quest subquest_10 begin state start begin when login or levelup with pc.level >= 18 and pc.level <= 23 begin set_state(information) end end state information begin when letter begin local v = find_npc_by_vnum(9003) if v != 0 then target.vid("__TARGET__", v, gameforge.subquest_10._10_targetVid) end end when __TARGET__.target.click or 9003.chat.gameforge.subquest_10._10_targetVid with pc.level >= 18 begin target.delete("__TARGET__") say_title(gameforge.find_squareguard._130_sayTitle) say(gameforge.subquest_10._20_say) say_item_vnum("30017") wait() say_title(gameforge.find_squareguard._130_sayTitle) say(gameforge.subquest_10._30_say) local s= select(gameforge.subquest_10._40_select, gameforge.subquest_05._80_select) if 2==s then say(gameforge.subquest_10._50_say) local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 2==a then say_title(gameforge.find_squareguard._130_sayTitle) say(gameforge.subquest_10._60_say) return end say_title(gameforge.find_squareguard._130_sayTitle) say(gameforge.subquest_10._70_say) set_state(__GIVEUP__) return end say_title(gameforge.find_squareguard._130_sayTitle) say(gameforge.subquest_10._80_say) set_state(go_to_blacksmith) end end state go_to_blacksmith begin when letter begin setskin(NOWINDOW) makequestbutton(gameforge.subquest_10._10_targetVid) q.set_title(gameforge.subquest_10._10_targetVid) q.start() local v = find_npc_by_vnum(20016) if v == 0 then else target.vid("__TARGET__", v, gameforge.subquest_10._90_targetVid) end end when info or button begin say_title(gameforge.subquest_10._90_targetVid) say_reward(gameforge.subquest_10._100_sayReward) say_item_vnum("30017") end when __TARGET__.target.click or 20016.chat.gameforge.subquest_10._110_npcChat begin target.delete("__TARGET__") say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.subquest_10._120_say) set_state(ask_to_weaponshop) end end state ask_to_weaponshop begin when letter begin setskin(NOWINDOW) makequestbutton(gameforge.subquest_10._130_makequestbutton) q.set_title(gameforge.subquest_10._130_makequestbutton) q.start() local v= find_npc_by_vnum(9001) if v == 0 then else target.vid("__TARGET__", v, gameforge.subquest_08._90_targetVid) end end when info or button begin say_title(gameforge.subquest_08._90_targetVid) say(gameforge.subquest_10._140_sayReward) say_item_vnum("30017") end when __TARGET__.target.click or 9001.chat.gameforge.subquest_10._130_makequestbutton begin target.delete("__TARGET__") say_title(gameforge.subquest_08._120_sayTitle) say(gameforge.subquest_10._150_say) set_state(hunt_for_shoes) end end state hunt_for_shoes begin when letter begin setskin(NOWINDOW) makequestbutton(gameforge.subquest_10._130_makequestbutton) q.set_title(gameforge.subquest_10._130_makequestbutton) q.start() end when info or button begin say_title(gameforge.subquest_10._130_makequestbutton) say(gameforge.subquest_10._160_sayReward) say_item_vnum("30017") end when 302.kill begin local s = number(1, 100) if s <= 5 and pc.count_item("30017")==0 then pc.give_item2("30017", 1) send_letter(gameforge.subquest_10._170_sendLetter) local v=find_npc_by_vnum(9003) if 0== v then else target.vid("__TARGET__",v, gameforge.subquest_10._180_targetVid) end end end when __TARGET__target.click or 9003.chat.gameforge.subquest_10._190_npcChat begin target.delete("__TARGET__") if pc.count_item("30017") >= 1 then say_title(gameforge.find_squareguard._130_sayTitle) say(gameforge.subquest_10._200_say) wait() say_title(gameforge.collect_herb_lv4._130_sayTitle) say_reward(gameforge.subquest_10._210_sayReward) pc.remove_item("30017", 1) pc.give_exp2(60000) pc.change_money(10000) pc.give_item2("50083", 1) clear_letter() set_state(__COMPLETE__) else say_title(gameforge.find_squareguard._130_sayTitle) say(gameforge.subquest_10._220_say) say_item_vnum("30017") local s= select(gameforge.locale.levelup.prev_quest_go, gameforge.subquest_10._230_select) if 2==s then say(gameforge.subquest_10._240_say) local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 2==a then say_title(gameforge.find_squareguard._130_sayTitle) say(gameforge.subquest_10._250_say) set_state(information) return end say_title(gameforge.find_squareguard._130_sayTitle) say(gameforge.subquest_10._260_say) set_state(__GIVEUP__) return end say_title(gameforge.find_squareguard._130_sayTitle) say(gameforge.subquest_10._270_say) end end end state __GIVEUP__ begin end state __COMPLETE__ begin when enter begin q.done() end end end