quest main_quest_lv95 begin state start begin end state state0 begin when login or levelup or enter with pc.level >= 95 begin set_state (state1_1) end end ------------------------------------±«·ÂÀÇ Áö¹«½Å¿Õ------------------------------------ ------------------------------------±«·ÂÀÇ Áö¹«½Å¿Õ------------------------------------ ------------------------------------±«·ÂÀÇ Áö¹«½Å¿Õ------------------------------------ ------------------------------------±«·ÂÀÇ Áö¹«½Å¿Õ------------------------------------ ------------------------------------±«·ÂÀÇ Áö¹«½Å¿Õ------------------------------------ ------------------------------------±«·ÂÀÇ Áö¹«½Å¿Õ------------------------------------ ------------------------------------±«·ÂÀÇ Áö¹«½Å¿Õ------------------------------------ ------------------------------------±«·ÂÀÇ Áö¹«½Å¿Õ------------------------------------ ------------------------------------±«·ÂÀÇ Áö¹«½Å¿Õ------------------------------------ ------------------------------------±«·ÂÀÇ Áö¹«½Å¿Õ------------------------------------ ------------------------------------±«·ÂÀÇ Áö¹«½Å¿Õ------------------------------------ state state1_1 begin when letter begin send_letter(gameforge.main_quest_lv95._010_sendLetter) local v = find_npc_by_vnum(20378) if 0 != v then target.vid("__TARGET__", v, mob_name(20378)) end end when button or info begin say_title(gameforge.main_quest_lv95._010_sendLetter) say(gameforge.main_quest_lv95._020_say) end when 20378.chat.gameforge.main_quest_lv95._010_sendLetter begin target.delete("__TARGET__") say_title(mob_name(20378)) say(gameforge.main_quest_lv95._030_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv95._040_say) wait() set_state (state1_2) end end --Äù½ºÆ® ¼öÇà-- state state1_2 begin when letter begin send_letter(gameforge.main_quest_lv95._010_sendLetter) end when button or info begin -- if pc.get_map_index() == 1 then -- addmapsignal(500 * 100, 500 * 100) -- addmapsignal(600 * 100, 500 * 100) -- addmapsignal(700 * 100, 300 * 100) -- end say_title(gameforge.main_quest_lv95._070_sayTitle) say(gameforge.main_quest_lv95._080_say) --say_item_vnum(31015) -- say() -- say_reward(locale.main_quest_lv95.pos_info) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end --Ŭ¸®¾î Àü¿¡ µ¹¾Æ¿Ô´Ù.-- when 20378.chat.gameforge.main_quest_lv95._010_sendLetter begin say_title(mob_name(20378)) say(gameforge.main_quest_lv95._090_say) say("") end when 3904.kill begin if pc.count_item(31015) < 1 then pc.give_item2 ( 31015, 1 ) notice_multiline(gameforge.main_quest_lv95._100_1_notice,notice) notice_multiline(gameforge.main_quest_lv95._100_2_notice,notice) notice_multiline(gameforge.main_quest_lv95._750_say,notice) set_state (state1_3) end end end state state1_3 begin when letter begin send_letter(gameforge.main_quest_lv95._010_sendLetter) local v = find_npc_by_vnum(20378) if 0 != v then target.vid("__TARGET__", v, mob_name(20378)) end end when button or info begin say_title(gameforge.main_quest_lv95._010_sendLetter) say(gameforge.main_quest_lv95._110_say) end -- Áß°£¿¡ Äù½ºÆ® ¾ÆÀÌÅÛÀ» ¹ö¸± °æ¿ì¸¦ ´ëºñÇÑ ºÎºÐ. when 3904.kill begin if pc.count_item(31015) < 1 then pc.give_item2 ( 31015, 1 ) notice_multiline(gameforge.main_quest_lv95._100_1_notice,notice) notice_multiline(gameforge.main_quest_lv95._100_2_notice,notice) notice_multiline(gameforge.main_quest_lv95._750_say,notice) end end when 20378.chat.gameforge.main_quest_lv95._010_sendLetter begin target.delete("__TARGET__") if pc.count_item(31015) >= 1 then pc.remove_item ( 31015, pc.count_item(31015)) say_title(mob_name(20378)) say(gameforge.main_quest_lv95._120_say) wait() say_title(mob_name(20378)) say(gameforge.main_quest_lv95._140_say) wait() say_title(mob_name(20378)) say(gameforge.main_quest_lv95._150_say) wait() say_title(mob_name(20378)) say(gameforge.main_quest_lv95._170_say) wait() --º¸»ó say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 27532396)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 302000)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(27994),1,locale.count_postfix)) say("") pc.give_exp2(27532396) pc.change_money(302000) pc.give_item2(27994, 1) set_state (state2_1) else --Áß°£¿¡ ¾ÆÀÌÅÛÀ» »©³õ°í ¿Ô´Ù. say_title(mob_name(20378)) say(gameforge.main_quest_lv95._090_say) say("") set_state (state1_2) end end end ------------------------------------°ËÀºÈ²±Ý Àü´Þ ÀúÁö------------------------------------ ------------------------------------°ËÀºÈ²±Ý Àü´Þ ÀúÁö------------------------------------ ------------------------------------°ËÀºÈ²±Ý Àü´Þ ÀúÁö------------------------------------ ------------------------------------°ËÀºÈ²±Ý Àü´Þ ÀúÁö------------------------------------ ------------------------------------°ËÀºÈ²±Ý Àü´Þ ÀúÁö------------------------------------ ------------------------------------°ËÀºÈ²±Ý Àü´Þ ÀúÁö------------------------------------ ------------------------------------°ËÀºÈ²±Ý Àü´Þ ÀúÁö------------------------------------ ------------------------------------°ËÀºÈ²±Ý Àü´Þ ÀúÁö------------------------------------ ------------------------------------°ËÀºÈ²±Ý Àü´Þ ÀúÁö------------------------------------ ------------------------------------°ËÀºÈ²±Ý Àü´Þ ÀúÁö------------------------------------ ------------------------------------°ËÀºÈ²±Ý Àü´Þ ÀúÁö------------------------------------ state state2_1 begin when letter begin send_letter(gameforge.main_quest_lv95._180_sendLetter) local v = find_npc_by_vnum(20378) if 0 != v then target.vid("__TARGET__", v, mob_name(20378)) end end when button or info begin say_title(gameforge.main_quest_lv95._180_sendLetter) say(gameforge.main_quest_lv95._190_say) end when 20378.chat.gameforge.main_quest_lv95._180_sendLetter begin target.delete("__TARGET__") say_title(mob_name(20378)) say(gameforge.main_quest_lv95._200_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv95._220_say) set_state (state2_2) end end state state2_2 begin when letter begin send_letter(gameforge.main_quest_lv95._180_sendLetter) end when button or info begin -- if pc.get_map_index() == 1 then -- addmapsignal(500 * 100, 500 * 100) -- addmapsignal(600 * 100, 500 * 100) -- addmapsignal(700 * 100, 300 * 100) -- end say_title(gameforge.main_quest_lv95._230_sayTitle) say(gameforge.main_quest_lv95._240_say) say_item_vnum(31037) -- say() -- say_reward(locale.main_quest_lv95.pos_info) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end --Ŭ¸®¾î Àü-- when 20378.chat.gameforge.main_quest_lv95._180_sendLetter begin say_title(mob_name(20378)) say(gameforge.main_quest_lv95._250_say) end when 3890.kill begin if pc.count_item(31037) < 1 then if number (1,5) == 1 then if pc.count_item(31037) < 1 then pc.give_item2 ( 31037, 1 ) end notice_multiline(gameforge.main_quest_lv95._260_1_notice,notice) notice_multiline(gameforge.main_quest_lv95._260_2_notice,notice) set_state (state2_3) end end end end state state2_3 begin when letter begin send_letter(gameforge.main_quest_lv95._180_sendLetter) local v = find_npc_by_vnum(20378) if 0 != v then target.vid("__TARGET__", v, mob_name(20378)) end end when button or info begin say_title(gameforge.main_quest_lv95._180_sendLetter) say(gameforge.main_quest_lv95._270_say) end -- Áß°£¿¡ Äù½ºÆ® ¾ÆÀÌÅÛÀ» ¹ö¸± °æ¿ì¸¦ ´ëºñÇÑ ºÎºÐ. when 3890.kill begin if pc.count_item(31037) < 1 then if number (1,5) == 1 then if pc.count_item(31037) < 1 then pc.give_item2 ( 31037, 1 ) end notice_multiline(gameforge.main_quest_lv95._260_1_notice,notice) notice_multiline(gameforge.main_quest_lv95._260_2_notice,notice) end end end when 20378.chat.gameforge.main_quest_lv95._180_sendLetter begin target.delete("__TARGET__") if pc.count_item(31037) >= 1 then pc.remove_item ( 31037, pc.count_item(31037)) say_title(mob_name(20378)) say(gameforge.main_quest_lv95._280_say) wait() say(gameforge.main_quest_lv95._290_say) wait() say_title(mob_name(20378)) say(gameforge.main_quest_lv95._300_say) wait() say_title(mob_name(20378)) say(gameforge.main_quest_lv95._310_say) wait() --º¸»ó say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 29032586)) --say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 0)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30048),1,locale.count_postfix)) say("") pc.give_exp2(29032586) --pc.change_money(0) pc.give_item2(30048, 1) set_state (state3_1) else -- ¾ÆÀÌÅÛÀÌ ¾ø´Ù. say_title(mob_name(20378)) say(gameforge.main_quest_lv95._250_say) set_state (state2_2) end end end ------------------------------------°ËÀºÈ²±Ý Á¤Á¦ Â÷´Ü------------------------------------ ------------------------------------°ËÀºÈ²±Ý Á¤Á¦ Â÷´Ü------------------------------------ ------------------------------------°ËÀºÈ²±Ý Á¤Á¦ Â÷´Ü------------------------------------ ------------------------------------°ËÀºÈ²±Ý Á¤Á¦ Â÷´Ü------------------------------------ ------------------------------------°ËÀºÈ²±Ý Á¤Á¦ Â÷´Ü------------------------------------ ------------------------------------°ËÀºÈ²±Ý Á¤Á¦ Â÷´Ü------------------------------------ ------------------------------------°ËÀºÈ²±Ý Á¤Á¦ Â÷´Ü------------------------------------ ------------------------------------°ËÀºÈ²±Ý Á¤Á¦ Â÷´Ü------------------------------------ ------------------------------------°ËÀºÈ²±Ý Á¤Á¦ Â÷´Ü------------------------------------ ------------------------------------°ËÀºÈ²±Ý Á¤Á¦ Â÷´Ü------------------------------------ ------------------------------------°ËÀºÈ²±Ý Á¤Á¦ Â÷´Ü------------------------------------ state state3_1 begin when letter begin send_letter(gameforge.main_quest_lv95._320_sendLetter) local v = find_npc_by_vnum(20378) if 0 != v then target.vid("__TARGET__", v, mob_name(20378)) end end when button or info begin say_title(gameforge.main_quest_lv95._320_sendLetter) say(gameforge.main_quest_lv95._330_say) end when 20378.chat.gameforge.main_quest_lv95._320_sendLetter begin target.delete("__TARGET__") say_title(mob_name(20378 )) say(gameforge.main_quest_lv95._340_say) wait() say_title(mob_name(20378 )) say(gameforge.main_quest_lv95._350_say) set_state (state3_2) end end state state3_2 begin when letter begin send_letter(gameforge.main_quest_lv95._320_sendLetter) end when button or info begin -- if pc.get_map_index() == 1 then -- addmapsignal(500 * 100, 500 * 100) -- addmapsignal(600 * 100, 500 * 100) -- addmapsignal(700 * 100, 300 * 100) -- end say_title(gameforge.main_quest_lv95._370_sayTitle) say(gameforge.main_quest_lv95._380_say) -- say() -- say_reward(locale.main_quest_lv95.pos_info) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end --Ŭ¸®¾î Àü-- when 20378.chat.gameforge.main_quest_lv95._320_sendLetter begin say_title(mob_name(20378)) say(gameforge.main_quest_lv95._390_say) end when 3891.kill begin notice_multiline(gameforge.main_quest_lv95._400_notice,notice) say(gameforge.main_quest_lv95._410_say) wait() say(gameforge.main_quest_lv95._420_say) set_state (state3_3) end end state state3_3 begin when letter begin send_letter(gameforge.main_quest_lv95._320_sendLetter) local v = find_npc_by_vnum(20378) if 0 != v then target.vid("__TARGET__", v, mob_name(20378)) end end when button or info begin say_title(gameforge.main_quest_lv95._320_sendLetter) say(gameforge.main_quest_lv95._430_say) end when 20378.chat.gameforge.main_quest_lv95._320_sendLetter begin target.delete("__TARGET__") say_title(mob_name(20378)) say(gameforge.main_quest_lv95._440_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv95._450_say) wait() say_title(mob_name(20378)) say(gameforge.main_quest_lv95._460_say) wait() --º¸»ó say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 33003907)) --say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 0)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(71094),1,locale.count_postfix)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(72024),1,locale.count_postfix)) say("") pc.give_exp2(33003907) --pc.change_money(0) pc.give_item2(71094, 1) pc.give_item2_select(72024) item.set_socket(2, 180) set_state (state4_1) end end ------------------------------------õ±âÀÇ Á¶È­1-1----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-1----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-1----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-1----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-1----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-1----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-1----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-1----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-1----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-1----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-1----------------------------------- state state4_1 begin when letter begin send_letter(gameforge.main_quest_lv95._470_sendLetter) local v = find_npc_by_vnum(20378) if 0 != v then target.vid("__TARGET__", v, mob_name(20378)) end end when button or info begin say_title(gameforge.main_quest_lv95._470_sendLetter) say(gameforge.main_quest_lv95._480_say) end when 20378.chat.gameforge.main_quest_lv95._470_sendLetter begin target.delete("__TARGET__") say_title(mob_name(20378 )) say(gameforge.main_quest_lv95._490_say) wait() say_title(mob_name(20378 )) say(gameforge.main_quest_lv95._510_say) wait() say_title(mob_name(20378 )) say(gameforge.main_quest_lv95._520_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv95._530_say) set_state (state4_2) end end -- Äù½ºÆ® ÁøÇà -- state state4_2 begin when letter begin send_letter(gameforge.main_quest_lv95._470_sendLetter) end when button or info begin -- if pc.get_map_index() == 1 then -- addmapsignal(500 * 100, 500 * 100) -- addmapsignal(600 * 100, 500 * 100) -- addmapsignal(700 * 100, 300 * 100) -- end say_title(gameforge.main_quest_lv95._540_sayTitle) say(gameforge.main_quest_lv95._550_say) say_item_vnum(31043) -- say() -- say_reward(locale.main_quest_lv95.pos_info) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end -- Ŭ¸®¾î Àü¿¡ Ŭ¸¯ -- when 20378.chat.gameforge.main_quest_lv95._470_sendLetter begin say_title(mob_name(20378 )) say(gameforge.main_quest_lv95._560_say) end when 3303.kill begin if pc.count_item(31043) < 1 then if number (1,5) == 1 then pc.give_item2 ( 31043, 1 ) notice_multiline(gameforge.main_quest_lv95._570_1_notice,notice) notice_multiline(gameforge.main_quest_lv95._570_2_notice,notice) set_state (state4_3) end end end end state state4_3 begin when letter begin send_letter(gameforge.main_quest_lv95._470_sendLetter) local v = find_npc_by_vnum(20378) if 0 != v then target.vid("__TARGET__", v, mob_name(20378)) end end when button or info begin say_title(gameforge.main_quest_lv95._470_sendLetter) say(gameforge.main_quest_lv95._580_say) end -- Áß°£¿¡ Äù½ºÆ® ¾ÆÀÌÅÛÀ» ¹ö¸± °æ¿ì¸¦ ´ëºñÇÑ ºÎºÐ. when 3303.kill begin if pc.count_item(31043) < 1 then if number (1,5) == 1 then pc.give_item2 ( 31043, 1 ) notice_multiline(gameforge.main_quest_lv95._570_1_notice,notice) notice_multiline(gameforge.main_quest_lv95._570_2_notice,notice) end end end when 20378.chat.gameforge.main_quest_lv95._470_sendLetter begin target.delete("__TARGET__") if pc.count_item(31043) >= 1 then pc.remove_item ( 31043, pc.count_item(31043)) say_title(mob_name(20378 )) say(gameforge.main_quest_lv95._590_say) wait() say_reward(gameforge.main_quest_lv95._600_sayReward) wait() say_title(mob_name(20378 )) say(gameforge.main_quest_lv95._610_say) wait() say_title(mob_name(20378 )) say(gameforge.main_quest_lv95._620_say) wait() --º¸»ó say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 30943586)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 335000)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(72301),5,locale.count_postfix)) say("") pc.give_exp2(30943586) pc.change_money(335000) pc.give_item2(72301, 1) pc.give_item2(72301, 1) pc.give_item2(72301, 1) pc.give_item2(72301, 1) pc.give_item2(72301, 1) set_state (state5_1) else say_title(mob_name(20378 )) say(gameforge.main_quest_lv95._560_say) set_state (state4_2) end end end ------------------------------------õ±âÀÇ Á¶È­1-2----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-2----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-2----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-2----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-2----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-2----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-2----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-2----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-2----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-2----------------------------------- ------------------------------------õ±âÀÇ Á¶È­1-2----------------------------------- -- Äù½ºÆ® ÁøÇà -- state state5_1 begin when letter begin send_letter(gameforge.main_quest_lv95._630_sendLetter) q.set_counter_name(gameforge.main_quest_lv95._760_say) end when button or info begin if pc.get_map_index() == 1 then addmapsignal(500 * 100, 500 * 100) addmapsignal(600 * 100, 500 * 100) addmapsignal(700 * 100, 300 * 100) end say_title(gameforge.main_quest_lv95._640_sayTitle) say(gameforge.main_quest_lv95._650_say) say_item_vnum(31043) say(gameforge.main_quest_lv95._760_say) local remain = 2 - pc.count_item(31043) if remain < 0 then remain = 0 end say_reward(string.format(gameforge.main_quest_lv95._770_sayReward,item_name(31043),remain)) q.set_counter_value(remain) -- say() -- say_reward(locale.main_quest_lv95.pos_info) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end -- Ŭ¸®¾î Àü¿¡ Ŭ¸¯ -- when 20378.chat.gameforge.main_quest_lv95._630_sendLetter begin say_title(mob_name(20378 )) say(gameforge.main_quest_lv95._660_say) end when 3303.kill begin if pc.count_item(31043) < 2 then if number (1,4) == 1 then pc.give_item2 ( 31043, 1 ) local remain = 2 - pc.count_item(31043) if remain < 0 then remain = 0 end q.set_counter_value(remain) if pc.count_item(31043) >= 2 then set_state (state5_2) end end end end end state state5_2 begin when letter begin send_letter(gameforge.main_quest_lv95._630_sendLetter) local v = find_npc_by_vnum(20378) if 0 != v then target.vid("__TARGET__", v, mob_name(20378)) end q.set_counter_name("") end when button or info begin say_title(gameforge.main_quest_lv95._630_sendLetter) say(gameforge.main_quest_lv95._670_say) end -- Áß°£¿¡ Äù½ºÆ® ¾ÆÀÌÅÛÀ» ¹ö¸± °æ¿ì¸¦ ´ëºñÇÑ ºÎºÐ. when 3303.kill begin if pc.count_item(31043) < 2 then if number (1,4) == 1 then pc.give_item2 ( 31043, 1 ) end end end when 20378.chat.gameforge.main_quest_lv95._630_sendLetter begin target.delete("__TARGET__") if pc.count_item(31043) >= 2 then pc.remove_item ( 31043, pc.count_item(31043)) say_title(mob_name(20378 )) say(gameforge.main_quest_lv95._680_say) wait() say_reward(gameforge.main_quest_lv95._690_sayReward) wait() say_title(mob_name(20378 )) say(gameforge.main_quest_lv95._700_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv95._710_say) wait() say_title(mob_name(20378 )) say(gameforge.main_quest_lv95._720_say) wait() --º¸»ó say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 31932545)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 337000)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(72723),1,locale.count_postfix)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(70050),1,locale.count_postfix)) say("") say_title(gameforge.main_quest_lv95._740_say) pc.give_exp2(31932545) pc.change_money(337000) pc.give_item2(72723, 1) pc.give_item2(70050, 1) clear_letter() set_quest_state ("main_quest_lv96", "state0") set_state (__COMPLETE__) else say_title(mob_name(20378 )) say(gameforge.main_quest_lv95._660_say) set_state (state5_1) end end end state __COMPLETE__ begin when enter begin q.done() end end end