quest subquest_31 begin state start begin when login or levelup or enter with pc.get_level() >=34 and pc.get_level() <= 36 begin set_state( information ) end end state information begin when letter begin local v = find_npc_by_vnum(20016) if v != 0 then target.vid("__TARGET__", v, gameforge.subquest_31._10_targetVid) end end when __TARGET__.target.click or 20016.chat.gameforge.subquest_31._20_npcChat with pc.level >= 34 begin target.delete("__TARGET__") say_title(gameforge.subquest_09._50_sayTitle) say(gameforge.subquest_31._30_say) wait() say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.subquest_31._40_say) local s= select(gameforge.subquest_31._50_select, gameforge.subquest_30._50_select) if 2==s then say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.subquest_31._60_say) local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 2==a then say_title(gameforge.subquest_09._50_sayTitle) say(gameforge.subquest_31._70_say) return end say_title(gameforge.subquest_09._50_sayTitle) say(gameforge.subquest_31._80_say) set_state(__GIVEUP__) return end say_title(gameforge.subquest_09._50_sayTitle) say(gameforge.subquest_31._90_say) set_state(to_gain_material) end end state to_gain_material begin when letter begin send_letter(gameforge.subquest_31._100_sendLetter) local copper =pc.count_item(50604) local pearl=pc.count_item(50609) local ebony=pc.count_item(50608) if copper>100 or pearl>100 or ebony>100 then local v = find_npc_by_vnum(20016) if v != 0 then target.vid("__TARGET__", v, gameforge.subquest_30._110_targetVid) end return end end when info or button begin local copper=pc.count_item(50604) local pearl=pc.count_item(50609) local ebony=pc.count_item(50608) if copper>=100 and pearl>=100 and ebony>=100 then say_title(gameforge.subquest_31._110_sayTitle) say(gameforge.subquest_31._120_sayReward) return end say_title(gameforge.subquest_31._130_sayTitle) say(gameforge.subquest_31._140_sayReward) end when 20016.chat.gameforge.subquest_31._150_npcChat begin target.delete("__TARGET__") local copper =pc.count_item(50604) local pearl=pc.count_item(50609) local ebony=pc.count_item(50608) if copper<100 or pearl<100 or ebony<100 then say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.subquest_31._160_say) local s= select(gameforge.subquest_31._170_select, gameforge.subquest_31._180_select) if 2==s then say(gameforge.subquest_31._190_say) local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 2==a then say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.subquest_31._200_say) return end say_title(gameforge.subquest_09._50_sayTitle) say(gameforge.subquest_31._210_say) set_state(__GIVEUP__) return end say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.subquest_31._220_say) end if copper>=100 and pearl>=100 and ebony>=100 then say(gameforge.subquest_31._230_say) say_reward(gameforge.subquest_31._240_sayReward) pc.give_exp2(200000) pc.remove_item(50604,100) pc.remove_item(50609,100) pc.remove_item(50608,100) say_reward(gameforge.subquest_31._250_sayReward) pc.change_money(20000) if pc.job == 0 then pc.give_item2(11233, 1) say_reward(gameforge.subquest_31._260_sayReward) elseif pc.job == 1 then pc.give_item2(11433, 1) say_reward(gameforge.subquest_31._270_sayReward) elseif pc.job == 2 then pc.give_item2(11633, 1) say_reward(gameforge.subquest_31._280_sayReward) elseif pc.job == 3 then pc.give_item2(11833, 1) say_reward(gameforge.subquest_31._290_sayReward) end clear_letter() set_state(__COMPLETE__) end end end state __GIVEUP__ begin end state __COMPLETE__ begin when enter begin q.done() end end end