quest questscroll1 begin
    state start begin
	when questscroll1.use begin
	    local idx = item.get_socket(0)
	    if idx == 0 then
		idx = number(1,2)
		item.set_socket(0, idx)
	    end
	    if idx>table.getn(special.questscroll) or idx <= 0 then
		item.remove()
	    elseif table.getn(special.questscroll[idx])!=5 then
	    else
		local table = special.questscroll[idx]
		local rt = special.questscroll_reward[idx]
		local t = table[1]
		if  t == QUEST_SCROLL_TYPE_KILL_MOB then
		    say(table[2])

                    say(color(1,1,0),rt[2],locale.gold," ",locale.exp,rt[3]," ",(rt[4] != 0) and item_name(rt[4]) or ""," ",(rt[5] != 0) and item_name(rt    [5]) or ""," ", (rt[6] != 0) and item_name(rt[6]) or "", color(1,1,1)) 
		    pc.setqf("idx", idx)
		    pc.setqf("count", table[5])
		    pc.setqf("target", mob_vnum(table[4]))
		    q.set_title(table[3])
		    q.set_counter(table[4],table[5])
		    --q.set_clock("³²Àº ½Ã°£", 24*60*60)
		    --loop_timer("timeupdate", 3)
		    q.start()
		    pc.setqf("timer", 24*60*60)
		    setstate(kill_mob)
		    item.remove()
		    char_log(0, "QUEST", "questscroll1 start");
		elseif t == QUEST_SCROLL_TYPE_KILL_ANOTHER_EMPIRE then
		    --say(special.questscroll[idx][2])
		    --setstate(kill_another_empire)
		    --say(gameforge.questscroll1._10_say)
		    say(table[2])
		    pc.setqf("idx", idx)
		    pc.setqf("count", table[5])
		    q.set_title(table[3])
		    q.set_counter(table[4],table[5])
		    --q.set_clock("³²Àº ½Ã°£", 24*60*60)
		    --loop_timer("timeupdate", 3)
		    q.start()
		    pc.setqf("timer", 24*60*60)
		    setstate(kill_another_empire)
		    item.remove()
		else
		    -- ÀÌ»óÇÑ ¾ÆÀÌÅÛ
		    item.remove()
		end
	    end
	end
    end
    state kill_mob begin
	    --local t= pc.getqf("timer")-3
	    --pc.setqf("timer", t)
	    --if t<0 then
	    --end

	when questscroll1.use begin
	    say(locale.questscroll.exist)
	end

	when kill begin
	    if npc.race == pc.getqf("target") then
		pc.setqf("count", pc.getqf("count")-1)
		q.set_counter_value(pc.getqf("count"))
		if pc.getqf("count")>=0 then
		    char_log(0, "QUEST", "questscroll1 kill "..pc.getqf("count"));
		end
		if pc.getqf("count") <= 0 then
		    makequestbutton(locale.questscroll.finish_button)
		end
		setskin(NOWINDOW)
	    end
	end
	when login begin
	    if pc.getqf("count") <= 0 then
		makequestbutton(locale.questscroll.finish_button)
	    else
		local table = special.questscroll[pc.getqf("idx")]
		q.set_title(table[3])
		q.set_counter(table[4],pc.getqf("count"))
		q.start()
	    end
	    setskin(NOWINDOW)
	end
	when button begin
	    setstate(start)
	    q.done()
	    local rt = special.questscroll_reward[pc.getqf("idx")]
	    say(locale.questscroll.finish)
	    say(rt[2],locale.gold)
	    pc.changegold(rt[2])
	    say(locale.exp .. " " .. rt[3])
	    pc.give_exp2(rt[3])
	    if rt[4] != 0 then say(item_name(rt[4])) pc.give_item2(rt[4]) end
	    if rt[5] != 0 then say(item_name(rt[5])) pc.give_item2(rt[5]) end
	    if rt[6] != 0 then say(item_name(rt[6])) pc.give_item2(rt[6]) end
	    pc.setqf("idx", 0)
	    char_log(0, "QUEST", "questscroll1 done")
	end
    end
    state kill_another_empire begin
	    --local t= pc.getqf("timer")-3
	    --pc.setqf("timer", t)
	    --if t<0 then
	    --end
	when questscroll1.use begin
	    say(locale.questscroll.exist)
	end
	when kill begin
	    if npc.is_pc() and npc.empire != pc.empire then
		pc.setqf("count", pc.getqf("count")-1)
		q.set_counter_value(pc.getqf("count"))
		if pc.getqf("count")>=0 then
		    char_log(0, "QUEST", "questscroll1 kill "..pc.getqf("count"));
		end
		if pc.getqf("count") <= 0 then
		    makequestbutton(locale.questscroll.finish_button)
		end
		setskin(NOWINDOW)
	    end
	end
	when login begin
	    if pc.getqf("count") <= 0 then
		makequestbutton(locale.questscroll.finish_button)
	    else
		local table = special.questscroll[pc.getqf("idx")]
		q.set_title(table[3])
		q.set_counter(table[4],pc.getqf("count"))
		q.start()
	    end
	    setskin(NOWINDOW)
	end
	when button begin
	    setstate(start)
	    local rt = special.questscroll_reward[pc.getqf("idx")]
	    say(locale.questscroll.finish)
	    say(rt[2],locale.gold)
	    pc.changegold(rt[2])
	    say(locale.exp .. " " .. rt[3])
	    pc.give_exp2(rt[3])
	    if rt[4]!=0 then say(item_name(rt[4])) pc.give_item2(rt[4]) end
	    if rt[5]!=0 then say(item_name(rt[5])) pc.give_item2(rt[5]) end
	    if rt[6]!=0 then say(item_name(rt[6])) pc.give_item2(rt[6]) end
	    q.done()
	    pc.setqf("idx", 0)
	end
    end
end