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server/gamefiles/locale/english/quest/collect_quest_lv90.quest

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----------------------------------------------------
--COLLECT QUEST_lv90
--METIN2 ?? ???
----------------------------------------------------
quest collect_quest_lv90 begin
state start begin
end
state run begin
when login or levelup with pc.level >= 90 begin
set_state(information)
end
end
state information begin
when letter begin
local v = find_npc_by_vnum(20084)
if v != 0 then
target.vid("__TARGET__",v,gameforge.collect_quest_lv90._010_target)
end
send_letter(gameforge.collect_quest_lv90._020_send_letter)
end
when button or info begin
say_title(gameforge.collect_quest_lv90._030_say_title)
say(gameforge.collect_quest_lv90._040_say)
say("")
end
when __TARGET__.target.click or 20084.chat.gameforge.collect_quest_lv90._050_npcChat begin
target.delete("__TARGET__")
say_title(gameforge.collect_quest_lv90._055_say_title)
say(gameforge.collect_quest_lv90._060_say)
wait()
say_title(gameforge.collect_quest_lv90._055_say_title)
say(gameforge.collect_quest_lv90._064_say)
say(gameforge.collect_quest_lv90._065_say)
set_state(go_to_disciple)
pc.setqf("duration",0)
pc.setqf("collect_count",0)
pc.setqf("drink_drug",0)
end
end
state go_to_disciple begin
when letter begin
send_letter(gameforge.collect_quest_lv90._080_send_letter)
end
when button or info begin
say_title (gameforge.collect_quest_lv90._090_say_title)
say(gameforge.collect_quest_lv90._100_say)
say("")
say_item_vnum(30168)
say_reward(string.format(gameforge.collect_quest_lv90._105_say_reward, pc.getqf("collect_count")))
end
when 71035.use begin
if get_time() < pc.getqf("duration") then
say (gameforge.collect_quest_lv90._110_say)
return
end
if pc.getqf("drink_drug")==1 then
say(gameforge.collect_quest_lv90._115_say)
return
end
if pc.count_item(30168)==0 then
say_title(gameforge.collect_quest_lv90._055_say_title)
say(gameforge.collect_quest_lv90._120_say)
say("")
return
end
pc.remove_item(71035, 1)
pc.setqf("drink_drug",1)
end
when 691.kill or 792.kill or 791.kill or 1093.kill or 1304.kill or 2091.kill or 2191.kill or 2206.kill or 1901.kill or
3090.kill or 3290.kill or 3590.kill begin
local s = number(1, 100)
if s <= 30 and pc.count_item(30168)==0 then
pc.give_item2(30168, 1)
send_letter(gameforge.collect_quest_lv90._130_send_letter)
end
end
when 20084.chat.gameforge.collect_quest_lv90._140_npcChat with pc.count_item(30168) >0 begin
if get_time() > pc.getqf("duration") then
if pc.count_item(30168) >0 then
say(mob_name(20084))
say(gameforge.collect_quest_lv90._150_say)
say("")
pc.remove_item(30168, 1)
if is_test_server() then
pc.setqf("duration",get_time()+2)
else
pc.setqf("duration",get_time()+60*60*22)
end
wait()
local pass_percent
if pc.getqf("drink_drug")==0 then
pass_percent=60
else
pass_percent=90
end
local s= number(1,100)
if s<= pass_percent then
if pc.getqf("collect_count")< 49 then
local index =pc.getqf("collect_count")+1
pc.setqf("collect_count",index)
say(mob_name(20084))
say(gameforge.collect_quest_lv90._160_say)
say(string.format(gameforge.collect_quest_lv90._165_say, 50-pc.getqf("collect_count")))
say(gameforge.collect_quest_lv90._170_say)
say("")
pc.setqf("drink_drug",0)
return
end
say(mob_name(20084))
say(gameforge.collect_quest_lv90._175_say)
say("")
pc.setqf("collect_count",0)
pc.setqf("drink_drug",0)
pc.setqf("duration",0)
set_state(key_item)
return
else
say(mob_name(20084))
say(gameforge.collect_quest_lv90._180_say)
say("")
pc.setqf("drink_drug",0)
return
end
else
say(mob_name(20084))
say(item_name(30168)..gameforge.collect_quest_lv90._185_say)
return
end
else
say(mob_name(20084) )
say(gameforge.collect_quest_lv90._190_say)
say("")
return
end
end
end
state key_item begin
when letter begin
send_letter(gameforge.collect_quest_lv90._195_send_letter)
if pc.count_item(30227)>0 then
local v = find_npc_by_vnum(20084)
if v != 0 then
target.vid("__TARGET__", v, "???")
end
end
end
when button or info begin
if pc.count_item(30227) >0 then
say_title(gameforge.collect_quest_lv90._200_say_title)
say(gameforge.collect_quest_lv90._210_say)
say("")
return
end
say_title(gameforge.collect_quest_lv90._220_say_title)
say(gameforge.collect_quest_lv90._230_say)
say_item_vnum(30227)
say(gameforge.collect_quest_lv90._240_say)
say(mob_name(1304)..", "..mob_name(1093)..",")
say(mob_name(1901)..".")
say(""..mob_name(3090)..","..mob_name(3290)..","..mob_name(3590)..",")
end
when 1093.kill or 1304.kill or 1901.kill or 3090.kill or 3290.kill or 3590.kill begin
local s = number(1, 100)
if s <= 30 and pc.count_item(30227)==0 then
pc.give_item2(30227, 1)
send_letter(gameforge.collect_quest_lv90._250_send_letter)
end
end
when __TARGET__.target.click or 20084.chat.gameforge.collect_quest_lv90._260_npcChat with pc.count_item(30227) > 0 begin
target.delete("__TARGET__")
if pc.count_item(30227) > 0 then
say(mob_name(20084))
say(gameforge.collect_quest_lv90._265_say)
pc.remove_item(30227,1)
set_state(__reward)
else
say(mob_name(20084))
say(""..item_name(30227)..gameforge.collect_quest_lv90._266_say)
say("")
return
end
end
end
state __reward begin
when letter begin
send_letter(gameforge.collect_quest_lv90._270_send_letter)
local v = find_npc_by_vnum(20018)
if v != 0 then
target.vid("__TARGET__",v,gameforge.collect_quest_lv90._280_target)
end
end
when button or info begin
say_title(gameforge.collect_quest_lv90._290_say_title)
say(gameforge.collect_quest_lv90._300_say)
say("")
end
when __TARGET__.target.click or 20018.chat. gameforge.collect_quest_lv90._310_npcChat begin
target.delete("__TARGET__")
say(mob_name(20018))
say(gameforge.collect_quest_lv90._315_say)
say("")
wait()
say(mob_name(20018))
say(gameforge.collect_quest_lv90._316_say)
say("")
say_reward(gameforge.collect_quest_lv90._317_say_reward)
say_reward(gameforge.collect_quest_lv90._318_say_reward)
say_reward(gameforge.collect_quest_lv90._319_say_reward)
affect.add_collect_point(POINT_ATTBONUS_WARRIOR,8,60*60*24*365*60)
affect.add_collect_point(POINT_ATTBONUS_ASSASSIN,8,60*60*24*365*60)
affect.add_collect_point(POINT_ATTBONUS_SURA,8,60*60*24*365*60)
affect.add_collect_point(POINT_ATTBONUS_SHAMAN,8,60*60*24*365*60)
pc.give_item2(50114)
clear_letter()
set_quest_state("collect_quest_lv92", "run")
set_state(__complete)
end
end
state __complete begin
end
end