 -57.394405 147.598495
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0.239744 48.378769 -75.986198 156.827377 72.693710 -79.953964 139.708939
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0.248077 32.070763 -91.273010 147.890488 55.535309 -97.623070 130.309479
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0.256411 13.654177 -101.781006 137.829041 36.119183 -110.360924 119.892799
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0.264744 -7.338647 -106.521767 126.747452 13.987377 -118.056725 109.079834
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0.273077 -29.236271 -103.984482 115.089729 -10.058204 -119.492981 98.010849
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0.281411 -49.417526 -93.085564 103.648247 -34.562531 -113.136414 86.996132
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0.289744 -63.510178 -75.399513 93.719177 -55.300339 -98.909386 76.989449
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0.298077 -69.043922 -54.838154 85.952950 -68.738861 -79.328163 68.628220
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0.306411 -66.161469 -34.497322 80.484116 -73.923119 -56.880802 62.079319
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0.314744 -56.021896 -17.205208 77.441139 -70.599678 -34.339676 57.594265
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0.323077 -43.549786 -6.754221 76.934036 -61.914936 -17.378706 55.724567
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0.331411 -33.069778 -2.300972 77.771629 -52.609058 -7.321406 55.567757
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0.339744 -26.175449 -1.487852 78.895370 -45.517910 -2.760278 55.998867
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0.348077 -22.709553 -2.468123 79.815277 -41.424015 -1.813010 56.377277
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0.356411 -19.745567 -3.493162 80.779488 -37.705864 -1.086878 56.870541
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51
gamefiles/data/pc2/sura/general/attack_1.msa
Normal file
51
gamefiles/data/pc2/sura/general/attack_1.msa
Normal file
@ -0,0 +1,51 @@
|
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/sura/general/attack_1.gr2"
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MotionDuration 1.000000
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Group ComboInputData
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DirectInputTime 1.000000
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InputLimitTime 0.628205
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LinkTime -431602080.000000
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}
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Group AttackingData
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{
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AttackingType 2
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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AttackingStartTime 0.435897
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AttackingEndTime 0.615385
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AttackingBone "Bip01 L Finger2"
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WeaponLength 30.000000
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List HitPosition
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{
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0.435897 -39.587017 37.169823 74.999916 -56.303509 45.624058 98.432465
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0.444231 -61.124889 9.178135 80.161026 -75.655548 11.006943 106.343361
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0.452564 -66.765739 -31.815485 87.609253 -77.834175 -34.289562 115.382767
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0.460897 -50.921150 -75.827888 97.199120 -57.227962 -80.512634 126.152130
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0.469231 -13.580760 -110.096146 111.196945 -14.060212 -112.045990 141.129654
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0.477564 28.855038 -120.318573 128.336060 30.626257 -114.040268 157.618225
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0.485897 57.821873 -113.549065 143.625290 56.948071 -99.301651 170.011795
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0.494231 71.518570 -104.119362 156.079300 66.676315 -84.696999 178.424850
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0.502564 73.953056 -99.854622 165.466125 66.993988 -77.443420 184.155945
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0.510897 75.572136 -95.108444 171.638657 66.842697 -71.226372 187.558578
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0.519231 79.539780 -86.760689 175.008026 68.070656 -62.844585 189.025116
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0.527564 85.380646 -74.043709 175.566116 70.168259 -51.777969 188.712234
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0.535897 91.244522 -57.284443 173.121323 72.176292 -38.488720 186.653625
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0.544231 94.028847 -41.650124 169.859787 72.468361 -26.557264 184.259476
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0.552564 94.366585 -28.339859 166.571442 71.489311 -16.532698 181.973434
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0.560897 93.245239 -17.594732 163.617371 69.838356 -8.409913 179.980667
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0.569231 91.474701 -8.926558 161.002258 68.008606 -1.720159 178.247833
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0.577564 89.464119 -1.231521 158.316925 66.263466 4.465872 176.462692
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0.585897 87.434120 5.576961 155.484650 64.738716 10.271428 174.534073
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0.594231 85.545181 11.520461 152.432785 63.528339 15.750294 172.366837
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4
gamefiles/data/pc2/sura/general/back_damage_flying.msa
Normal file
4
gamefiles/data/pc2/sura/general/back_damage_flying.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/sura/general/back_damage_flying.gr2"
|
||||
MotionDuration 1.000000
|
5
gamefiles/data/pc2/sura/general/back_falling_stand.msa
Normal file
5
gamefiles/data/pc2/sura/general/back_falling_stand.msa
Normal file
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/sura/general/back_falling_stand.gr2"
|
||||
MotionDuration 1.166667
|
||||
|
6
gamefiles/data/pc2/sura/general/damage.msa
Normal file
6
gamefiles/data/pc2/sura/general/damage.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/sura/general/damage.gr2"
|
||||
MotionDuration 0.533333
|
||||
Accumulation 0.00 0.00 0.00
|
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|
6
gamefiles/data/pc2/sura/general/damage_1.msa
Normal file
6
gamefiles/data/pc2/sura/general/damage_1.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
||||
|
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MotionFileName "d:/ymir work/pc/sura/general/damage_1.gr2"
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MotionDuration 0.533333
|
||||
Accumulation 0.00 0.00 0.00
|
||||
|
6
gamefiles/data/pc2/sura/general/damage_2.msa
Normal file
6
gamefiles/data/pc2/sura/general/damage_2.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/sura/general/damage_2.gr2"
|
||||
MotionDuration 0.533333
|
||||
Accumulation 0.00 0.00 0.00
|
||||
|
6
gamefiles/data/pc2/sura/general/damage_3.msa
Normal file
6
gamefiles/data/pc2/sura/general/damage_3.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/sura/general/damage_3.gr2"
|
||||
MotionDuration 0.533333
|
||||
Accumulation 0.00 0.00 0.00
|
||||
|
4
gamefiles/data/pc2/sura/general/damage_flying.msa
Normal file
4
gamefiles/data/pc2/sura/general/damage_flying.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/sura/general/damage_flying.gr2"
|
||||
MotionDuration 1.000000
|
5
gamefiles/data/pc2/sura/general/dead.msa
Normal file
5
gamefiles/data/pc2/sura/general/dead.msa
Normal file
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/sura/general/dead.gr2"
|
||||
MotionDuration 3.333333
|
||||
|
5
gamefiles/data/pc2/sura/general/falling_stand.msa
Normal file
5
gamefiles/data/pc2/sura/general/falling_stand.msa
Normal file
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
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MotionFileName "d:/ymir work/pc/sura/general/falling_stand.gr2"
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MotionDuration 1.166667
|
||||
|
4
gamefiles/data/pc2/sura/general/pick_up.msa
Normal file
4
gamefiles/data/pc2/sura/general/pick_up.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
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|
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MotionFileName "d:/ymir work/pc/sura/general/pick_up.gr2"
|
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MotionDuration 1.000000
|
6
gamefiles/data/pc2/sura/general/run.msa
Normal file
6
gamefiles/data/pc2/sura/general/run.msa
Normal file
@ -0,0 +1,6 @@
|
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/sura/general/run.gr2"
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MotionDuration 0.666667
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Accumulation 0.00 -300.00 0.00
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|
5
gamefiles/data/pc2/sura/general/wait.msa
Normal file
5
gamefiles/data/pc2/sura/general/wait.msa
Normal file
@ -0,0 +1,5 @@
|
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/sura/general/wait.gr2"
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MotionDuration 2.666667
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|
6
gamefiles/data/pc2/sura/general/walk.msa
Normal file
6
gamefiles/data/pc2/sura/general/walk.msa
Normal file
@ -0,0 +1,6 @@
|
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/sura/general/walk.gr2"
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MotionDuration 0.800000
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Accumulation 0.00 -183.16 0.00
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|
6
gamefiles/data/pc2/sura/horse/run.msa
Normal file
6
gamefiles/data/pc2/sura/horse/run.msa
Normal file
@ -0,0 +1,6 @@
|
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ScriptType MotionData
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MotionFileName "D:\YMIR WORK\pc\sura\horse\run.GR2"
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MotionDuration 0.466667
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Accumulation 0.00 -554.04 0.00
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|
6
gamefiles/data/pc2/sura/horse/walk.msa
Normal file
6
gamefiles/data/pc2/sura/horse/walk.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
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|
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MotionFileName "D:\YMIR WORK\pc\sura\horse\walk.GR2"
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MotionDuration 0.800000
|
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Accumulation 0.00 -266.77 0.00
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|
57
gamefiles/data/pc2/sura/horse_onehand_sword/combo_01.msa
Normal file
57
gamefiles/data/pc2/sura/horse_onehand_sword/combo_01.msa
Normal file
@ -0,0 +1,57 @@
|
||||
ScriptType MotionData
|
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|
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MotionFileName "d:/ymir work/pc2/sura/horse_onehand_sword/combo_01.gr2"
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MotionDuration 1.500000
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{
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PreInputTime 0.346715
|
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DirectInputTime 0.791971
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InputLimitTime 0.934307
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HittingType 1
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InvisibleTime 0.300000
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MotionType 2
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.470803
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AttackingEndTime 0.649635
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AttackingBone "equip_right"
|
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WeaponLength 100.000000
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List HitPosition
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{
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|
55
gamefiles/data/pc2/sura/horse_onehand_sword/combo_02.msa
Normal file
55
gamefiles/data/pc2/sura/horse_onehand_sword/combo_02.msa
Normal file
@ -0,0 +1,55 @@
|
||||
ScriptType MotionData
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MotionFileName "d:/ymir work/pc2/sura/horse_onehand_sword/combo_02.gr2"
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MotionDuration 1.100000
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||||
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{
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PreInputTime 0.184672
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DirectInputTime 0.479075
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||||
InputLimitTime 0.572749
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}
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|
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{
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 20.000000
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HitLimitCount 0
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MotionType 2
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gamefiles/data/pc2/sura/horse_onehand_sword/combo_03.msa
Normal file
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gamefiles/data/pc2/sura/horse_onehand_sword/combo_03.msa
Normal file
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gamefiles/data/pc2/sura/intro/not_selected.msa
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Normal file
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gamefiles/data/pc2/sura/intro/selected.msa
Normal file
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gamefiles/data/pc2/sura/intro/selected.msa
Normal file
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gamefiles/data/pc2/sura/intro/wait.msa
Normal file
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gamefiles/data/pc2/sura/intro/wait.msa
Normal file
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44
gamefiles/data/pc2/sura/onehand_sword/combo_01.msa
Normal file
44
gamefiles/data/pc2/sura/onehand_sword/combo_01.msa
Normal file
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gamefiles/data/pc2/sura/onehand_sword/combo_02.msa
Normal file
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gamefiles/data/pc2/sura/onehand_sword/combo_02.msa
Normal file
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43
gamefiles/data/pc2/sura/onehand_sword/combo_03.msa
Normal file
43
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Normal file
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Normal file
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gamefiles/data/pc2/sura/onehand_sword/combo_04.msa
Normal file
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Normal file
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Normal file
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0.377980 4.969832 41.892632 143.604980 -8.852134 169.434982 164.626328
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0.386314 4.610833 40.228642 144.970886 -8.622541 167.191986 169.571457
|
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}
|
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}
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|
||||
|
63
gamefiles/data/pc2/sura/onehand_sword/combo_06.msa
Normal file
63
gamefiles/data/pc2/sura/onehand_sword/combo_06.msa
Normal file
@ -0,0 +1,63 @@
|
||||
ScriptType MotionData
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MotionFileName "d:/ymir work/pc2/sura/onehand_sword/combo_06.gr2"
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MotionDuration 1.166667
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PreInputTime 0.139092
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HittingType 2
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HitDataCount 1
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{
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AttackingStartTime 0.207218
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AttackingEndTime 0.437145
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AttackingBone "equip_right"
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WeaponLength 130.000000
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List HitPosition
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{
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0.357218 41.500381 4.791773 88.305328 141.031143 59.381329 25.000715
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0.373885 40.364346 11.463057 89.145485 143.631638 85.082397 60.579056
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0.382218 39.268936 14.827080 89.688087 137.437851 99.450066 79.634743
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0.390551 37.358261 18.465143 90.381294 125.168053 114.003258 98.158943
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0.398885 34.550510 22.213926 91.199677 107.477211 127.000557 115.705826
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0.407218 31.172331 25.678911 92.060349 86.226326 136.482101 131.955856
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0.415551 28.179222 28.347036 92.751701 64.428070 141.138565 146.267197
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0.423885 25.695599 30.334949 93.253143 42.816032 141.633301 158.206955
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0.432218 23.768822 31.754055 93.555832 21.815729 138.719208 167.407608
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}
|
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}
|
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}
|
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|
56
gamefiles/data/pc2/sura/onehand_sword/combo_07.msa
Normal file
56
gamefiles/data/pc2/sura/onehand_sword/combo_07.msa
Normal file
@ -0,0 +1,56 @@
|
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ScriptType MotionData
|
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|
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MotionFileName "d:/ymir work/pc2/sura/onehand_sword/combo_07.gr2"
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MotionDuration 1.166667
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Accumulation 0.00 -115.82 0.00
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|
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{
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PreInputTime 1.166667
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DirectInputTime 1.166667
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InputLimitTime 1.166667
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}
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Group AttackingData
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{
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.200000
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HitLimitCount 0
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MotionType 2
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.451338
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AttackingEndTime 0.615977
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AttackingBone "Bone23"
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WeaponLength 40.000000
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List HitPosition
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{
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0.501338 24.956944 -135.313644 114.197906 25.674513 -134.834579 108.643776
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0.509672 53.543015 -127.841209 129.157974 54.814301 -128.280640 123.701065
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0.576338 14.286064 61.634296 189.274750 16.705833 65.643326 186.165726
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0.593005 -1.391523 63.308910 185.316666 1.032869 67.341507 182.241592
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0.601338 -5.930765 63.680187 183.852493 -3.470128 67.697792 180.786636
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0.609671 -9.394470 63.796345 183.219238 -6.922810 67.814781 180.163376
|
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}
|
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}
|
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}
|
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|
6
gamefiles/data/pc2/sura/onehand_sword/damage.msa
Normal file
6
gamefiles/data/pc2/sura/onehand_sword/damage.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/pc/sura/onehand_sword/damage.gr2"
|
||||
MotionDuration 0.533333
|
||||
Accumulation 0.00 0.00 0.00
|
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|
6
gamefiles/data/pc2/sura/onehand_sword/damage_1.msa
Normal file
6
gamefiles/data/pc2/sura/onehand_sword/damage_1.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
||||
|
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MotionFileName "d:/ymir work/pc/sura/onehand_sword/damage_1.gr2"
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MotionDuration 0.533333
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Accumulation 0.00 0.00 0.00
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|
6
gamefiles/data/pc2/sura/onehand_sword/damage_2.msa
Normal file
6
gamefiles/data/pc2/sura/onehand_sword/damage_2.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
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|
||||
MotionFileName "d:/ymir work/pc/sura/onehand_sword/damage_2.gr2"
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||||
MotionDuration 0.533333
|
||||
Accumulation 0.00 0.00 0.00
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|
6
gamefiles/data/pc2/sura/onehand_sword/damage_3.msa
Normal file
6
gamefiles/data/pc2/sura/onehand_sword/damage_3.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
||||
|
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MotionFileName "d:/ymir work/pc/sura/onehand_sword/damage_3.gr2"
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||||
MotionDuration 0.533333
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Accumulation 0.00 0.00 0.00
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||||
|
4
gamefiles/data/pc2/sura/onehand_sword/pick_up.msa
Normal file
4
gamefiles/data/pc2/sura/onehand_sword/pick_up.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
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MotionFileName "d:/ymir work/pc/sura/onehand_sword/pick_up.gr2"
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MotionDuration 1.000000
|
6
gamefiles/data/pc2/sura/onehand_sword/run.msa
Normal file
6
gamefiles/data/pc2/sura/onehand_sword/run.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
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|
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MotionFileName "d:/ymir work/pc/sura/onehand_sword/run.gr2"
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MotionDuration 0.666667
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Accumulation 0.00 -300.00 0.00
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|
4
gamefiles/data/pc2/sura/onehand_sword/wait.msa
Normal file
4
gamefiles/data/pc2/sura/onehand_sword/wait.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
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MotionFileName "d:/ymir work/pc/sura/onehand_sword/wait.gr2"
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MotionDuration 2.666667
|
6
gamefiles/data/pc2/sura/onehand_sword/walk.msa
Normal file
6
gamefiles/data/pc2/sura/onehand_sword/walk.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
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MotionFileName "d:/ymir work/pc/sura/onehand_sword/walk.gr2"
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MotionDuration 0.800000
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Accumulation 0.00 -183.16 0.00
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|
33
gamefiles/data/pc2/sura/skill/fear.msa
Normal file
33
gamefiles/data/pc2/sura/skill/fear.msa
Normal file
@ -0,0 +1,33 @@
|
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\pc\sura\skill\1.GR2"
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MotionDuration 2.000000
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Group MotionEventData
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MotionEventDataCount 2
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Group Event00
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MotionEventType 1
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StartingTime 0.053528
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AttachingBoneName "Bip01 HeadNub"
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EffectFileName "d:/ymir work/pc/sura/effect/fear_making.mse"
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EffectPosition 0.000000 0.000000 0.000000
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.802920
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/pc/sura/effect/fear_loop.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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|
46
gamefiles/data/pc2/sura/skill/geomhwan.msa
Normal file
46
gamefiles/data/pc2/sura/skill/geomhwan.msa
Normal file
@ -0,0 +1,46 @@
|
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\pc\sura\skill\geomhwan.GR2"
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MotionDuration 2.000000
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Accumulation 0.00 0.00 0.00
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CancelEnableSkill 0
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Group MotionEventData
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{
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MotionEventDataCount 3
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Group Event00
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{
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MotionEventType 1
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StartingTime 1.379487
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "equip_right"
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FollowingEnable 1
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EffectFileName "d:/ymir work/pc/sura/effect/geomhwagyeokhand_fallow.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
|
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.148718
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IndependentFlag 0
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||||
AttachingEnable 1
|
||||
AttachingBoneName "equip_right"
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FollowingEnable 1
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||||
EffectFileName "d:/ymir work/pc/sura/effect/geomhwagyeokhand.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event02
|
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{
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MotionEventType 6
|
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StartingTime 1.389744
|
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|
||||
AttachingEnable 1
|
||||
AttachingBoneName "equip_right"
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FlyFileName "d:/ymir work/pc/sura/effect/geomhwan_throw.msf"
|
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FlyPosition 0.000000 0.000000 0.000000
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}
|
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}
|
27
gamefiles/data/pc2/sura/skill/geomhwan.msk
Normal file
27
gamefiles/data/pc2/sura/skill/geomhwan.msk
Normal file
@ -0,0 +1,27 @@
|
||||
ScriptType SkillDataScript
|
||||
|
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Type MIDDLE
|
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Attribute "WEAPON_LIMITATION" "NEED_TARGET"
|
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NeedWeapon "SWORD"
|
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Range 2500
|
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Name "<22><>ȯ<EFBFBD><C8AF>"
|
||||
Description "<22>˱⸦ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ظ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
Requirement "<22><><EFBFBD><EFBFBD>" 5
|
||||
|
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IconFileName "skill/sura/geomhwan.sub"
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|
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|
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List ConditionData
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{
|
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"<22><><EFBFBD>÷<EFBFBD><C3B7><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
}
|
||||
|
||||
List AffectData
|
||||
{
|
||||
"<22>ı<EFBFBD><C4B1><EFBFBD> : %.0f" "(INT * 2 + 30) * (10 + SkillPoint) / 10" ""
|
||||
}
|
||||
|
||||
MaxLevel "30"
|
||||
CoolTimeFormula "12"
|
||||
NeedSPFormula "120"
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user