Refactored directory structure, added game files from TMP
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38
gamefiles/locale/english/quest/reset_status.quest
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38
gamefiles/locale/english/quest/reset_status.quest
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quest reset_status begin
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state start begin
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when 71103.use or 71104.use or 71105.use or 71106.use begin
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local name = { gameforge.reset_status._10_say, gameforge.reset_status._20_say, gameforge.reset_status._30_say, gameforge.reset_status._40_say}
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local idx = item.get_vnum() - 71103
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local func = { pc.get_ht, pc.get_iq, pc.get_st, pc.get_dx }
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if func[idx+1]() == 1 then
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say_title(gameforge.reset_scroll._10_sayTitle)
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say(name[idx+1]..gameforge.reset_status._50_say)
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say(name[idx+1]..gameforge.reset_status._60_say)
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say("")
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return
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end
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say_title(gameforge.reset_scroll._10_sayTitle)
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say(name[idx+1]..gameforge.reset_status._70_say)
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say(gameforge.reset_status._80_say)
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say("")
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say(gameforge.reset_status._90_say)
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say("")
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local s = select(gameforge.reset_status._100_say, gameforge.reset_status._110_say)
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if s == 1 then
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if pc.reset_status( idx ) == true then
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say_title(gameforge.reset_scroll._10_sayTitle)
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say(gameforge.reset_status._120_say)
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pc.remove_item(item.get_vnum())
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else
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say_title(gameforge.reset_scroll._10_sayTitle)
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say(gameforge.reset_status._130_say)
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end
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end
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end
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end
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end
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