---------------------------------------------------- --COLLECT QUEST_lv94 --METIN2 ¼öÁý Äù½ºÆ® ---------------------------------------------------- quest collect_quest_lv94 begin state start begin end state run begin when login or levelup with pc.level >= 94 begin set_state(information) end end state information begin when letter begin local v = find_npc_by_vnum(20091) if v != 0 then target.vid("__TARGET__", v, gameforge.collect_quest_lv94._010_target) end send_letter(gameforge.collect_quest_lv94._020_send_letter) end when button or info begin say_title(gameforge.collect_quest_lv94._020_send_letter) say(gameforge.collect_quest_lv94._030_say) say("") end when __TARGET__.target.click or 20091.chat.gameforge.collect_quest_lv94._040_npcChat begin target.delete("__TARGET__") --- l say_title(gameforge.collect_quest_lv94._050_say_title) say(gameforge.collect_quest_lv94._060_say) say("") wait() say_title(gameforge.collect_quest_lv94._050_say_title) say(gameforge.collect_quest_lv94._070_say) say("") set_state(go_to_disciple) pc.setqf("duration", 0) -- ½Ãµµ ÇÒ¼ö ÀÖ´Â ½Ã°£ pc.setqf("collect_count", 0)--ÀÌÁ¦²¯ ¸ðÀº ¾ÆÀÌÅÛ ¼ö pc.setqf("drink_drug", 0) --ÇöȤÀÇ ¹°¾àÀ» ¸ÔÀ¸¸é 1 end end state go_to_disciple begin when letter begin send_letter(gameforge.collect_quest_lv94._080_say_title) end when button or info begin say_title(gameforge.collect_quest_lv94._080_say_title) --- l say(gameforge.collect_quest_lv94._090_say) say_item_vnum(30252) say_reward(string.format(gameforge.collect_quest_lv94._100_sayReward, pc.getqf("collect_count"))) say("") end when 71035.use begin --ÇöȤÀÇ ¹°¾à if get_time() < pc.getqf("duration") then say(gameforge.collect_quest_lv94._110_say) return end if pc.getqf("drink_drug") == 1 then say(gameforge.collect_quest_lv94._120_say) return end if pc.count_item(30252) == 0 then --- l say(gameforge.collect_quest_lv94._130_say) say("") return end pc.remove_item(71035, 1) pc.setqf("drink_drug", 1) end when 2414.kill or 2412.kill begin local s = number(1, 400) if s <= 1 then pc.give_item2(30252, 1) send_letter(gameforge.collect_quest_lv94._140_send_letter) end end when 20091.chat.gameforge.collect_quest_lv94._150_npcChat with pc.count_item(30252) > 0 begin if get_time() < pc.getqf("duration") then say_title(gameforge.collect_quest_lv94._050_say_title) say(gameforge.collect_quest_lv94._160_say) return end if pc.count_item(30252) <= 0 then say_title(gameforge.collect_quest_lv94._050_say_title) say(gameforge.collect_quest_lv94._170_say) return end say_title(gameforge.collect_quest_lv94._050_say_title) say(gameforge.collect_quest_lv94._180_say) pc.remove_item(30252, 1) if is_test_server() then pc.setqf("duration", get_time() + 2) else pc.setqf("duration", get_time()+60*60*24) -----------------------------------24 stunden nun end wait() local pass_percent if pc.getqf("drink_drug") == 0 then pass_percent = 10 else pass_percent = 60 end local s = number(1, 100) if s <= pass_percent then if pc.getqf("collect_count") < 19 then --10°³¹Ì¸¸ local index = pc.getqf("collect_count") + 1 pc.setqf("collect_count", index) --Çϳª ±¸ÇßÀ¸´Ï +1 ÇØÁØ´Ù say_title(gameforge.collect_quest_lv94._050_say_title) say(gameforge.collect_quest_lv94._190_say) say(string.format(gameforge.collect_quest_lv94._200_say, 20-pc.getqf("collect_count"))) say(gameforge.collect_quest_lv94._210_say) pc.setqf("drink_drug", 0) --¹°¾à ÃʱâÈ­ return end say_title(gameforge.collect_quest_lv94._050_say_title) say(gameforge.collect_quest_lv94._250_say) pc.setqf("collect_count",0) set_state(key_item) else pc.setqf("drink_drug", 0) --¹°¾à ÃʱâÈ­ say_title(gameforge.collect_quest_lv94._050_say_title) say(gameforge.collect_quest_lv94._240_say) return end end -- end of when end -- end of state state key_item begin when letter begin send_letter(gameforge.collect_quest_lv94._260_send_letter) if pc.count_item(30228)>0 then local v = find_npc_by_vnum(20091) if v != 0 then target.vid("__TARGET__", v, "") end end end when button or info begin if pc.count_item(30228) >0 then say_title(gameforge.collect_quest_lv94._270_say_title) say(gameforge.collect_quest_lv94._280_say) return end say_title(gameforge.collect_quest_lv94._290_say_title) say(gameforge.collect_quest_lv94._300_say) say_item_vnum(30228) say(gameforge.collect_quest_lv94._310_say) end when 2493.kill begin if pc.count_item(30228)==0 then pc.give_item2(30228, 1) send_letter(gameforge.collect_quest_lv94._320_send_letter) end end when 2495.kill begin local s = number(1, 20) if s == 1 then if pc.count_item(30228)==0 then pc.give_item2(30228, 1) send_letter(gameforge.collect_quest_lv94._320_send_letter) end end end when __TARGET__.target.click or 20091.chat.gameforge.collect_quest_lv94._330_npcChat with pc.count_item(30228) > 0 begin target.delete("__TARGET__") if pc.count_item(30228) > 0 then say_title(gameforge.collect_quest_lv94._050_say_title) say(gameforge.collect_quest_lv94._340_say) local s = select(gameforge.collect_quest_lv94._230_1_select, gameforge.collect_quest_lv94._230_2_select, gameforge.collect_quest_lv94._230_3_select) if 1 == s then affect.add_collect(1, 1100, 60*60*24*365*60) -- hp apply index == 1 pc.setqf("reward", 1) elseif 2 == s then affect.add_collect(apply.DEF_GRADE_BONUS, 140, 60*60*24*365*60) pc.setqf("reward", 2) elseif 3 == s then affect.add_collect(apply.ATT_GRADE_BONUS, 60, 60*60*24*365*60) pc.setqf("reward", 3) end pc.remove_item(30228, 1) pc.setqf("collect_count", 0) pc.setqf("drink_drug", 0) pc.setqf("duration", 0) clear_letter() set_quest_state("collect_quest_lv96", "run") set_state(__complete) return else say_title(gameforge.collect_quest_lv94._050_say_title) say(gameforge.collect_quest_lv94._350_say) return end end -- end of when end -- end of state state __complete begin end end