quest subquest_42 begin state start begin when login or levelup with pc.level >= 46 and pc.level <= 48 begin set_state(information) end end state information begin when letter begin local vnum=0 if pc.get_empire() == 1 then vnum= 20306 elseif pc.get_empire() == 2 then vnum= 20326 elseif pc.get_empire() == 3 then vnum=20346 end local v=find_npc_by_vnum(vnum) if 0==v then else target.vid("__TARGET__", v, gameforge.subquest_42._10_targetVid) end end when __TARGET__.target.click or 20306.chat.gameforge.subquest_42._10_targetVid begin target.delete("__TARGET__") say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._30_say) wait() say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._40_say) wait() say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._50_say) local s= select(gameforge.subquest_42._60_select, gameforge.subquest_42._70_select) if 2==s then say(gameforge.subquest_42._80_say) local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 2==a then say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._90_say) return end say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._100_say) set_state(__GIVEUP__) return end say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._110_say) set_state(for_the_die) end when __TARGET__.target.click or 20326.chat.gameforge.subquest_42._10_targetVid begin target.delete("__TARGET__") say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._120_say) wait() say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._40_say) wait() say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._130_say) local s= select(gameforge.subquest_42._60_select, gameforge.subquest_42._70_select) if 2==s then say(gameforge.subquest_42._80_say) local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 2==a then say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._90_say) return end say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._100_say) set_state(__GIVEUP__) return end say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._110_say) set_state(for_the_die) end when __TARGET__.target.click or 20346.chat.gameforge.subquest_42._10_targetVid begin target.delete("__TARGET__") say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._120_say) wait() say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._40_say) wait() say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._130_say) local s= select(gameforge.subquest_42._60_select, gameforge.subquest_42._70_select) if 2==s then say(gameforge.subquest_42._80_say) local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 2==a then say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._90_say) return end say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._100_say) set_state(__GIVEUP__) return end say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._110_say) set_state(for_the_die) end end state for_the_die begin when letter begin setskin(NOWINDOW) makequestbutton(gameforge.subquest_42._10_targetVid) q.set_title(gameforge.subquest_42._10_targetVid) q.start() if pc.count_item("30147") >=1 and pc.count_item("30148") >=1 then local vnum=0 if pc.get_empire() == 1 then vnum= 20306 elseif pc.get_empire() == 2 then vnum= 20326 elseif pc.get_empire() == 3 then vnum= 20346 end local v=find_npc_by_vnum(vnum) if 0!= v then target.vid("__TARGET__",v, "") end end end when info or button begin if pc.count_item("30147") >=1 and pc.count_item("30148") >=1 then say_title(gameforge.subquest_42._140_sayTitle) say(gameforge.subquest_42._150_say) return end say_title(gameforge.subquest_42._160_sayTitle) say(gameforge.subquest_42._170_say) end when 734.kill or 735.kill or 736.kill begin local s = number(1, 100) if s <= 5 and pc.count_item(30147)==0 then pc.give_item2(30147, 1) end local a = number(1, 100) if a <= 5 and pc.count_item(30148)==0 then pc.give_item2(30148, 1) end end when __TARGET__.target.click or 20306.chat.gameforge.subquest_42._180_npcChat with pc.count_item("30147") >=1 and pc.count_item("30148") >=1 begin target.delete("__TARGET__") say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._190_say) pc.remove_item("30147",1) pc.remove_item("30148",1) say_reward(gameforge.subquest_42._200_sayReward) pc.give_exp2(1700000) set_quest_state("levelup","run") say_reward(gameforge.subquest_42._210_sayReward) pc.give_item2(50621) pc.give_item2(50621) pc.give_item2(50621) say_reward(gameforge.subquest_42._220_sayReward) pc.change_money(30000) clear_letter() set_state(COMPLETE) end when __TARGET__.target.click or 20326.chat.gameforge.subquest_42._180_npcChat with pc.count_item("30147") >=1 and pc.count_item("30148") >=1 begin target.delete("__TARGET__") say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._230_say) pc.remove_item("30147",1) pc.remove_item("30148",1) say_reward(gameforge.subquest_42._200_sayReward) pc.give_exp2(1700000) set_quest_state("levelup","run") say_reward(gameforge.subquest_42._210_sayReward) pc.give_item2(50621) pc.give_item2(50621) pc.give_item2(50621) say_reward(gameforge.subquest_42._220_sayReward) pc.change_money(30000) clear_letter() set_state(COMPLETE) end when __TARGET__.target.click or 20346.chat.gameforge.subquest_42._180_npcChat with pc.count_item("30147") >=1 and pc.count_item("30148") >=1 begin target.delete("__TARGET__") say_title(gameforge.subquest_42._20_sayTitle) say(gameforge.subquest_42._230_say) pc.remove_item("30147",1) pc.remove_item("30148",1) say_reward(gameforge.subquest_42._200_sayReward) pc.give_exp2(1700000) set_quest_state("levelup","run") say_reward(gameforge.subquest_42._210_sayReward) pc.give_item2(50621) pc.give_item2(50621) pc.give_item2(50621) say_reward(gameforge.subquest_42._220_sayReward) pc.change_money(30000) clear_letter() set_state(COMPLETE) end end state __GIVEUP__ begin end state COMPLETE begin when enter begin q.done() end end end