forked from metin2/server
545 lines
16 KiB
Plaintext
545 lines
16 KiB
Plaintext
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quest marriage_manage begin
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state start begin
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when oldwoman.chat.gameforge.marriage_manage._10_npcChat with not pc.is_engaged_or_married() begin
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if not npc.lock() then
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say_title(gameforge.fortune_telling._100_sayTitle)
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say(gameforge.marriage_manage._20_say)
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return
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end
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if pc.level < 25 then
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._30_say)
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say_title(gameforge.marriage_manage._40_sayTitle)
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say_reward(gameforge.marriage_manage._50_sayReward)
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npc.unlock()
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return
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end
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local m_ring_num = pc.countitem(70301)
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local m_has_ring = m_ring_num > 0
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if not m_has_ring then
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._60_say)
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say_item(gameforge.marriage_manage._70_sayItem, 70301, "")
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say(gameforge.marriage_manage._80_say)
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npc.unlock()
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return
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end
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local m_sex = pc.get_sex()
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local m_nationality= pc.get_empire()
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if not marriage_manage.is_equip_wedding_dress() then
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._90_say)
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if m_sex==0 then
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say_item(gameforge.marriage_manage._100_sayItem, marriage_manage.get_wedding_dress(m_sex), "")
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say_reward(gameforge.marriage_manage._110_sayReward)
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else
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say_item(gameforge.marriage_manage._120_sayItem, marriage_manage.get_wedding_dress(m_sex), "")
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say_reward(gameforge.marriage_manage._130_sayReward)
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end
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npc.unlock()
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return
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end
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local NEED_MONEY = 1000000
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if pc.get_money() < NEED_MONEY then
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._140_say)
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say_reward(gameforge.marriage_manage._150_sayReward)
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npc.unlock()
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return
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end
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._160_say)
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say_reward(gameforge.marriage_manage._170_sayReward)
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local sname = input()
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if sname == "" then
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._180_say)
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npc.unlock()
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return
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end
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local u_vid = find_pc_by_name(sname)
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local m_vid = pc.get_vid()
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if u_vid == 0 then
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._190_say)
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say_reward(string.format(gameforge.marriage_manage._200_sayReward, sname))
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npc.unlock()
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return
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end
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if not npc.is_near_vid(u_vid, 10) then
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._210_say)
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say_reward(string.format(gameforge.marriage_manage._220_sayReward, sname))
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npc.unlock()
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return
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end
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local old = pc.select(u_vid)
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local u_level = pc.get_level()
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local u_job = pc.get_job()
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local u_sex = pc.get_sex()
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local u_nationality= pc.get_empire()
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local u_name = pc.name
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local u_gold = pc.get_money()
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local u_married = pc.is_married()
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local u_has_ring = pc.countitem(70301) > 0
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local u_wear = marriage_manage.is_equip_wedding_dress()
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pc.select(old)
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local m_level = pc.get_level()
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if u_vid == m_vid then
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._230_say)
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say_reward(gameforge.marriage_manage._240_sayReward)
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npc.unlock()
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return
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end
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if u_sex == m_sex then
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._250_say)
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npc.unlock()
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return
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end
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if u_nationality != m_nationality then
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._260_say)
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npc.unlock()
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return
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end
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if u_married then
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._270_say)
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say_reward(string.format(gameforge.marriage_manage._280_sayReward, sname))
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npc.unlock()
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return
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end
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if u_level < 25 then
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._290_say)
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npc.unlock()
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return
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end
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if m_level - u_level > 15 or u_level - m_level > 15 then
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._300_say)
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npc.unlock()
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return
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end
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if not u_has_ring then
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if m_ring_num >= 2 then
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._310_say)
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else
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say(gameforge.marriage_manage._320_say)
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end
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say_item(gameforge.marriage_manage._70_sayItem, 70301, "")
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._330_say)
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npc.unlock()
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return
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end
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if not u_wear then
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._340_say)
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if u_sex==0 then
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say_title(gameforge.couple_ring._20_sayTitle)
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say_item(gameforge.marriage_manage._100_sayItem, marriage_manage.get_wedding_dress(u_sex), "")
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say(gameforge.marriage_manage._350_say)
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else
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say_title(gameforge.couple_ring._20_sayTitle)
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say_item(gameforge.marriage_manage._120_sayItem, marriage_manage.get_wedding_dress(u_sex), "")
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say(gameforge.marriage_manage._360_say)
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end
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npc.unlock()
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return
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end
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local ok_sign = confirm(u_vid, string.format(gameforge.marriage_manage._365_confirm_chat,pc.name), 30)
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if ok_sign == CONFIRM_OK then
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local m_name = pc.name
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if pc.get_gold()>=NEED_MONEY then
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pc.change_gold(-NEED_MONEY)
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pc.removeitem(70301, 1)
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pc.give_item2(70302, 1)
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local old = pc.select(u_vid)
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pc.removeitem(70301, 1)
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pc.give_item2(70302, 1)
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pc.select(old)
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._370_say)
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wait()
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setskin(NOWINDOW)
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marriage.engage_to(u_vid)
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end
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else
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._380_say)
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end
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npc.unlock()
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end
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when oldwoman.chat.gameforge.marriage_manage._390_npcChat with pc.is_engaged() begin
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say_title(gameforge.couple_ring._20_sayTitle)
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say(gameforge.marriage_manage._400_say)
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wait()
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setskin(NOWINDOW)
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marriage.warp_to_my_marriage_map()
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end
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when 9011.chat.gameforge.marriage_manage._410_npcChat with pc.is_engaged() and marriage.in_my_wedding() begin
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if not npc.lock() then
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say_title(gameforge.marriage_manage._420_sayTitle)
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say(gameforge.marriage_manage._430_say)
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return
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end
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say_title(gameforge.marriage_manage._420_sayTitle)
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say(gameforge.marriage_manage._440_say)
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local sname = input()
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local u_vid = find_pc_by_name(sname)
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local m_vid = pc.get_vid()
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if u_vid == 0 then
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say_title(gameforge.marriage_manage._420_sayTitle)
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say(gameforge.marriage_manage._450_say)
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say_reward(string.format(gameforge.marriage_manage._200_sayReward, sname))
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npc.unlock()
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return
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end
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if not npc.is_near_vid(u_vid, 10) then
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say_title(gameforge.marriage_manage._420_sayTitle)
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say(gameforge.marriage_manage._460_say)
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say_reward(string.format(gameforge.marriage_manage._470_sayReward, sname))
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npc.unlock()
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return
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end
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if u_vid == m_vid then
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say_title(gameforge.marriage_manage._420_sayTitle)
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say(gameforge.marriage_manage._480_say)
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npc.unlock()
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return
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end
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if u_vid != marriage.find_married_vid() then
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say_title(gameforge.marriage_manage._490_sayTitle)
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say(gameforge.marriage_manage._500_say)
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npc.unlock()
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return
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end
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local ok_sign = confirm(u_vid, string.format(gameforge.marriage_manage._365_confirm_chat,pc.name), 30)
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if ok_sign != CONFIRM_OK then
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say_title(gameforge.marriage_manage._490_sayTitle)
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say(gameforge.marriage_manage._510_say)
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npc.unlock()
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return
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end
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say_title(gameforge.marriage_manage._420_sayTitle)
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say(gameforge.marriage_manage._520_say)
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marriage.set_to_marriage()
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say(gameforge.marriage_manage._530_say)
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npc.unlock()
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end
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function give_wedding_gift()
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local male_item = {71072, 71073, 71074}
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local female_item = {71069, 71070, 71071}
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if pc.get_sex() == MALE then
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pc.give_item2(male_item[number(1, 3)], 1)
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else
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pc.give_item2(female_item[number(1, 3)], 1)
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end
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end
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when 9011.chat.gameforge.marriage_manage._540_npcChat with
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(pc.is_engaged() or pc.is_married()) and
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marriage.in_my_wedding() and
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not marriage.wedding_is_playing_music() begin
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marriage.wedding_music(true, "wedding.mp3")
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setskin(NOWINDOW)
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end
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when 9011.chat.gameforge.marriage_manage._550_npcChat with
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(pc.is_engaged() or pc.is_married()) and
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marriage.in_my_wedding() and
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marriage.wedding_is_playing_music() begin
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marriage.wedding_music(false, "default")
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setskin(NOWINDOW)
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end
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when 9011.chat.gameforge.marriage_manage._560_npcChat with
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pc.is_married() and
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marriage.in_my_wedding() begin
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marriage.wedding_dark(true)
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setskin(NOWINDOW)
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end
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when 9011.chat.gameforge.marriage_manage._570_npcChat with pc.is_married() and marriage.in_my_wedding() begin
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marriage.wedding_snow(true)
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setskin(NOWINDOW)
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end
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when 9011.chat.gameforge.marriage_manage._580_npcChat with pc.is_married() and marriage.in_my_wedding() begin
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if not npc.lock() then
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say_title(gameforge.marriage_manage._490_sayTitle)
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say(gameforge.marriage_manage._590_say)
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return
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end
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say_title(gameforge.marriage_manage._420_sayTitle)
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say(gameforge.marriage_manage._600_say)
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local s = select(gameforge.marriage_manage._610_select, gameforge.marriage_manage._620_select)
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if s == 2 then
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local u_vid = marriage.find_married_vid()
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if u_vid == 0 then
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say_title(gameforge.marriage_manage._420_sayTitle)
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say(gameforge.marriage_manage._630_say)
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npc.unlock()
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return
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end
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say_title(gameforge.marriage_manage._420_sayTitle)
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say(gameforge.marriage_manage._640_say)
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local ok_sign = confirm(u_vid, gameforge.marriage_manage._650_confirm_chat, 30)
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if ok_sign == CONFIRM_OK then
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marriage.end_wedding()
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else
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say_title(gameforge.marriage_manage._490_sayTitle)
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say(gameforge.marriage_manage._660_say)
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end
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end
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npc.unlock()
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end
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when 11000.chat.gameforge.marriage_manage._670_npcChat or
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11002.chat.gameforge.marriage_manage._680_npcChat or
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11004.chat.gameforge.marriage_manage._680_npcChat with pc.is_married() begin
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if not marriage_manage.check_divorce_time() then
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return
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end
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local u_vid = marriage.find_married_vid()
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if u_vid == 0 or not npc.is_near_vid(u_vid, 10) then
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say_title(gameforge.find_squareguard._30_sayTitle)
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say(gameforge.marriage_manage._690_say)
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return
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end
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say_title(gameforge.find_squareguard._30_sayTitle)
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say(gameforge.marriage_manage._700_say)
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local MONEY_NEED_FOR_ONE = 500000
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local s = select(gameforge.horse_upgrade2._180_select, gameforge.marriage_manage._710_select)
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if s == 1 then
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local m_enough_money = pc.gold > MONEY_NEED_FOR_ONE
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local m_have_ring = pc.countitem(70302) > 0
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local old = pc.select(u_vid)
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local u_enough_money = pc.gold > MONEY_NEED_FOR_ONE
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local u_have_ring = pc.countitem(70302) > 0
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pc.select(old)
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if not m_have_ring then
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say(gameforge.marriage_manage._720_say)
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return;
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end
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if not u_have_ring then
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say(gameforge.marriage_manage._730_say)
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return;
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end
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if not m_enough_money then
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say_title(gameforge.find_squareguard._30_sayTitle)
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say(gameforge.marriage_manage._740_say)
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say_reward(string.format(gameforge.marriage_manage._750_sayReward, MONEY_NEED_FOR_ONE/10000))
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return;
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end
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if not u_enough_money then
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say_title(gameforge.find_squareguard._30_sayTitle)
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say(gameforge.marriage_manage._740_say)
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say_reward(gameforge.marriage_manage._760_sayReward)
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return;
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end
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say_title(gameforge.find_squareguard._30_sayTitle)
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say(gameforge.marriage_manage._770_say)
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local c= select(gameforge.horse_upgrade2._180_select, gameforge.marriage_manage._780_select)
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if 2 == c then
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say_pc_name()
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say(gameforge.marriage_manage._790_say)
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wait()
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say_title(gameforge.find_squareguard._30_sayTitle)
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say(gameforge.marriage_manage._800_say)
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say_reward(gameforge.marriage_manage._810_sayReward)
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return
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end
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local ok_sign = confirm(u_vid, pc.name..gameforge.marriage_manage._815_confirm_chat, 30)
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if ok_sign == CONFIRM_OK then
|
||
|
|
||
|
local m_enough_money = pc.gold > MONEY_NEED_FOR_ONE
|
||
|
local m_have_ring = pc.countitem(70302) > 0
|
||
|
|
||
|
local old = pc.select(u_vid)
|
||
|
local u_enough_money = pc.gold > MONEY_NEED_FOR_ONE
|
||
|
local u_have_ring = pc.countitem(70302) > 0
|
||
|
pc.select(old)
|
||
|
|
||
|
if m_have_ring and m_enough_money and u_have_ring and u_enough_money then
|
||
|
pc.removeitem(70302, 1)
|
||
|
pc.change_money(-MONEY_NEED_FOR_ONE)
|
||
|
|
||
|
local old = pc.select(u_vid)
|
||
|
pc.removeitem(70302, 1)
|
||
|
pc.change_money(-MONEY_NEED_FOR_ONE)
|
||
|
pc.select(old)
|
||
|
|
||
|
say_title(gameforge.find_squareguard._30_sayTitle)
|
||
|
say(gameforge.marriage_manage._820_say)
|
||
|
say_reward(gameforge.marriage_manage._810_sayReward)
|
||
|
marriage.remove()
|
||
|
else
|
||
|
say_title(gameforge.find_squareguard._30_sayTitle)
|
||
|
say(gameforge.marriage_manage._830_say)
|
||
|
say_reward(gameforge.marriage_manage._840_sayReward)
|
||
|
end
|
||
|
else
|
||
|
say_title(gameforge.find_squareguard._30_sayTitle)
|
||
|
say(gameforge.marriage_manage._850_say)
|
||
|
say_reward(gameforge.marriage_manage._840_sayReward)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
when 11000.chat.gameforge.marriage_manage._860_npcChat or
|
||
|
11002.chat.gameforge.marriage_manage._870_npcChat or
|
||
|
11004.chat.gameforge.marriage_manage._870_npcChat with
|
||
|
not pc.is_married() and
|
||
|
pc.count_item(70302)>0
|
||
|
begin
|
||
|
say_title(gameforge.find_squareguard._30_sayTitle)
|
||
|
say(gameforge.marriage_manage._880_say)
|
||
|
say_reward(gameforge.marriage_manage._890_sayReward)
|
||
|
pc.remove_item(70302)
|
||
|
end
|
||
|
|
||
|
when 11000.chat.gameforge.marriage_manage._900_npcChat or
|
||
|
11002.chat.gameforge.marriage_manage._900_npcChat or
|
||
|
11004.chat.gameforge.marriage_manage._900_npcChat with pc.is_married() begin
|
||
|
|
||
|
if not marriage_manage.check_divorce_time() then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
say_title(gameforge.marriage_manage._910_sayTitle)
|
||
|
say(gameforge.marriage_manage._920_say)
|
||
|
|
||
|
local s = select(gameforge.horse_upgrade2._180_select, gameforge.marriage_manage._930_select)
|
||
|
|
||
|
local NEED_MONEY = 1000000
|
||
|
if s == 2 then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if pc.money < NEED_MONEY then
|
||
|
say_title(gameforge.find_squareguard._30_sayTitle)
|
||
|
say(gameforge.marriage_manage._940_say)
|
||
|
return
|
||
|
end
|
||
|
|
||
|
say_title(gameforge.find_squareguard._30_sayTitle)
|
||
|
say(gameforge.marriage_manage._950_say)
|
||
|
|
||
|
local c = select(gameforge.marriage_manage._960_select, gameforge.marriage_manage._970_select)
|
||
|
|
||
|
if c == 2 then
|
||
|
say_title(gameforge.find_squareguard._30_sayTitle)
|
||
|
say(gameforge.marriage_manage._980_say)
|
||
|
return
|
||
|
end
|
||
|
|
||
|
pc.removeitem(70302, 1)
|
||
|
pc.change_gold(-NEED_MONEY)
|
||
|
|
||
|
marriage.remove()
|
||
|
|
||
|
say_title(gameforge.find_squareguard._30_sayTitle)
|
||
|
say(gameforge.marriage_manage._990_say)
|
||
|
end
|
||
|
|
||
|
when oldwoman.chat.gameforge.marriage_manage._1000_npcChat with not pc.is_engaged() begin
|
||
|
local t = marriage.get_wedding_list()
|
||
|
if table.getn(t) == 0 then
|
||
|
say_title(gameforge.couple_ring._20_sayTitle)
|
||
|
say(gameforge.marriage_manage._1010_say)
|
||
|
else
|
||
|
local wedding_names = {}
|
||
|
table.foreachi(t, function(n, p) wedding_names[n] = string.format(gameforge.marriage_manage._1015_foreach,p[3],p[4]) end)
|
||
|
wedding_names[table.getn(t)+1] = locale.confirm
|
||
|
local s = select_table(wedding_names)
|
||
|
|
||
|
if s != table.getn(wedding_names) then
|
||
|
marriage.join_wedding(t[s][1], t[s][2])
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
when 9011.click with not pc.is_engaged() and not pc.is_married() begin
|
||
|
say_title(gameforge.marriage_manage._420_sayTitle)
|
||
|
say(gameforge.marriage_manage._1020_say)
|
||
|
end
|
||
|
|
||
|
function check_divorce_time()
|
||
|
|
||
|
local DIVORCE_LIMIT_TIME = 86400
|
||
|
|
||
|
if is_test_server() then
|
||
|
DIVORCE_LIMIT_TIME = 60
|
||
|
end
|
||
|
|
||
|
if marriage.get_married_time() < DIVORCE_LIMIT_TIME then
|
||
|
say_title(gameforge.find_squareguard._30_sayTitle)
|
||
|
say(gameforge.marriage_manage._1030_say)
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
function is_equip_wedding_dress()
|
||
|
local a = pc.get_armor()
|
||
|
return a >= 11901 and a <= 11904
|
||
|
end
|
||
|
function get_wedding_dress(pc_sex)
|
||
|
if 0==pc_sex then
|
||
|
return 11901
|
||
|
else
|
||
|
return 11903
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|