quest main_quest_lv78 begin state start begin end state state_0 begin when login or levelup or enter with pc.level >= 78 begin set_state (state_1) end end state state_1 begin when letter begin local v = find_npc_by_vnum (20369) if v != 0 then target.vid ("__TARGET__",v,"") end send_letter(gameforge.main_quest_lv78._10_sendLetter) end when button or info begin say_title(gameforge.main_quest_lv78._10_sendLetter) say (gameforge.main_quest_lv78._20_say) end when 20369.chat.gameforge.main_quest_lv78._10_sendLetter begin target.delete("__TARGET__") say_title (gameforge.main_quest_lv66._300_sayTitle) say(gameforge.main_quest_lv78._30_say) wait() say_title (gameforge.main_quest_lv66._300_sayTitle) say(gameforge.main_quest_lv78._40_say) set_state (make_red_bead) end end state make_red_bead begin when enter begin pc.setqf ("first_make_time", 0) end when 2205.kill or 2204.kill or 2203.kill begin if number(1, 500) == 1 then pc.give_item2 (31007, 1) end end when 20369.chat.gameforge.main_quest_lv78._10_sendLetter begin if pc.count_item (31006) >= 20 then say_title (mob_name(20369)) say(string.format(gameforge.main_quest_lv78._50_say, 20)) wait() say_title (locale.reward) say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 36000000)) say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(72725))) say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70024))) say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70004))) pc.give_exp2(36000000) pc.give_item2(72725) -- ¼ö·æÀÇ Ãູ(´ë) pc.give_item2(70024) -- ÃູÀÇ ±¸½½ pc.give_item2(70004) -- ±Ù¸éÇÔÀÇ ÈÆÀå pc.remove_item (31006, pc.count_item (31006)) set_state (state_2) return end local t = get_global_time() local today = t - math.mod (t, 86400) if pc.getqf ("first_make_time") != today then pc.setqf ("first_make_time", today) pc.setqf ("make_count", 0) end if pc.count_item (90010) < 1 or pc.count_item (30019) < 1 or pc.count_item (31007) < 1 then say_title (gameforge.main_quest_lv66._300_sayTitle) say (gameforge.main_quest_lv78._60_say) return end local n = pc.getqf ("make_count") if n >= 7 then say_title (gameforge.main_quest_lv66._300_sayTitle) say(gameforge.main_quest_lv78._70_say) return else pc.remove_item(90010, 1) pc.remove_item(30019, 1) pc.remove_item(31007, 1) say_title(gameforge.main_quest_lv66._300_sayTitle) say(gameforge.main_quest_lv78._80_say) wait() pc.setqf ("make_count", n + 1) local n = number (1,100) if n > 60 then say_title (gameforge.main_quest_lv66._300_sayTitle) say(gameforge.main_quest_lv78._90_say) wait() elseif pc.count_item (31006) < 20 then pc.give_item2 (31006, 1) say_title (gameforge.main_quest_lv66._300_sayTitle) say(gameforge.main_quest_lv78._100_say) say_item_vnum(31006) wait () else say_title (mob_name(20369)) say(string.format(gameforge.main_quest_lv78._50_say, 20)) wait() say_title (locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 36000000)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(72725))) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(70024))) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(70004))) pc.give_exp2(36000000) pc.give_item2(72725) -- ¼ö·æÀÇ Ãູ(´ë) pc.give_item2(70024) -- ÃູÀÇ ±¸½½ pc.give_item2(70004) -- ±Ù¸éÇÔÀÇ ÈÆÀå pc.remove_item (31006, pc.count_item (31006)) set_state (state_2) end end end end state state_2 begin when letter begin local v = find_npc_by_vnum (20369) if v != 0 then target.vid ("__TARGET__",v,"") end send_letter (gameforge.main_quest_lv78._110_sendLetter) end when button or info begin say_title (gameforge.main_quest_lv78._110_sendLetter) say(gameforge.main_quest_lv78._120_say) end when 20369.chat.gameforge.main_quest_lv78._110_sendLetter with pc.count_item (31004) < 100 begin target.delete("__TARGET__") say_title (gameforge.main_quest_lv66._300_sayTitle) say(gameforge.main_quest_lv78._130_say) wait() say_title (gameforge.main_quest_lv66._300_sayTitle) say(gameforge.main_quest_lv78._140_say) end when 2315.kill or 2314.kill begin if number (1, 300) == 1 then pc.give_item2 (31004, 1) local n = pc.count_item (31004) if n < 100 then notice (string.format(gameforge.main_quest_lv78._150_say, 100 - n)) else notice_multiline(gameforge.main_quest_lv78._160_notice, notice) end end end when 20369.chat.gameforge.main_quest_lv78._110_sendLetter with pc.count_item (31004) >= 100 begin say_title (gameforge.main_quest_lv66._300_sayTitle) say(gameforge.main_quest_lv78._170_say) wait() say_title ( pc.getname()) say(gameforge.main_quest_lv78._180_say) wait() say_title (gameforge.main_quest_lv66._300_sayTitle) say(gameforge.main_quest_lv78._190_say) wait() say_title (gameforge.main_quest_lv66._300_sayTitle) say(gameforge.main_quest_lv78._200_say) wait() say_title (locale.reward) say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 48000000)) say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 230000)) say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(72729))) say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70035))) say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70003))) pc.give_exp2(48000000) pc.change_money(230000) pc.give_item2(72729) -- È­·æÀÇ Ãູ(´ë) pc.give_item2(70035) -- ¸¸³âÇÑö pc.give_item2(70003) -- À°µµ pc.remove_item (31004, pc.count_item (31004)) set_state (state_3) end end state state_3 begin when letter begin local v = find_npc_by_vnum (20018) if v != 0 then target.vid ("__TARGET__",v,"") end send_letter (gameforge.main_quest_lv78._210_sendLetter) end when button or info begin say_title (gameforge.main_quest_lv78._210_sendLetter) say(gameforge.main_quest_lv78._220_say) end when 20018.chat.gameforge.main_quest_lv78._210_sendLetter begin target.delete("__TARGET__") say_title ( mob_name(20018)) say(gameforge.main_quest_lv78._230_say) wait() say_title ( pc.get_name ()) say(gameforge.main_quest_lv78._240_say) wait() say_title ( mob_name(20018)) say(gameforge.main_quest_lv78._250_say) wait() say_title ( pc.get_name ()) say(gameforge.main_quest_lv78._260_say) wait() say_title ( mob_name(20018)) say(gameforge.main_quest_lv78._270_say) wait() say_title ( pc.get_name ()) say(gameforge.main_quest_lv78._280_say) wait() say_title ( mob_name(20018)) say(gameforge.main_quest_lv78._290_say) wait() say_title(locale.reward) say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(30319).." ".."2"..locale.count_postfix)) pc.give_item2(30319,2) wait() say(gameforge.main_quest_lv78._300_say) set_state (__COMPLETE__) q.done() set_quest_state("main_quest_lv84", "state_0") end end state __COMPLETE__ begin end end