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server/gamefiles/locale/english/quest/main_quest_flame_lv99.quest

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--2013.01.29 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
--<2D><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> npc
define YACKHWAN 20377 -- <20><><EFBFBD>ɵ<EFBFBD><C9B5><EFBFBD> <20><>ȯ
define SCHOLAR 20380 -- <20><><EFBFBD><EFBFBD>
-- <20>ٽ<EFBFBD> <20><><EFBFBD>۵Ǵ<DBB5> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ǥ<EFBFBD><C7A5> --
define RECON1_X 127
define RECON1_Y 928
define RECON1_MAPINDEX 62 -- <20><><EFBFBD><EFBFBD>ȭ<EFBFBD><C8AD> <20><>
define ITEM3_1 31076 -- <20>¾<EFBFBD><C2BE><EFBFBD>
define NPC3_1 20391 -- <20>¾<EFBFBD><C2BE><EFBFBD> <20>ִ<EFBFBD> NPC
--<2D>ٽ<EFBFBD> <20><><EFBFBD>۵Ǵ<DBB5> <20><><EFBFBD><EFBFBD>--
quest main_quest_flame_lv99 begin
state start begin
when login or levelup or enter with pc.get_level() >= 99 begin
if pc.getf("main_quest_lv98", "__status")==main_quest_lv98.__COMPLETE__ then
set_state ( state0 )
end
end
end
state state0 begin
when login or levelup or enter with pc.level >= 99 begin
set_state (state1_1)
end
end
-- <20>ٽ<EFBFBD> <20><><EFBFBD>۵Ǵ<DBB5> <20><><EFBFBD><EFBFBD> : <20>ӹ<EFBFBD><D3B9>ޱ<EFBFBD>
state state1_1 begin
when letter begin
send_letter(gameforge.main_quest_flame_lv99._010_sendLetter)
--npc Ÿ<><C5B8>
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv99._010_sendLetter)
say(gameforge.main_quest_flame_lv99._020_say)
--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv99._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv99._030_say)
wait()--<2D>߰<EFBFBD> <20><>ȭ
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv99._050_say)
wait()--<2D>߰<EFBFBD> <20><>ȭ
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv99._060_say)
wait()--<2D>߰<EFBFBD> <20><>ȭ
say_title(pc.getname())
say(gameforge.main_quest_flame_lv99._070_say)
wait()--<2D>߰<EFBFBD> <20><>ȭ
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv99._080_say)
--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
set_state (state1_2)
end
when leave begin
--q.done()
end
end
state state1_2 begin -- <20>ٽ<EFBFBD> <20><><EFBFBD>۵Ǵ<DBB5> <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD>
when enter begin
-- notice <20><><EFBFBD><EFBFBD>
notice_multiline(string.format(gameforge.main_quest_flame_lv99._090_notice, RECON1_X, RECON1_Y),notice)
end
when letter begin
target.pos ("__TARGET__",RECON1_X,RECON1_Y,RECON1_MAPINDEX,"")
send_letter (gameforge.main_quest_flame_lv99._010_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_flame_lv99._100_sayTitle)
say(gameforge.main_quest_flame_lv99._110_say)
--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
--say_reward(locale.target_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv99._010_sendLetter begin
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv99._120_say)
end
-- <20><><EFBFBD><EFBFBD> --
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
set_state (state1_3)
end
when leave begin
--q.done()
end
end
state state1_3 begin -- <20>ٽ<EFBFBD> <20><><EFBFBD>۵Ǵ<DBB5> <20><><EFBFBD><EFBFBD> : <20>Ϸ<EFBFBD> & <20><><EFBFBD><EFBFBD><EFBFBD>ޱ<EFBFBD>
when enter begin
-- notice <20><><EFBFBD><EFBFBD>
notice_multiline(gameforge.main_quest_flame_lv99._130_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv99._010_sendLetter)
--npc Ÿ<><C5B8>
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv99._010_sendLetter)
say(gameforge.main_quest_flame_lv99._140_say)
--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv99._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv99._150_say)
wait()--<2D>߰<EFBFBD> <20><>ȭ
say_title(pc.getname())
say(gameforge.main_quest_flame_lv99._160_say)
wait()--<2D>߰<EFBFBD> <20><>ȭ
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv99._170_say)
--<2D><><EFBFBD><EFBFBD>
wait()--reward
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 33003000))
pc.give_exp2( 33003000)
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 145000))
pc.change_money( 145000)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(50705),10))
pc.give_item2(50705, 10)
say()
--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
set_state (state2_1)
end
when leave begin
--q.done()
end
end
-- <20><><EFBFBD><EFBFBD>1-1 : <20>ӹ<EFBFBD><D3B9>ޱ<EFBFBD>
state state2_1 begin
when letter begin
send_letter(gameforge.main_quest_flame_lv99._180_sendLetter)
--npc Ÿ<><C5B8>
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv99._180_sendLetter)
say(gameforge.main_quest_flame_lv99._020_say)
--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv99._180_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv99._190_say)
wait()--<2D>߰<EFBFBD> <20><>ȭ
say_title(pc.getname())
say(gameforge.main_quest_flame_lv99._070_say)
--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
set_state (state2_2)
end
when leave begin
--q.done()
end
end
state state2_2 begin -- <20><><EFBFBD><EFBFBD>1-1 : <20><><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD> ã<>ư<EFBFBD><C6B0><EFBFBD> <20><><EFBFBD><EFBFBD>..
when letter begin
send_letter(gameforge.main_quest_flame_lv99._180_sendLetter)
--npc Ÿ<><C5B8>
local v = find_npc_by_vnum(SCHOLAR)
if 0 != v then
target.vid("__TARGET__", v, mob_name(SCHOLAR))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv99._180_sendLetter)
say(gameforge.main_quest_flame_lv99._200_say)
--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
--say_reward(locale.target_npc_info)
end
when SCHOLAR.chat.gameforge.main_quest_flame_lv99._180_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_flame_lv99._210_say)
wait()--<2D>߰<EFBFBD> <20><>ȭ
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_flame_lv99._240_say)
--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
set_state (state2_3)
end
when leave begin
--q.done()
end
end
state state2_3 begin -- <20><><EFBFBD><EFBFBD>1-1 : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
when enter begin
notice_multiline(gameforge.main_quest_flame_lv99._250_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv99._180_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_flame_lv99._260_sayTitle)
say(gameforge.main_quest_flame_lv99._270_say)
end
when SCHOLAR.chat.gameforge.main_quest_flame_lv99._180_sendLetter begin
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_flame_lv99._280_say)
end
when 2202.kill begin
if number(1,100) == 1 then
set_state (state2_4)
end
end
when 2203.kill begin
if number(1,100) == 1 then
set_state (state2_4)
end
end
when 2204.kill begin
if number(1,100) == 1 then
set_state (state2_4)
end
end
when 2205.kill begin
if number(1,100) == 1 then
set_state (state2_4)
end
end
-- <20><> <20>Ʒ<EFBFBD><C6B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> vnum<75><6D> <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> Ŭ<><C5AC><EFBFBD><EFBFBD> <20>ǵ<EFBFBD><C7B5><EFBFBD> <20>Ͽ<EFBFBD><CFBF><EFBFBD>.
when 7020.kill begin
if number(1,100) == 1 then
set_state (state2_4)
end
end
when 7021.kill begin
if number(1,100) == 1 then
set_state (state2_4)
end
end
when 7022.kill begin
if number(1,100) == 1 then
set_state (state2_4)
end
end
when 7023.kill begin
if number(1,100) == 1 then
set_state (state2_4)
end
end
when leave begin
--q.done()
end
end
-- <20><><EFBFBD><EFBFBD>1-1 : <20><><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD> <20><><EFBFBD>ư<EFBFBD><C6B0><EFBFBD>.
state state2_4 begin
when enter begin
-- notice <20><><EFBFBD><EFBFBD>
notice_multiline(gameforge.main_quest_flame_lv99._290_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv99._180_sendLetter)
--npc Ÿ<><C5B8>
local v = find_npc_by_vnum(SCHOLAR)
if 0 != v then
target.vid("__TARGET__", v, mob_name(SCHOLAR))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv99._180_sendLetter)
say(gameforge.main_quest_flame_lv99._200_say)
--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
--say_reward(locale.target_npc_info)
end
when SCHOLAR.chat.gameforge.main_quest_flame_lv99._180_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_flame_lv99._300_say)
--<2D><><EFBFBD><EFBFBD>
wait()--reward
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 37003000))
pc.give_exp2(37003000)
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 146000))
pc.change_money(146000)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(72001),1))
pc.give_item2_select(72001)
item.set_socket(2, 60)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(30046),1))
pc.give_item2(30046, 1)
say()
--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
set_state (state3_1)
end
when leave begin
--q.done()
end
end
-- <20><><EFBFBD><EFBFBD>1-2 : <20>ӹ<EFBFBD><D3B9>ޱ<EFBFBD>
state state3_1 begin
when letter begin
send_letter(gameforge.main_quest_flame_lv99._310_sendLetter)
--npc Ÿ<><C5B8>
local v = find_npc_by_vnum(SCHOLAR)
if 0 != v then
target.vid("__TARGET__", v, mob_name(SCHOLAR))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv99._310_sendLetter)
say(gameforge.main_quest_flame_lv99._320_say)
--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
--say_reward(locale.target_npc_info)
end
when SCHOLAR.chat.gameforge.main_quest_flame_lv99._310_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_flame_lv99._330_say)
wait()--<2D>߰<EFBFBD> <20><>ȭ
say_title(pc.getname())
say(gameforge.main_quest_flame_lv99._340_say)
wait()--<2D>߰<EFBFBD> <20><>ȭ
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_flame_lv99._350_say)
wait()--<2D>߰<EFBFBD> <20><>ȭ
say_title(pc.getname())
say(gameforge.main_quest_flame_lv99._360_say)
--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
set_state (state3_2)
end
when leave begin
--q.done()
end
end
state state3_2 begin -- <20><><EFBFBD><EFBFBD>1-2
when enter begin
notice_multiline(gameforge.main_quest_flame_lv99._370_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv99._310_sendLetter)
q.set_counter_name(gameforge.main_quest_lv97._670_counterName)
--npc Ÿ<><C5B8>
local v = find_npc_by_vnum(NPC3_1)
if 0 != v then
target.vid("__TARGET__", v, mob_name(NPC3_1))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv99._380_sayTitle)
say(gameforge.main_quest_flame_lv99._390_say)
say(gameforge.main_quest_lv97._670_counterName)
say(string.format(gameforge.main_quest_lv90._1190_say,item_name(ITEM3_1), 1 - pc.count_item(ITEM3_1)))
--say_reward(locale.target_info)
end
when SCHOLAR.chat.gameforge.main_quest_flame_lv99._310_sendLetter begin
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_flame_lv99._400_say)
end
-- <20>¾<EFBFBD><C2BE><EFBFBD> NPC<50><43> Ŭ<><C5AC><EFBFBD>Ͽ<EFBFBD> <20>¾<EFBFBD><C2BE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>κ<EFBFBD>.
when NPC3_1.click begin
target.delete("__TARGET__")
pc.give_item2(ITEM3_1, 1)
set_state (state3_3)
end
when leave begin
--q.done()
end
end
state state3_3 begin -- <20><><EFBFBD><EFBFBD>1-2
when enter begin
-- notice <20><><EFBFBD><EFBFBD>
notice_multiline(gameforge.main_quest_flame_lv99._410_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv99._310_sendLetter)
--npc Ÿ<><C5B8>
local v = find_npc_by_vnum(SCHOLAR)
if 0 != v then
target.vid("__TARGET__", v, mob_name(SCHOLAR))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv99._310_sendLetter)
say(gameforge.main_quest_flame_lv99._200_say)
--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
--say_reward(locale.target_npc_info)
end
when SCHOLAR.chat.gameforge.main_quest_flame_lv99._310_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(ITEM3_1) >= 1 then
pc.remove_item ( ITEM3_1, pc.count_item(ITEM3_1))
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_flame_lv99._420_say)
--<2D><><EFBFBD><EFBFBD>
wait()--reward
say_title(gameforge.main_quest_lv27._120_sayTitle)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 35003000))
pc.give_exp2(35003000)
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 147000))
pc.change_money(147000)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(30021),1))
pc.give_item2(30021, 1)
say()
say_title(string.format(gameforge.main_quest_flame_lv99._430_say, 100))
--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
set_state (__COMPLETE__)
set_quest_state ("main_quest_flame_lv100", "state0")
else
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_flame_lv99._400_say)
set_state (state3_2)
end
end
when leave begin
--q.done()
end
end
state __COMPLETE__ begin
when enter begin
--q.done()
end
end
end