quest subquest_13 begin state start begin when login or levelup with pc.level >= 21 and pc.level <= 26 begin set_state(information) end end state information begin when letter begin local v = find_npc_by_vnum(9001) if v != 0 then target.vid("__TARGET__", v, gameforge.subquest_13._10_targetVid) end end when __TARGET__.target.click or 9001.chat.gameforge.subquest_13._20_npcChat with pc.level >= 21 begin target.delete("__TARGET__") say_title(gameforge.subquest_08._120_sayTitle) say(gameforge.subquest_13._30_say) wait() say_title(gameforge.subquest_08._120_sayTitle) say(gameforge.subquest_13._40_say) local s= select(gameforge.subquest_11._50_select, gameforge.subquest_05._80_select) if 2==s then say_title(gameforge.subquest_08._120_sayTitle) say(gameforge.subquest_13._50_say) local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 2==a then say_title(gameforge.subquest_08._120_sayTitle) say(gameforge.subquest_13._60_say) return end say_title(gameforge.subquest_08._120_sayTitle) say(gameforge.subquest_13._70_say) set_state(__GIVEUP__) return end say_title(gameforge.subquest_08._120_sayTitle) say(gameforge.subquest_13._80_say) set_state(get_weapon) end end state get_weapon begin when letter begin send_letter(gameforge.subquest_13._90_sendLetter) if pc.getqf("iron_done") == 0 then local v=find_npc_by_vnum(20011) if 0==v then else target.vid("__TARGET1__",v, gameforge.subquest_06._240_targetVid) end end if pc.getqf("cloth_done") == 0 then local v=find_npc_by_vnum(20021) if 0==v then else target.vid("__TARGET2__",v, gameforge.subquest_13._100_targetVid) end end if pc.getqf("cloth_done") == 1 then local v=find_npc_by_vnum(20003) if 0==v then else target.vid("__TARGET3__",v, gameforge.subquest_13._110_targetVid) end end end when info or button begin say_title(gameforge.buy_fishrod._210_sayTitle) say_reward(gameforge.subquest_13._120_sayReward) end when 20011.chat.gameforge.subquest_13._130_npcChat with pc.getqf("iron_done")==0 begin target.delete("__TARGET1__") say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.subquest_13._140_say) wait() say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.subquest_13._150_say) say_item_vnum("30134") pc.setqf("iron_done",1) end when 20011.chat.gameforge.subquest_13._160_npcChat with pc.getf("subquest_13","iron_done") == 1 begin target.delete("__TARGET1__") if pc.count_item("30134") >= 1 then say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.subquest_13._170_say) pc.setqf("iron_done",2) pc.remove_item("30134",1) if pc.getf("subquest_13","cloth_done") == 2 and pc.getqf("iron_done") == 2 then set_state(back_to) end return else say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.subquest_13._180_say) return end end when 20011.chat.gameforge.subquest_06._290_npcChat with pc.getf("subquest_13","iron_done")==2 begin target.delete("__TARGET1__") say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.subquest_13._190_say) end when 114.kill begin local s = number(1, 100) if s <= 5 and pc.count_item("30134")==0 then say_title(gameforge.subquest_13._200_sayTitle) say(gameforge.subquest_13._210_say) pc.give_item2("30134", 1) end end when 20021.chat.gameforge.subquest_13._220_npcChat begin target.delete("__TARGET2__") if pc.getqf("cloth_done") == 0 then say_title(gameforge.hair_shop._20_sayTitle) say(gameforge.subquest_13._230_say) pc.setqf("cloth_done", 1) end if pc.getqf("cloth_done") == 2 then say(gameforge.subquest_13._240_say) end end when 20003.chat.gameforge.subquest_13._250_npcChat with pc.getf("subquest_13","cloth_done") == 1 begin target.delete("__TARGET3__") say_title(gameforge.npc_talk._580_sayTitle) say(gameforge.subquest_13._260_say) pc.setqf("cloth_done", 2) if pc.getf("subquest_13","cloth_done") == 2 and pc.getqf("iron_done") == 2 then set_state(back_to) end return end end state back_to begin when letter begin setskin(NOWINDOW) makequestbutton(gameforge.subquest_06._470_makequestbutton) q.set_title(gameforge.subquest_13._270_qSetTitle) q.start() local v=find_npc_by_vnum(9001) if 0==v then else target.vid("__TARGET__",v, gameforge.subquest_13._280_targetVid) end end when info or button begin say_title(gameforge.subquest_13._290_sayTitle) say_reward(gameforge.subquest_13._300_sayReward) end when __TARGET__.target.click or 9001.chat.gameforge.subquest_13._290_sayTitle with pc.getf("subquest_13","cloth_done") == 2 and pc.getqf("iron_done") == 2 begin target.delete("__TARGET__") say_title(gameforge.subquest_08._120_sayTitle) say(gameforge.subquest_13._310_say) wait() say_title(gameforge.subquest_13._320_sayTitle) say_reward(gameforge.subquest_13._330_sayReward) --pc.remove_item(remove, 1) --pc.remove_item(122000) pc.give_exp2(122000) set_quest_state("levelup","run") pc.change_money(20000) clear_letter() set_state(__COMPLETE__) if pc.job == 0 then pc.give_item2("53", 1) say_reward(gameforge.subquest_13._340_sayReward) elseif pc.job == 1 then pc.give_item2("1023", 1) say_reward(gameforge.subquest_13._350_sayReward) elseif pc.job == 2 then pc.give_item2("53", 1) say_reward(gameforge.subquest_13._340_sayReward) elseif pc.job == 3 then pc.give_item2("7043", 1) say_reward(gameforge.subquest_13._360_sayReward) end --if pc.setqf("cloth_done",0) pc.setqf("iron_done",0) end end --state state __GIVEUP__ begin end state __COMPLETE__ begin end end