forked from metin2/server
Restructured gamefiles, locale data loading refactoring, docker build fixes
This commit is contained in:
141
gamefiles/data/quest/subquest_15.quest
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141
gamefiles/data/quest/subquest_15.quest
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quest subquest_15 begin
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state start begin
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when login or levelup or enter with pc.get_level() >= 23 and pc.get_level() <= 28 begin
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set_state(information)
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end
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end
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state information begin
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when letter begin
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local vnum=0
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if pc.get_empire() == 1 then
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vnum=11000
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elseif pc.get_empire() == 2 then
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vnum=11002
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elseif pc.get_empire() == 3 then
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vnum=11004
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end
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local v = find_npc_by_vnum(vnum)
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if v != 0 then
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target.vid("__TARGET__", v, gameforge.subquest_15._10_targetVid)
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end
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end
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when __TARGET__.target.click or 11000.chat.gameforge.subquest_15._10_targetVid or 11002.chat.gameforge.subquest_15._10_targetVid or 11004.chat.gameforge.subquest_15._10_targetVid with pc.level >= 23 begin
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target.delete("__TARGET__")
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say_title(gameforge.find_squareguard._30_sayTitle)
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say(gameforge.subquest_15._20_say)
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wait()
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say_title(gameforge.find_squareguard._30_sayTitle)
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say(gameforge.subquest_15._30_say)
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wait()
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say_title(gameforge.find_squareguard._30_sayTitle)
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say(gameforge.subquest_15._40_say)
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local s= select(gameforge.subquest_06._150_select, gameforge.hair_shop._50_select)
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if 2==s then
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say(gameforge.subquest_11._60_say)
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local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
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if 2==a then
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say_title(gameforge.subquest_15._50_sayTitle)
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say(gameforge.subquest_15._60_say)
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return
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end
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say_title(gameforge.find_squareguard._30_sayTitle)
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say(gameforge.subquest_15._70_say)
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set_state(__GIVEUP__)
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return
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end
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say_title(gameforge.find_squareguard._30_sayTitle)
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say(gameforge.subquest_15._80_say)
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set_state(hunt_eunjung)
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end
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end
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state hunt_eunjung begin
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.subquest_15._10_targetVid)
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q.set_title(gameforge.subquest_15._10_targetVid)
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q.start()
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end
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when button or info begin
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say_title(gameforge.subquest_15._10_targetVid)
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say(gameforge.subquest_15._90_sayReward)
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end
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when 392.kill begin
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set_state(hunt_reward)
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end
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end
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state hunt_reward begin
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.subquest_15._10_targetVid)
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q.set_title(gameforge.subquest_15._10_targetVid)
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q.start()
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end
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when letter begin
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local vnum=0
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if pc.get_empire() == 1 then
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vnum=11000
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elseif pc.get_empire() == 2 then
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vnum=11002
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elseif pc.get_empire() == 3 then
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vnum=11004
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end
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local v = find_npc_by_vnum(vnum)
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if v != 0 then
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target.vid("__TARGET__", v, gameforge.subquest_15._100_targetVid)
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end
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end
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when info or button begin
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say_title(gameforge.subquest_15._10_targetVid)
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say(gameforge.subquest_15._110_sayReward)
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end
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when __TARGET__.target.click or 11000.chat.gameforge.subquest_15._100_targetVid or 11002.chat.gameforge.subquest_15._100_targetVid or 11004.chat.gameforge.subquest_15._100_targetVid begin
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target.delete("__TARGET__")
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say_title(gameforge.find_squareguard._30_sayTitle)
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say(gameforge.subquest_15._120_say)
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wait()
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say_title(gameforge.find_squareguard._30_sayTitle)
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say(gameforge.subquest_15._130_say)
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wait()
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pc.give_exp2(150000)
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pc.change_money(25000)
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pc.give_item2("16064", 1)
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say_title(gameforge.collect_herb_lv4._130_sayTitle)
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say_reward(gameforge.subquest_15._140_sayReward)
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clear_letter()
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set_state(__COMPLETE__)
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end
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end
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state __GIVEUP__ begin
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end
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state __COMPLETE__ begin
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when enter begin
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q.done()
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end
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end
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end
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