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server/gamefiles/locale/english/quest/main_quest_lv30.quest

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quest main_quest_lv30 begin
state start begin
end
state run begin
when login or levelup or enter begin
if pc.get_level() >= 30 then
setstate( gotoeUriel )
end
end
end
state gotoeUriel begin
when letter begin
local v=find_npc_by_vnum(20011)
if 0==v then
else
target.vid("__TARGET__", v, gameforge.main_quest_lv30._10_targetVid)
end
end
when letter begin
send_letter(gameforge.main_quest_lv30._20_sendLetter)
end
when info or button begin
say_title(gameforge.main_quest_lv30._20_sendLetter)
say(gameforge.main_quest_lv30._30_say)
end
when __TARGET__.target.click begin
target.delete("__TARGET__")
say_title(gameforge.main_quest_lv30._40_sayTitle)
say(gameforge.main_quest_lv30._50_say)
wait()
say_title(gameforge.main_quest_lv30._40_sayTitle)
say(gameforge.main_quest_lv30._60_say)
setstate( clickstone )
q.done()
end
end
state clickstone begin
when letter begin
local v=find_npc_by_vnum(20352)
if 0==v then
else
target.vid("__TARGET1__", v, gameforge.main_quest_lv30._80_targetVid)
end
end
when letter begin
send_letter(gameforge.main_quest_lv30._20_sendLetter)
end
when info or button begin
say_title(gameforge.main_quest_lv30._20_sendLetter)
say(gameforge.main_quest_lv30._90_say)
end
when __TARGET1__.target.click begin
target.delete("__TARGET1__")
say_title(gameforge.main_quest_lv30._20_sendLetter)
say(gameforge.main_quest_lv30._100_say)
setstate(gotoeUriel2)
end
end
state gotoeUriel2 begin
when letter begin
local v=find_npc_by_vnum(20011)
if 0==v then
else
target.vid("__TARGET__", v, gameforge.main_quest_lv30._10_targetVid)
end
end
when letter begin
send_letter(gameforge.main_quest_lv30._20_sendLetter)
end
when info or button begin
say_title(gameforge.main_quest_lv30._20_sendLetter)
say(gameforge.main_quest_lv30._110_say)
end
when __TARGET__.target.click begin
target.delete("__TARGET__")
say_title(gameforge.main_quest_lv30._40_sayTitle)
say(gameforge.main_quest_lv30._120_say)
wait()
say_title(gameforge.main_quest_lv30._40_sayTitle)
say(gameforge.main_quest_lv30._130_say)
set_state (clickplace)
end
end
state clickplace begin
when letter begin
local v=find_npc_by_vnum(20353)
if 0==v then
else
target.vid("__TARGET2__", v, gameforge.main_quest_lv30._140_targetVid)
end
end
when letter begin
send_letter(gameforge.main_quest_lv30._20_sendLetter)
end
when info or button begin
say_title(gameforge.main_quest_lv30._20_sendLetter)
say(gameforge.main_quest_lv30._150_say)
end
when __TARGET2__.target.click begin
target.delete("__TARGET2__")
say_title(gameforge.main_quest_lv30._20_sendLetter)
say(gameforge.main_quest_lv30._100_say)
setstate(gotoeUriel3)
q.done()
end
end
state gotoeUriel3 begin
when letter begin
local v=find_npc_by_vnum(20011)
if 0==v then
else
target.vid("__TARGET__", v, gameforge.main_quest_lv30._10_targetVid)
end
end
when letter begin
send_letter(gameforge.main_quest_lv30._20_sendLetter)
end
when info or button begin
say_title(gameforge.main_quest_lv30._20_sendLetter)
say(gameforge.main_quest_lv30._110_say)
end
when __TARGET__.target.click begin
pc.give_exp2( 420000 )
pc.change_money( 20000 )
target.delete("__TARGET__")
say_title(gameforge.main_quest_lv30._40_sayTitle)
say(gameforge.main_quest_lv30._160_say)
say_title(gameforge.locale.reward)
say_reward(gameforge.main_quest_lv30._70_sayReward)
clear_letter()
set_state (__COMPLETE__)
set_quest_state("main_quest_lv32","run")
q.done()
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end