Remove hackshield and unused function, game now compiles and runs

This commit is contained in:
2022-03-06 00:01:03 +02:00
parent 90ef09c331
commit b99293c9d7
103 changed files with 217 additions and 5364 deletions

View File

@@ -465,8 +465,8 @@ bool SECTREE_MANAGER::LoadAttribute(LPSECTREE_MAP pkMapSectree, const char * c_p
int maxMemSize = LZOManager::instance().GetMaxCompressedSize(sizeof(DWORD) * (SECTREE_SIZE / CELL_SIZE) * (SECTREE_SIZE / CELL_SIZE));
unsigned int uiSize;
unsigned int uiDestSize;
size_t uiSize;
lzo_uint uiDestSize;
#ifndef _MSC_VER
BYTE abComp[maxMemSize];