Refactored directory structure, added game files from TMP

This commit is contained in:
2023-12-04 21:54:28 +02:00
parent c35f861d97
commit ff3388e795
7726 changed files with 564910 additions and 17 deletions

View File

@ -0,0 +1,38 @@
quest reset_status begin
state start begin
when 71103.use or 71104.use or 71105.use or 71106.use begin
local name = { gameforge.reset_status._10_say, gameforge.reset_status._20_say, gameforge.reset_status._30_say, gameforge.reset_status._40_say}
local idx = item.get_vnum() - 71103
local func = { pc.get_ht, pc.get_iq, pc.get_st, pc.get_dx }
if func[idx+1]() == 1 then
say_title(gameforge.reset_scroll._10_sayTitle)
say(name[idx+1]..gameforge.reset_status._50_say)
say(name[idx+1]..gameforge.reset_status._60_say)
say("")
return
end
say_title(gameforge.reset_scroll._10_sayTitle)
say(name[idx+1]..gameforge.reset_status._70_say)
say(gameforge.reset_status._80_say)
say("")
say(gameforge.reset_status._90_say)
say("")
local s = select(gameforge.reset_status._100_say, gameforge.reset_status._110_say)
if s == 1 then
if pc.reset_status( idx ) == true then
say_title(gameforge.reset_scroll._10_sayTitle)
say(gameforge.reset_status._120_say)
pc.remove_item(item.get_vnum())
else
say_title(gameforge.reset_scroll._10_sayTitle)
say(gameforge.reset_status._130_say)
end
end
end
end
end