quest collect_quest_lv50 begin state start begin end state run begin when login or levelup with pc.level >= 50 begin set_state(information) end end state information begin when letter begin local v = find_npc_by_vnum(20084) if v != 0 then target.vid("__TARGET__", v, gameforge.collect_herb_lv10._150_sayTitle) end send_letter(gameforge.collect_quest_lv50._10_sendLetter) end when button or info begin say_title(gameforge.collect_quest_lv50._20_sayTitle) say(gameforge.collect_quest_lv50._30_say) end when __TARGET__.target.click or 20084.chat.gameforge.collect_quest_lv50._40_npcChat begin target.delete("__TARGET__") say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv50._50_say) wait() say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv50._60_say) wait() say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv50._70_say) set_state(go_to_disciple) pc.setqf("duration",0) -- Versuchszeit pc.setqf("collect_count",0)--die zahl der gesammelten artikel pc.setqf("drink_drug",0) --Wenn man Das Verwirrungswasser trinkt 1 end end state go_to_disciple begin when letter begin send_letter(gameforge.collect_quest_lv50._80_sendLetter) end when button or info begin say_title(gameforge.collect_quest_lv50._90_sayTitle) say(gameforge.collect_quest_lv50._100_say) say_item_vnum(30015) say_reward(string.format(gameforge.collect_quest_lv50._110_sayReward, pc.getqf("collect_count"))) end when 71035.use begin --Das Verwirrungswasser if get_time() < pc.getqf("duration") then say(gameforge.collect_quest_lv50._120_say) return end if pc.getqf("drink_drug")==1 then say(gameforge.collect_quest_lv50._130_say) return end if pc.count_item(30015)==0 then say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv50._140_say) return end pc.remove_item(71035, 1) pc.setqf("drink_drug",1) end when 20084.chat.gameforge.collect_quest_lv50._150_npcChat with pc.count_item(30015) >0 begin if get_time() > pc.getqf("duration") then if pc.count_item(30015) >0 then say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv50._160_say) pc.remove_item(30015, 1) pc.setqf("duration",get_time()+60*60*22) ----------------22Stunden wait() local pass_percent if pc.getqf("drink_drug")==0 then pass_percent=60 else pass_percent=90 end local s= number(1,100) if s<= pass_percent then if pc.getqf("collect_count")< 14 then --nicht mehr als 15 local index =pc.getqf("collect_count")+1 pc.setqf("collect_count",index) --da du eins besorgst hast, mache ich +1 say_title(gameforge.collect_herb_lv10._50_sayTitle) say(string.format(gameforge.collect_quest_lv50._170_say, 15-pc.getqf("collect_count"))) pc.setqf("drink_drug",0) --Anfang mit dem Verwirrungswasser return end say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv50._180_say) pc.setqf("collect_count",0) pc.setqf("drink_drug",0) pc.setqf("duration",0) set_state(key_item) return else say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv50._190_say) pc.setqf("drink_drug",0) --Anfang mit dem Verwirrungswasser return end else say_title(gameforge.collect_herb_lv10._50_sayTitle) --say(string.format(gameforge.collect_quest_lv30._190_say, item_name(30015))) say(gameforge.collect_quest_lv50._195_say) return end else say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv50._200_say) return end end end state key_item begin when letter begin send_letter(gameforge.collect_quest_lv50._210_sendLetter) if pc.count_item(30222)>0 then local v = find_npc_by_vnum(20084) if v != 0 then target.vid("__TARGET__", v, gameforge.collect_herb_lv10._150_sayTitle) end end end when button or info begin if pc.count_item(30222) >0 then say_title(gameforge.collect_quest_lv50._220_sayTitle) say(gameforge.collect_quest_lv50._230_say) return end say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv50._240_say) say_item_vnum(30222)----------Das Geisstein der Schlangegeist say(gameforge.collect_quest_lv50._250_say) end when 1001.kill or 1002.kill or 1003.kill or 1004.kill begin local s = number(1, 500) if s == 1 and pc.count_item(30222)==0 then pc.give_item2(30222, 1) send_letter(gameforge.collect_quest_lv50._260_sendLetter) end end when __TARGET__.target.click or 20084.chat.gameforge.collect_quest_lv50._270_npcChat with pc.count_item(30222) > 0 begin target.delete("__TARGET__") say_title(gameforge.collect_herb_lv10._50_sayTitle) if pc.count_item(30222) > 0 then say(gameforge.collect_quest_lv50._280_say) pc.remove_item(30222,1) set_state(__reward) else say_title(gameforge.collect_herb_lv10._50_sayTitle) --say(string.format(gameforge.collect_quest_lv30._290_say, item_name(30222))) say(gameforge.collect_quest_lv50._295_say) return end end end state __reward begin when letter begin send_letter(gameforge.collect_quest_lv50._290_sendLetter) local v = find_npc_by_vnum(20018) if v != 0 then target.vid("__TARGET__", v, gameforge.collect_quest_lv30._310_targetVid) end end when button or info begin say_title(gameforge.collect_quest_lv50._300_sayTitle) say(gameforge.collect_quest_lv50._310_say) end when __TARGET__.target.click or 20018.chat.gameforge.collect_quest_lv30._330_npcChat begin target.delete("__TARGET__") say_title(gameforge.collect_quest_lv30._340_sayTitle) say(gameforge.collect_quest_lv50._320_say) say_reward(gameforge.collect_quest_lv50._330_sayReward) affect.add_collect(apply.DEF_GRADE_BONUS,60,60*60*24*365*60) --60Jahre pc.give_item2(50111) clear_letter() set_quest_state("collect_quest_lv60", "run") set_state(__complete) end end state __complete begin end end