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server/gamefiles/data/quest/hair.quest

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quest hair begin
state start begin
function get_start_index_by_race(race)
--[[
-- 0 <09><><EFBFBD><EFBFBD> <20><>
-- 1 <09>ڰ<EFBFBD> <20><>
-- 2 <09><><EFBFBD><EFBFBD> <20><>
-- 3 <09><><EFBFBD><EFBFBD> <20><>
-- 4 <09><><EFBFBD><EFBFBD> <20><>
-- 5 <09>ڰ<EFBFBD> <20><>
-- 6 <09><><EFBFBD><EFBFBD> <20><>
-- 7 <09><><EFBFBD><EFBFBD> <20><>
--]]
race_list = {}
race_list[1] = 74001
race_list[2] = 74251
race_list[3] = 74501
race_list[4] = 74751
race_list[5] = 75001
race_list[6] = 75201
race_list[7] = 75401
race_list[8] = 75601
return race_list[race]
end
function point_to_apply(applyOn)
apply_list = {}
apply_list[53] = apply.ATTBONUS_MONSTER
apply_list[54] = apply.ATTBONUS_WARRIOR
apply_list[55] = apply.ATTBONUS_ASSASSIN
apply_list[56] = apply.ATTBONUS_SURA
apply_list[57] = apply.ATTBONUS_SHAMAN
apply_list[119] = apply.MAX_HP_PCT
apply_list[120] = apply.MAX_SP_PCT
if nil == apply_list[applyOn] then
return nil
end
return apply_list[applyOn]
end
function My_hair_item(vnum,index)
hair_list={}
-- vnum /hair/ option / howmuch / duration
-- <20><><EFBFBD><EFBFBD> <20><>
hair_list [74001] = {1001, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [74002] = {1002, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [74003] = {1003, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [74004] = {1004, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [74005] = {1005, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [74006] = {1006, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [74007] = {1007, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [74008] = {1008, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [74009] = {1009, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [74010] = {1010, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [74011] = {1011, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [74012] = {1012, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [74013] = {1013, apply.MAX_HP_PCT, 1, 604800}
hair_list [74014] = {1013, apply.MAX_SP_PCT, 1, 604800}
hair_list [74015] = {1014, apply.MAX_HP_PCT, 1, 604800}
hair_list [74016] = {1014, apply.MAX_SP_PCT, 1, 604800}
hair_list [74017] = {1015, apply.ATTBONUS_MONSTER, 10, 604800}
hair_list [74018] = {1016, apply.ATTBONUS_MONSTER, 10, 604800}
hair_list [74019] = {1017, apply.ATTBONUS_MONSTER, 10, 604800}
-- <20>ڰ<EFBFBD> <20><>
hair_list [74251] = {2001, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [74252] = {2002, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [74253] = {2003, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [74254] = {2004, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [74255] = {2005, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [74256] = {2006, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [74257] = {2007, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [74258] = {2008, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [74259] = {2009, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [74260] = {2010, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [74261] = {2011, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [74262] = {2012, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [74263] = {2013, apply.MAX_HP_PCT, 1, 604800}
hair_list [74264] = {2013, apply.MAX_SP_PCT, 1, 604800}
hair_list [74265] = {2014, apply.MAX_HP_PCT, 1, 604800}
hair_list [74266] = {2014, apply.MAX_SP_PCT, 1, 604800}
hair_list [74267] = {2015, apply.ATTBONUS_MONSTER, 10, 604800}
hair_list [74268] = {2016, apply.ATTBONUS_MONSTER, 10, 604800}
hair_list [74269] = {2017, apply.ATTBONUS_MONSTER, 10, 604800}
-- <20><><EFBFBD><EFBFBD> <20><>
hair_list [74501] = {3001, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [74502] = {3002, apply.ATTBONUS_ASSASSIN,10, 2592000}
hair_list [74503] = {3003, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [74504] = {3004, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [74505] = {3005, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [74506] = {3006, apply.ATTBONUS_ASSASSIN,10, 2592000}
hair_list [74507] = {3007, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [74508] = {3008, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [74509] = {3009, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [74510] = {3010, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [74511] = {3011, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [74512] = {3012, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [74513] = {3013, apply.MAX_HP_PCT, 1, 604800}
hair_list [74514] = {3013, apply.MAX_SP_PCT, 1, 604800}
hair_list [74515] = {3014, apply.MAX_HP_PCT, 1, 604800}
hair_list [74516] = {3014, apply.MAX_SP_PCT, 1, 604800}
hair_list [74517] = {3015, apply.ATTBONUS_MONSTER, 10, 604800}
hair_list [74518] = {3016, apply.ATTBONUS_MONSTER, 10, 604800}
hair_list [74519] = {3017, apply.ATTBONUS_MONSTER, 10, 604800}
-- <20><><EFBFBD><EFBFBD> <20><>
hair_list [74751] = {4001, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [74752] = {4002, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [74753] = {4003, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [74754] = {4004, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [74755] = {4005, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [74756] = {4006, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [74757] = {4007, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [74758] = {4008, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [74759] = {4009, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [74760] = {4010, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [74761] = {4011, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [74762] = {4012, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [74763] = {4013, apply.MAX_HP_PCT, 1, 604800}
hair_list [74764] = {4013, apply.MAX_SP_PCT, 1, 604800}
hair_list [74765] = {4014, apply.MAX_HP_PCT, 1, 604800}
hair_list [74766] = {4014, apply.MAX_SP_PCT, 1, 604800}
hair_list [74767] = {4015, apply.ATTBONUS_MONSTER, 10, 604800}
hair_list [74768] = {4016, apply.ATTBONUS_MONSTER, 10, 604800}
hair_list [74769] = {4017, apply.ATTBONUS_MONSTER, 10, 604800}
-- <20><><EFBFBD><EFBFBD> <20><>
hair_list [75001] = {1001, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [75002] = {1002, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [75003] = {1003, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [75004] = {1004, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [75005] = {1005, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [75006] = {1006, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [75007] = {1007, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [75008] = {1008, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [75009] = {1009, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [75010] = {1010, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [75011] = {1011, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [75012] = {1012, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [75013] = {1013, apply.MAX_HP_PCT, 1, 604800}
hair_list [75014] = {1013, apply.MAX_SP_PCT, 1, 604800}
hair_list [75015] = {1014, apply.MAX_HP_PCT, 1, 604800}
hair_list [75016] = {1014, apply.MAX_SP_PCT, 1, 604800}
hair_list [75017] = {1015, apply.ATTBONUS_MONSTER, 10, 604800}
hair_list [75018] = {1016, apply.ATTBONUS_MONSTER, 10, 604800}
hair_list [75019] = {1017, apply.ATTBONUS_MONSTER, 10, 604800}
-- <20>ڰ<EFBFBD> <20><>
hair_list [75201] = {2001, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [75202] = {2002, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [75203] = {2003, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [75204] = {2004, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [75205] = {2005, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [75206] = {2006, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [75207] = {2007, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [75208] = {2008, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [75209] = {2009, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [75210] = {2010, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [75211] = {2011, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [75212] = {2012, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [75213] = {2013, apply.MAX_HP_PCT, 1, 604800}
hair_list [75214] = {2013, apply.MAX_SP_PCT, 1, 604800}
hair_list [75215] = {2014, apply.MAX_HP_PCT, 1, 604800}
hair_list [75216] = {2014, apply.MAX_SP_PCT, 1, 604800}
hair_list [75217] = {2015, apply.ATTBONUS_MONSTER, 10, 604800}
hair_list [75218] = {2016, apply.ATTBONUS_MONSTER, 10, 604800}
hair_list [75219] = {2017, apply.ATTBONUS_MONSTER, 10, 604800}
-- <20><><EFBFBD><EFBFBD> <20><>
hair_list [75401] = {3001, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [75402] = {3002, apply.ATTBONUS_ASSASSIN,10, 2592000}
hair_list [75403] = {3003, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [75404] = {3004, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [75405] = {3005, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [75406] = {3006, apply.ATTBONUS_ASSASSIN,10, 2592000}
hair_list [75407] = {3007, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [75408] = {3008, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [75409] = {3009, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [75410] = {3010, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [75411] = {3011, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [75412] = {3012, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [75413] = {3013, apply.MAX_HP_PCT, 1, 604800}
hair_list [75414] = {3013, apply.MAX_SP_PCT, 1, 604800}
hair_list [75415] = {3014, apply.MAX_HP_PCT, 1, 604800}
hair_list [75416] = {3014, apply.MAX_SP_PCT, 1, 604800}
hair_list [75417] = {3015, apply.ATTBONUS_MONSTER, 10, 604800}
hair_list [75418] = {3016, apply.ATTBONUS_MONSTER, 10, 604800}
hair_list [75419] = {3017, apply.ATTBONUS_MONSTER, 10, 604800}
-- <20><><EFBFBD><EFBFBD> <20><>
hair_list [75601] = {4001, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [75602] = {4002, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [75603] = {4003, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [75604] = {4004, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [75605] = {4005, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [75606] = {4006, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [75607] = {4007, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [75608] = {4008, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [75609] = {4009, apply.ATTBONUS_WARRIOR, 10, 2592000}
hair_list [75610] = {4010, apply.ATTBONUS_ASSASSIN, 10, 2592000}
hair_list [75611] = {4011, apply.ATTBONUS_SURA, 10, 2592000}
hair_list [75612] = {4012, apply.ATTBONUS_SHAMAN, 10, 2592000}
hair_list [75613] = {4013, apply.MAX_HP_PCT, 1, 604800}
hair_list [75614] = {4013, apply.MAX_SP_PCT, 1, 604800}
hair_list [75615] = {4014, apply.MAX_HP_PCT, 1, 604800}
hair_list [75616] = {4014, apply.MAX_SP_PCT, 1, 604800}
hair_list [75617] = {4015, apply.ATTBONUS_MONSTER, 10, 604800}
hair_list [75618] = {4016, apply.ATTBONUS_MONSTER, 10, 604800}
hair_list [75619] = {4017, apply.ATTBONUS_MONSTER, 10, 604800}
if nil == hair_list[vnum] then
return nil
end
return hair_list[vnum][index]
end
function leave_log(item_vnum)
char_log(0, "CHANGE_HAIR", string.format("USE_ITEM(%d)",item_vnum)) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>α<EFBFBD> <20><><EFBFBD><EFBFBD>
char_log(0, "CHANGE_HAIR", string.format("END_SEC(%d)",get_time()+ hair.My_hair_item(item_vnum,4)) ) -- <20><><EFBFBD><EFBFBD><EFBFBD><20>α<EFBFBD>
char_log(0, "CHANGE_HAIR", "CHANGE_HAIR_END") -- <20><><EFBFBD><EFBFBD> <20>α<EFBFBD>
end
when login begin
-- Announce Mention
if pc.getqf("limit_time") > get_time() then
notice_multiline(gameforge.hair._110_notice,notice)
else
if pc.get_part( PART_HAIR ) > 1000 and nil == pc.get_wear(20) then
--pc.set_part( PART_HAIR , 0 )
pc.setqf( "limit_time", 0 )
end
end
end
when 74001.use or 74002.use or 74003.use or 74004.use or 74005.use or 74006.use or
74007.use or 74008.use or 74009.use or 74010.use or 74011.use or 74012.use or 74013.use or 74014.use or 74015.use or 74016.use or
74017.use or 74018.use or 74019.use or
75001.use or 75002.use or 75003.use or 75004.use or 75005.use or 75006.use or
75007.use or 75008.use or 75009.use or 75010.use or 75011.use or 75012.use or 75013.use or 75014.use or 75015.use or 75016.use or
75017.use or 75018.use or 75019.use with pc.get_job()==0 begin
pc.set_part(PART_HAIR, hair.My_hair_item(item.vnum,1))
affect.remove_hair()
affect.add_hair(hair.My_hair_item(item.vnum,2),hair.My_hair_item(item.vnum,3) , hair.My_hair_item(item.vnum,4))
pc.setqf("limit_time",get_time()+ hair.My_hair_item(item.vnum,4))
hair.leave_log(item.vnum)
item.remove()
end
when 74251.use or 74252.use or 74253.use or 74254.use or 74255.use or 74256.use or
74257.use or 74258.use or 74259.use or 74260.use or 74261.use or 74262.use or 74263.use or 74264.use or 74265.use or 74266.use or
74267.use or 74268.use or 74269.use or
75201.use or 75202.use or 75203.use or 75204.use or 75205.use or 75206.use or
75207.use or 75208.use or 75209.use or 75210.use or 75211.use or 75212.use or 75213.use or 75214.use or 75215.use or 75216.use or
75217.use or 75218.use or 75219.use with pc.get_job()==1 begin
pc.set_part(PART_HAIR, hair.My_hair_item(item.vnum,1))
affect.remove_hair()
affect.add_hair(hair.My_hair_item(item.vnum,2),hair.My_hair_item(item.vnum,3) , hair.My_hair_item(item.vnum,4))
pc.setqf("limit_time",get_time()+hair.My_hair_item(item.vnum,4))
hair.leave_log(item.vnum)
item.remove()
end
when 74501.use or 74502.use or 74503.use or 74504.use or 74505.use or 74506.use or
74507.use or 74508.use or 74509.use or 74510.use or 74511.use or 74512.use or 74513.use or 74514.use or 74515.use or 74516.use or
74517.use or 74518.use or 74519.use or
75401.use or 75402.use or 75403.use or 75404.use or 75405.use or 75406.use or
75407.use or 75408.use or 75409.use or 75410.use or 75411.use or 75412.use or 75413.use or 75414.use or 75415.use or 75416.use or
75417.use or 75418.use or 75419.use with pc.get_job()==2 begin
pc.set_part(PART_HAIR, hair.My_hair_item(item.vnum,1))
affect.remove_hair()
affect.add_hair(hair.My_hair_item(item.vnum,2),hair.My_hair_item(item.vnum,3) , hair.My_hair_item(item.vnum,4))
pc.setqf("limit_time",get_time()+hair.My_hair_item(item.vnum,4))
hair.leave_log(item.vnum)
item.remove()
end
when 74751.use or 74752.use or 74753.use or 74754.use or 74755.use or 74756.use or
74757.use or 74758.use or 74759.use or 74760.use or 74761.use or 74762.use or 74763.use or 74764.use or 74765.use or 74766.use or
74767.use or 74768.use or 74769.use or
75601.use or 75602.use or 75603.use or 75604.use or 75605.use or 75606.use or
75607.use or 75608.use or 75609.use or 75610.use or 75611.use or 75612.use or 75613.use or 75614.use or 75615.use or 75616.use or
75617.use or 75618.use or 75619.use with pc.get_job()==3 begin
pc.set_part(PART_HAIR, hair.My_hair_item(item.vnum,1))
affect.remove_hair()
affect.add_hair(hair.My_hair_item(item.vnum,2),hair.My_hair_item(item.vnum,3) , hair.My_hair_item(item.vnum,4))
pc.setqf("limit_time",get_time()+ hair.My_hair_item(item.vnum,4))
hair.leave_log(item.vnum)
item.remove()
end
when 20355.chat.gameforge.hair._010_npcChat with is_test_server() begin
say_title(gameforge.hair._011_sayTitle)
say(gameforge.hair._012_say)
say("")
local vnum = input_number()
say_item_vnum(vnum)
wait()
if hair.My_hair_item(vnum, 1) == nil and hair.My_hair_item(vnum - 1000, 1) then
say("VNUM : " .. vnum .. gameforge.hair._013_say)
return
end
local race = pc.get_race() + 1
local start_index = hair.get_start_index_by_race(race)
-- USING "AFFECT_HAIR" items.1261440000
if vnum > 74000 then
for i = 0, 20 do
if start_index + i == vnum then
pc.set_part(PART_HAIR, hair.My_hair_item(vnum,1))
affect.remove_hair()
affect.add_hair(hair.My_hair_item(vnum,2),hair.My_hair_item(vnum,3) , hair.My_hair_item(vnum,4))
pc.setqf("limit_time",get_time()+ hair.My_hair_item(vnum,4))
hair.leave_log(vnum)
return
end
end
-- Just set to hair part.
elseif vnum > 73000 and vnum <= 73762 then
local model = 0 -- hair model
start_index = start_index - 1000
for i = 0, 12 do
local index = start_index + i
if index == vnum then
if 1 == race then
model = vnum - 72000
elseif 2 == race then
model = vnum - 71250
elseif 3 == race then
model = vnum - 70500
elseif 4 == race then
model = vnum - 69750
end
if 0 != model then
pc.set_part(PART_HAIR, model)
return
end
end
end
end
syschat(gameforge.hair._014_say)
end
when 20355.chat.gameforge.hair._030_npcChat with pc.get_part(3) >= 1000 and pc.getqf("original_vnum") == 0 and nil == pc.get_wear(20) begin
-- 514 : AFFECT_HAIR
local applyOn = affect.get_apply_on(514)
local race = pc.get_race() + 1 -- PC's JOB
local currentModel = pc.get_part(3) -- hair model type
local start_index = hair.get_start_index_by_race(race)
local vnum = 0
local bFound = false
local optionValue = 0
local limitTime = pc.getqf("limit_time")
if pc.getqf("original_vnum") != 0 then
notice("hier w<>re schluss sp<73>ter vielleicht!")
end
notice(string.format("vnum: %d", vnum))
notice( string.format("pc.get_wear: %d ", pc.get_wear(20)))
notice(string.format("qf origianl_vnum: %d ", pc.getqf("original_vnum")))
notice(string.format("pc.get_part: %d ", pc.get_part(3)))
say_title(mob_name(20355))
say(gameforge.hair._040_say)
say("")
local s = select(gameforge.locale.confirm, gameforge.locale.cancel)
if s == 2 then
return
end
if 0 == currentModel or pc.getqf("original_vnum") != 0 then
say_title(mob_name(20355))
say(gameforge.hair._090_say)
say("")
return
end
if nil == applyOn then
local wearCostumeHair = pc.get_wear(20)
if 0 == currentModel or nil != wearCostumeHair then
say_title(mob_name(20355))
say(gameforge.hair._050_say)
say("")
end
if pc.getqf("original_vnum") != 0 then
say_title(mob_name(20355))
say(gameforge.hair._050_say)
say("")
return
end
vnum = currentModel
if 1 == race or 5== race then vnum = vnum + 72000
elseif 2 == race or 6 == race then vnum = vnum + 71250
elseif 3 == race or 7 == race then vnum = vnum + 70500
elseif 4 == race or 8 == race then vnum = vnum + 69750
else
say_title(mob_name(20355))
say(gameforge.hair._060_say)
return
end
bFound = true
end
if false == bFound then
local applyType = hair.point_to_apply(applyOn)
if nil == applyType then
say(gameforge.hair._070_say)
return
end
for i = 0, 20 do
local tempVnum = start_index + i
modelType = hair.My_hair_item(tempVnum, 1)
optionType = hair.My_hair_item(tempVnum, 2)
optionValue = hair.My_hair_item(tempVnum, 3)
if modelType == currentModel and optionType == applyType then
vnum = tempVnum
bFound = true
break
end
end
if false == bFound then
say_title(mob_name(20355))
say(gameforge.hair._060_say)
return
end
if true == is_test_server() then
say("This message only appears on Test Mode.")
say(" Effect : " .. applyOn .. ", Value : " .. optionValue)
say(" Model : " .. pc.get_part(3))
say(" Left time (in second) : " .. (limitTime - get_time()))
say(" VNUM : " .. vnum)
say("")
say("")
local s = select("Next")
end
end
if vnum < 74000 then
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 10<31><30><EFBFBD>ڿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20>ڽ<EFBFBD>Ƭ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ش<EFBFBD>. -_-;
limitTime = 1261440000
end
local wearCostumeHair_check = pc.get_wear(20)
if nil == wearCostumeHair_check then
return
end
notice(string.format("vnum: %d", vnum))
notice( string.format("pc.get_wear: %d ", pc.get_wear(20)))
notice(string.format("qf origianl_vnum: %d ", pc.getqf("original_vnum")))
notice(string.format("pc.get_part: %d ", pc.get_part(3)))
local ret = pc.give_item2_select(vnum)
item.set_socket(0, limitTime)
item.set_socket(1, 1)
item.start_realtime_expire()
affect.remove_hair()
pc.set_part(3, 0)
pc.setqf( "limit_time", 0 )
pc.setqf( "original_vnum", vnum )
say_title(mob_name(20355))
say(gameforge.hair._80_say)
say_show_item(vnum)
say(" " .. item_name(vnum) .. gameforge.hair._090_say)
say("")
say(gameforge.hair._100_say)
end
end
end