--2012.08 김용욱
--메인퀘스트 레벨 95

--퀘스트 진행 npc
define GUARD 20378 -- 경비대장 악무르
define ICHUNG 20369 -- 이충
define TELEPORT 9012 -- 공간이동술사
define YACKHWAN 20377 -- 약령도장 약환
define SCHOLAR 20380 -- 학자
define OCKGU 20008 -- 옥구
define ALCHEMIST 20001 -- 연금술사
define UNDERLING 20379 -- 악무르의 부하

--괴력의 지무신왕--
define MOB1_1 3904 -- 지무신왕
define MAP_INDEX1 1 -- 몬스터가 나오는 맵 번호
define MAP_POS1_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
define MAP_POS1_1_Y 500
define MAP_POS1_2_X 600
define MAP_POS1_2_Y 500
define MAP_POS1_3_X 700
define MAP_POS1_3_Y 300
define ITEM1_1 31015 -- 지무신왕의 서찰
define REWARD1_EXP 27532396 --  보상 : 경험치
define REWARD1_GOLD 302000 --  보상 : 골드
define REWARD1_ITEM1 27994 --  보상 : 피진주
define REWARD1_ITEM1_COUNT 1 --  보상 갯수

--검은황금 전달 저지--
define MOB2_1 3890 -- 저인족 보스 (테스트 : 들개)
define MAP_INDEX2 1 -- 몬스터가 나오는 맵 번호
define MAP_POS2_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
define MAP_POS2_1_Y 500
define MAP_POS2_2_X 600
define MAP_POS2_2_Y 500
define MAP_POS2_3_X 700
define MAP_POS2_3_Y 300
define ITEM2_1 31037 -- 검은 황금 꾸러미
define ITEM2_1_PCT_GET 5 -- 획득 확률 : 검은 황금 꾸러미  (1/n)
define REWARD2_EXP 29032586 -- 보상 : 경험치
define REWARD2_GOLD 0 -- 보상 : 골드
define REWARD2_ITEM1 30048 -- 보상 : 얼음조각
define REWARD2_ITEM1_COUNT 1 -- 보상 갯수

--검은황금 정제 차단 --
define MOB3_1 3891 -- 저인족장
define MAP_INDEX3 1 -- 몬스터가 나오는 맵 번호
define MAP_POS3_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
define MAP_POS3_1_Y 500
define MAP_POS3_2_X 600
define MAP_POS3_2_Y 500
define MAP_POS3_3_X 700
define MAP_POS3_3_Y 300
define REWARD3_EXP 33003907 -- 보상 : 경험치
define REWARD3_GOLD 0 -- 보상 : 골드
define REWARD3_ITEM1 71094 -- 보상 : 선인의 교훈
define REWARD3_ITEM1_COUNT 1 -- 보상 갯수
define REWARD3_ITEM2 72024 -- 보상 : 행운의 금화
define REWARD3_ITEM2_COUNT 1 -- 보상 갯수

--천기의 조화1-1--
define MOB4_1 3303 -- 망량족 주술사
define MAP_INDEX4 1 -- 몬스터가 나오는 맵 번호
define MAP_POS4_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
define MAP_POS4_1_Y 500
define MAP_POS4_2_X 600
define MAP_POS4_2_Y 500
define MAP_POS4_3_X 700
define MAP_POS4_3_Y 300
define ITEM4_1 31043 -- 수상한 석판
define ITEM4_1_PCT_GET 5 -- 획득 확률 : 수상한 석판 (1/n)
define REWARD4_EXP 30943586 -- 보상 : 경험치
define REWARD4_GOLD 335000 -- 보상 : 골드
define REWARD4_ITEM1 72301 -- 보상 : 축복의 서
define REWARD4_ITEM1_COUNT 5 -- 보상 갯수

--천기의 조화1-2--
define MOB5_1 3303 -- 망량족 주술사
define MAP_INDEX5 1 -- 몬스터가 나오는 맵 번호
define MAP_POS5_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
define MAP_POS5_1_Y 500
define MAP_POS5_2_X 600
define MAP_POS5_2_Y 500
define MAP_POS5_3_X 700
define MAP_POS5_3_Y 300
define ITEM5_1 31043 -- 수상한 석판
define ITEM5_1_PCT_GET 4 -- 획득 확률 : 수상한 석판 (1/n)
define ITEM5_1_NEEDED 2 -- 필요한 갯수
define REWARD5_EXP 31932545 -- 보상 : 경험치
define REWARD5_GOLD 337000 -- 보상 : 골드
define REWARD5_ITEM1 72723 -- 보상 : 화룡의 축복(소)
define REWARD5_ITEM1_COUNT 1 -- 보상 갯수
define REWARD5_ITEM2 70050 -- 보상 : 선왕의 증표
define REWARD5_ITEM2_COUNT 1 -- 보상 갯수

quest main_quest_lv95 begin
	state start begin
	end
	state state0 begin
		when login or levelup or enter with pc.level >= 95 begin
			set_state (state1_1)
		end
	end
	------------------------------------괴력의 지무신왕------------------------------------
	------------------------------------괴력의 지무신왕------------------------------------
	------------------------------------괴력의 지무신왕------------------------------------
	------------------------------------괴력의 지무신왕------------------------------------
	------------------------------------괴력의 지무신왕------------------------------------
	------------------------------------괴력의 지무신왕------------------------------------
	------------------------------------괴력의 지무신왕------------------------------------
	------------------------------------괴력의 지무신왕------------------------------------
	------------------------------------괴력의 지무신왕------------------------------------
	------------------------------------괴력의 지무신왕------------------------------------
	------------------------------------괴력의 지무신왕------------------------------------
	state state1_1 begin
	
		when letter begin
			send_letter(gameforge.main_quest_lv95._010_sendLetter)
			
			local v = find_npc_by_vnum(GUARD)
			if 0 != v then
				target.vid("__TARGET__", v, mob_name(GUARD))
			end
		end
		
		when button or info begin
			say_title(gameforge.main_quest_lv95._010_sendLetter)
			say(gameforge.main_quest_lv95._020_say)
			
		end
		
		when GUARD.chat.gameforge.main_quest_lv95._010_sendLetter begin
			target.delete("__TARGET__")
			
			say_title(mob_name(GUARD))
			say(gameforge.main_quest_lv95._030_say)
			wait()
			
			say_title(pc.getname())
			say(gameforge.main_quest_lv95._040_say)
			wait()
			set_state (state1_2)
		end
	end
	--퀘스트 수행--
	state state1_2 begin
		when letter begin
			send_letter(gameforge.main_quest_lv95._010_sendLetter)
		end
		when button or info begin
			-- if pc.get_map_index() == MAP_INDEX1 then
				-- addmapsignal(MAP_POS1_1_X * 100, MAP_POS1_1_Y * 100)
				-- addmapsignal(MAP_POS1_2_X * 100, MAP_POS1_2_Y * 100)
				-- addmapsignal(MAP_POS1_3_X * 100, MAP_POS1_3_Y * 100)
			-- end
			say_title(gameforge.main_quest_lv95._070_sayTitle)
			say(gameforge.main_quest_lv95._080_say)
			--say_item_vnum(ITEM1_1)
			-- say()
			-- say_reward(locale.main_quest_lv95.pos_info)
			-- select(gameforge.main_quest_lv90._950_say)
			-- setskin(NOWINDOW)
			-- clearmapsignal()
		end
				
		--클리어 전에 돌아왔다.--
		when GUARD.chat.gameforge.main_quest_lv95._010_sendLetter begin
			say_title(mob_name(GUARD))
			say(gameforge.main_quest_lv95._090_say)
			say("")
		end
		
		when MOB1_1.kill begin
			if pc.count_item(ITEM1_1) < 1 then
				pc.give_item2 ( ITEM1_1, 1 )
				
				notice_multiline(gameforge.main_quest_lv95._100_1_notice,notice)
				notice_multiline(gameforge.main_quest_lv95._100_2_notice,notice)
				notice_multiline(gameforge.main_quest_lv95._750_say,notice)
				set_state (state1_3)
			end
		end
		
	end
	state state1_3 begin
		when letter begin
			send_letter(gameforge.main_quest_lv95._010_sendLetter)
			
			local v = find_npc_by_vnum(GUARD)
			if 0 != v then
				target.vid("__TARGET__", v, mob_name(GUARD))
			end
		end
		when button or info begin
			say_title(gameforge.main_quest_lv95._010_sendLetter)
			say(gameforge.main_quest_lv95._110_say)
			
		end
		
		-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
		when MOB1_1.kill begin
			if pc.count_item(ITEM1_1) < 1 then
				pc.give_item2 ( ITEM1_1, 1 )
				
				notice_multiline(gameforge.main_quest_lv95._100_1_notice,notice)
				notice_multiline(gameforge.main_quest_lv95._100_2_notice,notice)
				notice_multiline(gameforge.main_quest_lv95._750_say,notice)
			end
		end
		
		when GUARD.chat.gameforge.main_quest_lv95._010_sendLetter begin
			target.delete("__TARGET__")
			
			if pc.count_item(ITEM1_1) >= 1 then
				pc.remove_item ( ITEM1_1, pc.count_item(ITEM1_1))	
				
				say_title(mob_name(GUARD))
				say(gameforge.main_quest_lv95._120_say)
				wait()
				say_title(mob_name(GUARD))
				say(gameforge.main_quest_lv95._140_say)
				wait()
				
				say_title(mob_name(GUARD))
				say(gameforge.main_quest_lv95._150_say)
				wait()
				say_title(mob_name(GUARD))
				say(gameforge.main_quest_lv95._170_say)
				wait()
				
				--보상
				say_title(locale.reward)
				say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD1_EXP))
				say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD1_GOLD))
				say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM1),REWARD1_ITEM1_COUNT,locale.count_postfix))
				say("")
				
				pc.give_exp2(REWARD1_EXP)
				pc.change_money(REWARD1_GOLD)
				pc.give_item2(REWARD1_ITEM1, REWARD1_ITEM1_COUNT)
				
				set_state (state2_1)
			else --중간에 아이템을 빼놓고 왔다.
				say_title(mob_name(GUARD))
				say(gameforge.main_quest_lv95._090_say)
				say("")
				
				set_state (state1_2)
			end
		end
	end
	
	------------------------------------검은황금 전달 저지------------------------------------
	------------------------------------검은황금 전달 저지------------------------------------
	------------------------------------검은황금 전달 저지------------------------------------
	------------------------------------검은황금 전달 저지------------------------------------
	------------------------------------검은황금 전달 저지------------------------------------
	------------------------------------검은황금 전달 저지------------------------------------
	------------------------------------검은황금 전달 저지------------------------------------
	------------------------------------검은황금 전달 저지------------------------------------
	------------------------------------검은황금 전달 저지------------------------------------
	------------------------------------검은황금 전달 저지------------------------------------
	------------------------------------검은황금 전달 저지------------------------------------
	state state2_1 begin
		when letter begin
			send_letter(gameforge.main_quest_lv95._180_sendLetter)
			
			local v = find_npc_by_vnum(GUARD)
			if 0 != v then
				target.vid("__TARGET__", v, mob_name(GUARD))
			end
		end
		when button or info begin
			say_title(gameforge.main_quest_lv95._180_sendLetter)
			say(gameforge.main_quest_lv95._190_say)
			
		end
		
		when GUARD.chat.gameforge.main_quest_lv95._180_sendLetter begin
			target.delete("__TARGET__")
			
			say_title(mob_name(GUARD))
			say(gameforge.main_quest_lv95._200_say)
			wait()
			say_title(pc.getname())
			say(gameforge.main_quest_lv95._220_say)
			
			set_state (state2_2)
		end
	end
	state state2_2 begin
		when letter begin
			send_letter(gameforge.main_quest_lv95._180_sendLetter)
		end
		when button or info begin
			-- if pc.get_map_index() == MAP_INDEX2 then
				-- addmapsignal(MAP_POS2_1_X * 100, MAP_POS2_1_Y * 100)
				-- addmapsignal(MAP_POS2_2_X * 100, MAP_POS2_2_Y * 100)
				-- addmapsignal(MAP_POS2_3_X * 100, MAP_POS2_3_Y * 100)
			-- end
			say_title(gameforge.main_quest_lv95._230_sayTitle)
			say(gameforge.main_quest_lv95._240_say)
			say_item_vnum(ITEM2_1)
			-- say()
			-- say_reward(locale.main_quest_lv95.pos_info)
			-- select(gameforge.main_quest_lv90._950_say)
			-- setskin(NOWINDOW)
			-- clearmapsignal()
		end
		--클리어 전--
		when GUARD.chat.gameforge.main_quest_lv95._180_sendLetter begin
			say_title(mob_name(GUARD))
			say(gameforge.main_quest_lv95._250_say)
		end
		
		when MOB2_1.kill begin
			if pc.count_item(ITEM2_1) < 1 then
				if	number (1,ITEM2_1_PCT_GET) == 1 then	
					if pc.count_item(ITEM2_1) < 1 then
						pc.give_item2 ( ITEM2_1, 1 )
					end
					
					notice_multiline(gameforge.main_quest_lv95._260_1_notice,notice)
					notice_multiline(gameforge.main_quest_lv95._260_2_notice,notice)
					set_state (state2_3)
				end
			end
		end
	end
	
	state state2_3 begin
		when letter begin
			send_letter(gameforge.main_quest_lv95._180_sendLetter)
			
			local v = find_npc_by_vnum(GUARD)
			if 0 != v then
				target.vid("__TARGET__", v, mob_name(GUARD))
			end
		end
		when button or info begin
			say_title(gameforge.main_quest_lv95._180_sendLetter)
			say(gameforge.main_quest_lv95._270_say)
			
		end
		
		-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
		when MOB2_1.kill begin
			if pc.count_item(ITEM2_1) < 1 then
				if	number (1,ITEM2_1_PCT_GET) == 1 then	
					if pc.count_item(ITEM2_1) < 1 then
						pc.give_item2 ( ITEM2_1, 1 )
					end
					
					notice_multiline(gameforge.main_quest_lv95._260_1_notice,notice)
					notice_multiline(gameforge.main_quest_lv95._260_2_notice,notice)
				end
			end
		end
		
		when GUARD.chat.gameforge.main_quest_lv95._180_sendLetter begin
			target.delete("__TARGET__")
			
			if pc.count_item(ITEM2_1) >= 1 then
				pc.remove_item ( ITEM2_1, pc.count_item(ITEM2_1))	
				
				say_title(mob_name(GUARD))
				say(gameforge.main_quest_lv95._280_say)
				wait()
				
				say(gameforge.main_quest_lv95._290_say)
				wait()
				
				say_title(mob_name(GUARD))
				say(gameforge.main_quest_lv95._300_say)
				wait()
				
				say_title(mob_name(GUARD))
				say(gameforge.main_quest_lv95._310_say)
				wait()
				
				--보상
				say_title(locale.reward)
				say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD2_EXP))
				--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD2_GOLD))
				say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD2_ITEM1),REWARD2_ITEM1_COUNT,locale.count_postfix))
				say("")
				
				pc.give_exp2(REWARD2_EXP)
				--pc.change_money(REWARD2_GOLD)
				pc.give_item2(REWARD2_ITEM1, REWARD2_ITEM1_COUNT)
				
				set_state (state3_1)
			else -- 아이템이 없다.
				say_title(mob_name(GUARD))
				say(gameforge.main_quest_lv95._250_say)
				
				set_state (state2_2)
			end
		end
	end
	------------------------------------검은황금 정제 차단------------------------------------
	------------------------------------검은황금 정제 차단------------------------------------
	------------------------------------검은황금 정제 차단------------------------------------
	------------------------------------검은황금 정제 차단------------------------------------
	------------------------------------검은황금 정제 차단------------------------------------
	------------------------------------검은황금 정제 차단------------------------------------
	------------------------------------검은황금 정제 차단------------------------------------
	------------------------------------검은황금 정제 차단------------------------------------
	------------------------------------검은황금 정제 차단------------------------------------
	------------------------------------검은황금 정제 차단------------------------------------
	------------------------------------검은황금 정제 차단------------------------------------
	state state3_1 begin
		when letter begin
			send_letter(gameforge.main_quest_lv95._320_sendLetter)
			
			local v = find_npc_by_vnum(GUARD)
			if 0 != v then
				target.vid("__TARGET__", v, mob_name(GUARD))
			end
		end
		when button or info begin
			say_title(gameforge.main_quest_lv95._320_sendLetter)
			say(gameforge.main_quest_lv95._330_say)
			
		end
		when GUARD.chat.gameforge.main_quest_lv95._320_sendLetter begin
			target.delete("__TARGET__")
			
			say_title(mob_name(GUARD ))
			say(gameforge.main_quest_lv95._340_say)
			wait()
			
			say_title(mob_name(GUARD ))
			say(gameforge.main_quest_lv95._350_say)
			set_state (state3_2)
		end
	end
	state state3_2 begin
		when letter begin
			send_letter(gameforge.main_quest_lv95._320_sendLetter)
		end
		when button or info begin
			-- if pc.get_map_index() == MAP_INDEX3 then
				-- addmapsignal(MAP_POS3_1_X * 100, MAP_POS3_1_Y * 100)
				-- addmapsignal(MAP_POS3_2_X * 100, MAP_POS3_2_Y * 100)
				-- addmapsignal(MAP_POS3_3_X * 100, MAP_POS3_3_Y * 100)
			-- end
			say_title(gameforge.main_quest_lv95._370_sayTitle)
			say(gameforge.main_quest_lv95._380_say)
			-- say()
			-- say_reward(locale.main_quest_lv95.pos_info)
			-- select(gameforge.main_quest_lv90._950_say)
			-- setskin(NOWINDOW)
			-- clearmapsignal()
		end
		
		--클리어 전--
		when GUARD.chat.gameforge.main_quest_lv95._320_sendLetter begin
			say_title(mob_name(GUARD))
			say(gameforge.main_quest_lv95._390_say)
		end
		
		when MOB3_1.kill begin
			notice_multiline(gameforge.main_quest_lv95._400_notice,notice)
			say(gameforge.main_quest_lv95._410_say)
			wait()
			
			say(gameforge.main_quest_lv95._420_say)
			
			set_state (state3_3)
		end
	end
	
	state state3_3 begin
		when letter begin
			send_letter(gameforge.main_quest_lv95._320_sendLetter)
			
			local v = find_npc_by_vnum(GUARD)
			if 0 != v then
				target.vid("__TARGET__", v, mob_name(GUARD))
			end
		end
		when button or info begin
			say_title(gameforge.main_quest_lv95._320_sendLetter)
			say(gameforge.main_quest_lv95._430_say)
			
		end
		
		when GUARD.chat.gameforge.main_quest_lv95._320_sendLetter begin
			target.delete("__TARGET__")
			
			say_title(mob_name(GUARD))
			say(gameforge.main_quest_lv95._440_say)
			wait()
			
			say_title(pc.getname())
			say(gameforge.main_quest_lv95._450_say)
			wait()
			
			say_title(mob_name(GUARD))
			say(gameforge.main_quest_lv95._460_say)
			wait()
			
			--보상
			say_title(locale.reward)
			say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD3_EXP))
			--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD3_GOLD))
			say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM1),REWARD3_ITEM1_COUNT,locale.count_postfix))
			say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM2),REWARD3_ITEM2_COUNT,locale.count_postfix))
			say("")
			
			pc.give_exp2(REWARD3_EXP)
			--pc.change_money(REWARD3_GOLD)
			pc.give_item2(REWARD3_ITEM1, REWARD3_ITEM1_COUNT)
			pc.give_item2_select(REWARD3_ITEM2)
			item.set_socket(2, 180)
			
			set_state (state4_1)
		end
	end
	
	------------------------------------천기의 조화1-1-----------------------------------
	------------------------------------천기의 조화1-1-----------------------------------
	------------------------------------천기의 조화1-1-----------------------------------
	------------------------------------천기의 조화1-1-----------------------------------
	------------------------------------천기의 조화1-1-----------------------------------
	------------------------------------천기의 조화1-1-----------------------------------
	------------------------------------천기의 조화1-1-----------------------------------
	------------------------------------천기의 조화1-1-----------------------------------
	------------------------------------천기의 조화1-1-----------------------------------
	------------------------------------천기의 조화1-1-----------------------------------
	------------------------------------천기의 조화1-1-----------------------------------
	state state4_1 begin
		when letter begin
			send_letter(gameforge.main_quest_lv95._470_sendLetter)
			
			local v = find_npc_by_vnum(GUARD)
			if 0 != v then
				target.vid("__TARGET__", v, mob_name(GUARD))
			end
		end
		when button or info begin
			say_title(gameforge.main_quest_lv95._470_sendLetter)
			say(gameforge.main_quest_lv95._480_say)
			
		end
		
		when GUARD.chat.gameforge.main_quest_lv95._470_sendLetter begin
			target.delete("__TARGET__")
			
			say_title(mob_name(GUARD ))
			say(gameforge.main_quest_lv95._490_say)
			wait()
			say_title(mob_name(GUARD ))
			say(gameforge.main_quest_lv95._510_say)
			wait()
			
			say_title(mob_name(GUARD ))
			say(gameforge.main_quest_lv95._520_say)
			wait()
			
			say_title(pc.getname())
			say(gameforge.main_quest_lv95._530_say)
		
			set_state (state4_2)
		end
	end
	-- 퀘스트 진행 --
	state state4_2 begin
		when letter begin
			send_letter(gameforge.main_quest_lv95._470_sendLetter)
		end
		when button or info begin
			-- if pc.get_map_index() == MAP_INDEX4 then
				-- addmapsignal(MAP_POS4_1_X * 100, MAP_POS4_1_Y * 100)
				-- addmapsignal(MAP_POS4_2_X * 100, MAP_POS4_2_Y * 100)
				-- addmapsignal(MAP_POS4_3_X * 100, MAP_POS4_3_Y * 100)
			-- end
			say_title(gameforge.main_quest_lv95._540_sayTitle)
			say(gameforge.main_quest_lv95._550_say)
			say_item_vnum(ITEM4_1)
			-- say()
			-- say_reward(locale.main_quest_lv95.pos_info)
			-- select(gameforge.main_quest_lv90._950_say)
			-- setskin(NOWINDOW)
			-- clearmapsignal()
		end
		
		-- 클리어 전에 클릭 --
		when GUARD.chat.gameforge.main_quest_lv95._470_sendLetter begin
			say_title(mob_name(GUARD ))
			say(gameforge.main_quest_lv95._560_say)
		end
		
		when MOB4_1.kill begin
			if pc.count_item(ITEM4_1) < 1 then
				if	number (1,ITEM4_1_PCT_GET) == 1 then	
					pc.give_item2 ( ITEM4_1, 1 )
					
					notice_multiline(gameforge.main_quest_lv95._570_1_notice,notice)
					notice_multiline(gameforge.main_quest_lv95._570_2_notice,notice)
					set_state (state4_3)
				end
			end
		end
	end
	state state4_3 begin
		when letter begin
			send_letter(gameforge.main_quest_lv95._470_sendLetter)
			
			local v = find_npc_by_vnum(GUARD)
			if 0 != v then
				target.vid("__TARGET__", v, mob_name(GUARD))
			end
		end
		when button or info begin
			say_title(gameforge.main_quest_lv95._470_sendLetter)
			say(gameforge.main_quest_lv95._580_say)
			
		end
		
		-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
		when MOB4_1.kill begin
			if pc.count_item(ITEM4_1) < 1 then
				if	number (1,ITEM4_1_PCT_GET) == 1 then	
					pc.give_item2 ( ITEM4_1, 1 )
					
					notice_multiline(gameforge.main_quest_lv95._570_1_notice,notice)
					notice_multiline(gameforge.main_quest_lv95._570_2_notice,notice)
				end
			end
		end
		
		when GUARD.chat.gameforge.main_quest_lv95._470_sendLetter begin
			target.delete("__TARGET__")
			
			if pc.count_item(ITEM4_1) >= 1 then
				pc.remove_item ( ITEM4_1, pc.count_item(ITEM4_1))	
				
				say_title(mob_name(GUARD ))
				say(gameforge.main_quest_lv95._590_say)
				wait()
					
				say_reward(gameforge.main_quest_lv95._600_sayReward)
				wait()
				
				say_title(mob_name(GUARD ))
				say(gameforge.main_quest_lv95._610_say)
				wait()
				
				say_title(mob_name(GUARD ))
				say(gameforge.main_quest_lv95._620_say)
				wait()
				
				--보상
				say_title(locale.reward)
				say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD4_EXP))
				say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD4_GOLD))
				say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD4_ITEM1),REWARD4_ITEM1_COUNT,locale.count_postfix))
				say("")
				
				pc.give_exp2(REWARD4_EXP)
				pc.change_money(REWARD4_GOLD)
				pc.give_item2(REWARD4_ITEM1, 1)
				pc.give_item2(REWARD4_ITEM1, 1)
				pc.give_item2(REWARD4_ITEM1, 1)
				pc.give_item2(REWARD4_ITEM1, 1)
				pc.give_item2(REWARD4_ITEM1, 1)
				
				set_state (state5_1)
			else
				say_title(mob_name(GUARD ))
				say(gameforge.main_quest_lv95._560_say)
				
				set_state (state4_2)
			end
		end
	end
	
	------------------------------------천기의 조화1-2-----------------------------------
	------------------------------------천기의 조화1-2-----------------------------------
	------------------------------------천기의 조화1-2-----------------------------------
	------------------------------------천기의 조화1-2-----------------------------------
	------------------------------------천기의 조화1-2-----------------------------------
	------------------------------------천기의 조화1-2-----------------------------------
	------------------------------------천기의 조화1-2-----------------------------------
	------------------------------------천기의 조화1-2-----------------------------------
	------------------------------------천기의 조화1-2-----------------------------------
	------------------------------------천기의 조화1-2-----------------------------------
	------------------------------------천기의 조화1-2-----------------------------------
	-- 퀘스트 진행 --
	state state5_1 begin
		when letter begin
			send_letter(gameforge.main_quest_lv95._630_sendLetter)
			q.set_counter_name(gameforge.main_quest_lv95._760_say)
		end
		when button or info begin
			if pc.get_map_index() == MAP_INDEX5 then
				addmapsignal(MAP_POS5_1_X * 100, MAP_POS5_1_Y * 100)
				addmapsignal(MAP_POS5_2_X * 100, MAP_POS5_2_Y * 100)
				addmapsignal(MAP_POS5_3_X * 100, MAP_POS5_3_Y * 100)
			end
			say_title(gameforge.main_quest_lv95._640_sayTitle)
			say(gameforge.main_quest_lv95._650_say)
			say_item_vnum(ITEM5_1)
			say(gameforge.main_quest_lv95._760_say)
			local remain = ITEM5_1_NEEDED - pc.count_item(ITEM5_1)
			if remain < 0 then
				remain = 0
			end
			say_reward(string.format(gameforge.main_quest_lv95._770_sayReward,item_name(ITEM5_1),remain))
			q.set_counter_value(remain)
			-- say()
			-- say_reward(locale.main_quest_lv95.pos_info)
			-- select(gameforge.main_quest_lv90._950_say)
			-- setskin(NOWINDOW)
			-- clearmapsignal()
		end
		
		-- 클리어 전에 클릭 --
		when GUARD.chat.gameforge.main_quest_lv95._630_sendLetter begin
			say_title(mob_name(GUARD ))
			say(gameforge.main_quest_lv95._660_say)
		end
		
		when MOB5_1.kill begin
			if pc.count_item(ITEM5_1) < 2 then
				if	number (1,ITEM5_1_PCT_GET) == 1 then	
					pc.give_item2 ( ITEM5_1, 1 )
					
					local remain = ITEM5_1_NEEDED - pc.count_item(ITEM5_1)
					if remain < 0 then
						remain = 0
					end
					q.set_counter_value(remain)
					
					if pc.count_item(ITEM5_1) >= 2 then
						set_state (state5_2)
					end
				end
			end
			
		end
	end
	state state5_2 begin
		when letter begin
			send_letter(gameforge.main_quest_lv95._630_sendLetter)
			
			local v = find_npc_by_vnum(GUARD)
			if 0 != v then
				target.vid("__TARGET__", v, mob_name(GUARD))
			end
			q.set_counter_name("")
		end
		when button or info begin
			say_title(gameforge.main_quest_lv95._630_sendLetter)
			say(gameforge.main_quest_lv95._670_say)
			
		end
		
		-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
		when MOB5_1.kill begin
			if pc.count_item(ITEM5_1) < 2 then
				if	number (1,ITEM5_1_PCT_GET) == 1 then	
					pc.give_item2 ( ITEM5_1, 1 )
				end
			end
		end
		
		when GUARD.chat.gameforge.main_quest_lv95._630_sendLetter begin
			target.delete("__TARGET__")
			
			if pc.count_item(ITEM5_1) >= 2 then
				pc.remove_item ( ITEM5_1, pc.count_item(ITEM5_1))	
				
				say_title(mob_name(GUARD ))
				say(gameforge.main_quest_lv95._680_say)
				wait()
					
				say_reward(gameforge.main_quest_lv95._690_sayReward)
				wait()
				
				say_title(mob_name(GUARD ))
				say(gameforge.main_quest_lv95._700_say)
				wait()
				
				say_title(pc.getname())
				say(gameforge.main_quest_lv95._710_say)
				wait()
				
				say_title(mob_name(GUARD ))
				say(gameforge.main_quest_lv95._720_say)
				wait()
				
				--보상
				say_title(locale.reward)
				say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD5_EXP))
				say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD5_GOLD))
				say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD5_ITEM1),REWARD5_ITEM1_COUNT,locale.count_postfix))
				say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD5_ITEM2),REWARD5_ITEM2_COUNT,locale.count_postfix))
				say("")
				say_title(gameforge.main_quest_lv95._740_say)
				
				pc.give_exp2(REWARD5_EXP)
				pc.change_money(REWARD5_GOLD)
				pc.give_item2(REWARD5_ITEM1, REWARD5_ITEM1_COUNT)
				pc.give_item2(REWARD5_ITEM2, REWARD5_ITEM2_COUNT)
				
				clear_letter()
				set_quest_state ("main_quest_lv96", "state0")
				set_state (__COMPLETE__)
			else
				say_title(mob_name(GUARD ))
				say(gameforge.main_quest_lv95._660_say)
				
				set_state (state5_1)
			end
		end
	end
	
	state __COMPLETE__ begin
		when enter begin
			q.done()
		end
	end
end