quest main_quest_lv6 begin state start begin end state run begin when login or levelup or enter with pc.get_level() >= 6 begin set_state ( gototeacher ) end end state gototeacher begin when letter begin local v=find_npc_by_vnum(20354) if 0==v then else target.vid("__TARGET__", v, gameforge.main_quest_lv6._10_targetVid) end end when letter begin send_letter(gameforge.main_quest_lv6._10_targetVid) end when button or info begin say_title(gameforge.main_quest_lv6._10_targetVid) say(gameforge.main_quest_lv6._20_sayReward) say_item_vnum(30070) end when __TARGET__.target.click begin target.delete("__TARGET__") say_title(gameforge.main_quest_lv1._60_sayTitle) say(gameforge.main_quest_lv6._30_say) wait() say_title(gameforge.main_quest_lv1._60_sayTitle) say(gameforge.main_quest_lv6._40_say) wait() say_title(gameforge.buy_fishrod._210_sayTitle) say_reward(gameforge.main_quest_lv6._50_sayReward) say_reward(string.format(gameforge.main_quest_lv6._60_sayReward, 1300)) say_reward(string.format(gameforge.main_quest_lv6._70_sayReward, 1500)) say_reward(string.format(gameforge.main_quest_lv27._140_sayReward, item_name(30070))) say_item_vnum(30070) set_state ( gotosmith ) end end state gotosmith begin when letter begin local v=find_npc_by_vnum(20016) if 0==v then else target.vid("__TARGET__", v, gameforge.main_quest_lv6._80_targetVid) end end when letter begin send_letter(gameforge.main_quest_lv6._90_sendLetter) end when button or info begin say_title(gameforge.main_quest_lv6._90_sendLetter) say(gameforge.main_quest_lv6._100_sayReward) end when __TARGET__.target.click begin target.delete("__TARGET__") say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.main_quest_lv6._110_say) wait() say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.main_quest_lv6._120_say) say_item_vnum(30003) set_state ( gotowarehousekeeper ) end end state gotowarehousekeeper begin when letter begin local v=find_npc_by_vnum(9005) if 0==v then else target.vid("__TARGET__", v, gameforge.main_quest_lv6._130_targetVid) end end when letter begin send_letter(gameforge.main_quest_lv6._140_sendLetter) end when button or info begin say_title(gameforge.main_quest_lv6._140_sendLetter) say(gameforge.main_quest_lv6._150_sayReward) say_item_vnum(30003) end when __TARGET__.target.click begin target.delete("__TARGET__") say_title(gameforge.main_quest_lv6._160_sayTitle) say(gameforge.main_quest_lv6._170_say) wait() say_title(gameforge.main_quest_lv6._160_sayTitle) say(gameforge.main_quest_lv6._180_say) say_item_vnum(30003) say(gameforge.main_quest_lv6._190_say) set_state ( gotosmith2 ) end end state gotosmith2 begin when letter begin local v=find_npc_by_vnum(20016) if 0==v then else target.vid("__TARGET__", v, gameforge.main_quest_lv6._80_targetVid) end end when letter begin send_letter(gameforge.main_quest_lv6._200_sendLetter) end when button or info begin say_title(gameforge.main_quest_lv6._200_sendLetter) say(gameforge.main_quest_lv6._210_sayReward) say_item_vnum(30003) end when __TARGET__.target.click begin target.delete("__TARGET__") say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.main_quest_lv6._220_say) wait() say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.main_quest_lv6._230_say) wait() say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.main_quest_lv6._240_say) wait() say_title(gameforge.locale.reward) say_reward(string.format(gameforge.main_quest_lv6._60_sayReward, 1300)) say_reward(string.format(gameforge.main_quest_lv6._70_sayReward, 1500)) say_reward(string.format(gameforge.main_quest_lv27._140_sayReward, item_name(30070))) say_item_vnum(30070) pc.give_exp2(5000) pc.change_money(1500) pc.give_item2(30070 , 1) clear_letter() set_state (__COMPLETE__) set_quest_state("main_quest_lv7", "run") end end state __COMPLETE__ begin end end