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server/gamefiles/data/quest/training_mount_v2.quest

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quest training_mount begin
state start begin
function no_level()
say_title(""..mob_name(20349).."")
say(gameforge.training_mount._01_say)
end
function no_item()
say_title(""..mob_name(20349).."")
say(gameforge.training_mount._02_say)
end
function fail_msg()
say_title(""..mob_name(20349).."")
say(".............")
say(gameforge.training_mount._03_say)
end
when 20349.chat.gameforge.training_mount._04_say begin
say_title(""..mob_name(20349).."")
say(gameforge.training_mount._05_say)
say("")
wait()
say_title(""..mob_name(20349).."")
say(gameforge.training_mount._06_say)
say("")
wait()
say_title(""..mob_name(20349).."")
say(gameforge.training_mount._07_say)
say("")
set_state(main_point)
end
end
state main_point begin
when 20349.chat.gameforge.training_mount._08_say begin
say_title(""..mob_name(20349).."")
say(gameforge.training_mount._09_say)
say("")
wait()
say_title(""..mob_name(20349).."")
say(gameforge.training_mount._10_say)
say("")
wait()
say_title(""..mob_name(20349).."")
say(gameforge.training_mount._11_say)
local s=select(gameforge.training_mount._12_say,gameforge.training_mount._13_say)
if 2==s then
return
end
if pc.count_item(50067) >0 or pc.count_item(50068)>0 then
say_title(""..mob_name(20349).."")
say(gameforge.training_mount._14_say)
else
training_mount.no_item()
return
end
local s=select(gameforge.training_mount._15_say,gameforge.training_mount._15_2_say,gameforge.training_mount._16_say)
if 1==s then
if pc.count_item(50067) == 0 then
training_mount.no_item()
elseif pc.level <25 then
training_mount.no_level()
else
say_title(""..mob_name(20349).."")
say(""..item_name(50067)..gameforge.training_mount._17_say)
end
elseif 2==s then
if pc.count_item(50068) == 0 then
training_mount.no_item()
elseif pc.level <45 then
training_mount.no_level()
else
say_title(""..mob_name(20349).."")
say(gameforge.training_mount._18_say)
end
elseif 3==s then
say_title(""..mob_name(20349).."")
say(gameforge.training_mount._19_say)
say("")
return
end
end --when
when 20349.take with 52001 == item.vnum or
52016 == item.vnum or
52031 == item.vnum or
52046 == item.vnum or
52061 == item.vnum or
52076 == item.vnum begin
if pc.is_riding() == true then
say (locale.traning_mount_cannot_upgrade)
return
end
if pc.count_item(50067) > 0 then
if pc.level <25 then
training_mount.no_level(25)
return
end
say_title(""..mob_name(20349).."")
say(gameforge.training_mount._20_say)
wait()
say(gameforge.training_mount._20_1_say)
-- here we decide about, which bonus the player whiches for the mount
local bonus_selected = select("ATTBONUS_MONSTER","MALL_EXPBONUS","MAX_HP","DEF_GRADE_BONUS","ATT_GRADE_BONUS", "Abort")
if 6==bonus_selected then
return
else
pc.setqf("upgrade_bonus", bonus_selected)
pc.setqf("upgrade_level", 1)
end
local remain_time =item.get_socket(0)
pc.give_item2_select(item.get_refine_vnum,1)
item.set_socket(0,remain_time)
item.set_socket(1,bonus_selected)
pc.remove_item (item.get_vnum(),1)
pc.remove_item (500675,1)
else
training_mount.no_item()
end
end
when 20349.take with 52006 == item.vnum or
52021 == item.vnum or
52036 == item.vnum or
52051 == item.vnum or
52066 == item.vnum or
52081 == item.vnum begin
if pc.is_riding() == true then
say (locale.traning_mount_cannot_upgrade)
return
end
if pc.count_item(50068) > 0 then
if pc.level <45 then
training_mount.no_level()
return
end
say_title(""..mob_name(20349).."")
say(gameforge.training_mount._21_say)
wait()
say(gameforge.training_mount._22_say)
-- here we save the new upgrade level for mapping in the ride.quest
pc.setqf("upgrade_level", 2)
local remain_time = item.get_socket(0)
local upgrade_bonus = item.get_socket(1)
pc.give_item2_select(item.get_refine_vnum,1)
item.set_socket(0,remain_time)
item.set_socket(1,bonus_selected)
pc.remove_item (item.get_vnum(),1)
pc.remove_item (50068,1)
else
training_mount.no_item()
end
end
when 20349.chat.gameforge.training_mount._23_say begin
say_title(""..mob_name(20349).."")
say("")
say(gameforge.training_mount._24_say)
wait()
say_title(""..mob_name(20349).."")
say("")
say(gameforge.training_mount._25_say)
wait()
say_title(""..mob_name(20349).."")
say("")
say(gameforge.training_mount._26_say)
local s=select(locale.yes,locale.no)
if 2==s then
return
end
say_title(""..mob_name(20349).."")
say("")
say(gameforge.training_mount._27_say)
say("")
wait()
if pc.count_item(50068) >0 then
if horse.get_level()>1 then
say_title(""..mob_name(20349).."")
say("")
say(gameforge.training_mount._28_say)
wait()
say(gameforge.training_mount._29_say)
else
say_title(""..mob_name(20349).."")
say("")
say(gameforge.training_mount._30_say)
return
end
else
say_title(""..mob_name(20349).."")
say("")
say(gameforge.training_mount._31_say)
return
end
end
end
end