forked from metin2/server
Added support for CLion, removed a lot of unused code in preparation of the rewriting of the network stack
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@@ -55,7 +55,6 @@
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#include "spam.h"
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#include "panama.h"
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#include "threeway_war.h"
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#include "auth_brazil.h"
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#include "DragonLair.h"
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#include "skill_power.h"
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#include "SpeedServer.h"
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@@ -66,10 +65,6 @@
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#include "auction_manager.h"
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#endif
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#ifndef __WIN32__
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#include <gtest/gtest.h>
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#endif
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#ifdef USE_STACKTRACE
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#include <execinfo.h>
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#endif
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@@ -112,8 +107,6 @@ int start(int argc, char **argv);
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int idle();
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void destroy();
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void test();
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enum EProfile
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{
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PROF_EVENT,
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@@ -232,9 +225,6 @@ void heartbeat(LPHEART ht, int pulse)
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// 1<>ʸ<EFBFBD><CAB8><EFBFBD>
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if (!(pulse % ht->passes_per_sec))
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{
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if (g_bAuthServer && LC_IsBrazil() && !test_server)
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auth_brazil_log();
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if (!g_bAuthServer)
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{
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TPlayerCountPacket pack;
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@@ -334,18 +324,6 @@ int main(int argc, char **argv)
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DebugAllocator::StaticSetUp();
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#endif
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#ifndef __WIN32__
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// <Factor> start unit tests if option is set
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if ( argc > 1 )
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{
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if ( strcmp( argv[1], "unittest" ) == 0 )
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{
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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}
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#endif
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ilInit(); // DevIL Initialize
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WriteVersion();
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