Refactored directory structure, added game files from TMP
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85
gamefiles/locale/english/quest/warehouse.quest
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85
gamefiles/locale/english/quest/warehouse.quest
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quest stash begin
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state start begin --Status when nothing is open
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when warehouse_keeper.chat.gameforge.warehouse._10_npcChat begin
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say_title(gameforge.warehouse._20_sayTitle)
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-- changed handling, after we get a new button to open the storeage directly
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say(gameforge.warehouse._30_say)
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wait()
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if pc.gold < 500 then
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say_title(gameforge.warehouse._20_sayTitle)
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say(gameforge.warehouse._40_say)
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else
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local s = select(gameforge.locale.stash.pay_ok, gameforge.locale.stash.pay_no)
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if s == 1 then
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pc.changegold(-500)
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game.set_safebox_level(1)
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set_state(use)
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say_title(gameforge.subquest_26._30_sayTitle)
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say(gameforge.warehouse._50_say)
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say_reward(gameforge.warehouse._60_sayReward)
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say(gameforge.warehouse._70_say)
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else
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say_title(gameforge.warehouse._20_sayTitle)
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say(gameforge.warehouse._80_say)
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end
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end
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end
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when warehouse_keeper.chat.gameforge.warehouse._120_npcChat begin
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if pc.getqf("open_item_storage_count") < 3 then
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say_title(gameforge.subquest_26._30_sayTitle)
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say(gameforge.warehouse._140_say)
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wait()
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say_title(gameforge.subquest_26._30_sayTitle)
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say_show_item(90013) -- icon of item
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say(gameforge.warehouse._150_say)
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wait()
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pc.setqf("open_item_storage_count", pc.getqf("open_item_storage_count") + 1)
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end
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setskin(NOWINDOW)
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game.open_mall()
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end
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end
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state use begin
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when warehouse_keeper.chat.gameforge.warehouse._90_npcChat begin
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if pc.getqf("open_count") < 3 then
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say_title(gameforge.subquest_26._30_sayTitle)
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say(gameforge.warehouse._100_say)
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wait()
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say_title(gameforge.subquest_26._30_sayTitle)
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say(gameforge.warehouse._110_say)
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wait()
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pc.setqf("open_count", pc.getqf("open_count") + 1)
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end
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setskin(NOWINDOW)
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game.open_safebox()
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end
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when warehouse_keeper.chat.gameforge.warehouse._120_npcChat begin
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if pc.getqf("open_item_storage_count") < 3 then
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say_title(gameforge.subquest_26._30_sayTitle)
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say(gameforge.warehouse._140_say)
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wait()
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say_title(gameforge.subquest_26._30_sayTitle)
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say_show_item(90013) -- icon of item
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say(gameforge.warehouse._150_say)
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wait()
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pc.setqf("open_item_storage_count", pc.getqf("open_item_storage_count") + 1)
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end
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setskin(NOWINDOW)
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game.open_mall()
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end
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when warehouse_keeper.chat.gameforge.locale.stash.buy_silver_and_gold_bar begin
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npc.open_shop()
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say_title(gameforge.subquest_26._30_sayTitle)
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say(gameforge.warehouse._130_say)
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end
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end -- end_of_state: use
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end -- end_of_quest
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