Refactored directory structure, added game files from TMP
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46
gamefiles/data/pc2/warrior/skill/geomgyeong.msa
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46
gamefiles/data/pc2/warrior/skill/geomgyeong.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/pc/warrior/skill/geomgyeong.gr2"
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MotionDuration 2.000000
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 3
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.025641
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "equip_right_hand"
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FollowingEnable 1
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EffectFileName "d:/ymir work/pc/warrior/effect/geom.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.394872
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "equip_right_hand"
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FollowingEnable 1
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EffectFileName "d:/ymir work/pc/warrior/effect/geom_sword_making.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 1
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StartingTime 0.635897
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 Footsteps"
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FollowingEnable 0
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EffectFileName "d:/ymir work/pc/warrior/effect/geom-badak.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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