quest check_trans_ticket begin state start begin when login or levelup with pc.level >0 begin set_state(zone_enter) end end state zone_enter begin -- Entrance to "Spinnendungeon" when 20088.chat.gameforge.check_trans_ticket._10_npcChat begin say_title(gameforge.check_trans_ticket._15_sayTitle) say(gameforge.check_trans_ticket._20_say) wait() if pc.count_item(71095) + pc.count_item(71130) > 0 then say_title(gameforge.check_trans_ticket._15_sayTitle) say(gameforge.check_trans_ticket._30_say) wait() if false == pc.can_warp() then say(gameforge.check_trans_ticket._160_say) return end if pc.count_item(71095) + pc.count_item(71130) > 0 then if pc.count_item(71130) >= 1 then -- player get item from mystery box pc.remove_item(71130, 1) -- remove this one elseif pc.count_item(71095) >= 1 then pc.remove_item(71095, 1) -- remove the ItemShop item else return -- This can only happen as a result of cheating end pc.warp(704100, 464100) else return end else say_title(gameforge.check_trans_ticket._15_sayTitle) say(gameforge.check_trans_ticket._40_say) wait() end end -- Entrance to "Grotte der Verbannung" when 20093.chat.gameforge.check_trans_ticket._50_npcChat begin say_title(gameforge.check_trans_ticket._55_sayTitle) -- inhalt für Schlüssel "gameforge.check_trans_ticket._60_say": say(gameforge.check_trans_ticket._60_say) if pc.get_level() < 75 then -- inhalt für Schlüssel "gameforge.check_trans_ticket._70_say": say_reward(gameforge.check_trans_ticket._70_say) return elseif pc.count_item(30190) + pc.count_item(30191) == 0 then local get_bloodstone = select(gameforge.check_trans_ticket._75_1_select, gameforge.check_trans_ticket._75_2_select) if get_bloodstone == 1 then -- inhalt für Schlüssel "gameforge.check_trans_ticket._80_say": say_title(gameforge.check_trans_ticket._55_sayTitle) say(gameforge.check_trans_ticket._80_say) say(gameforge.check_trans_ticket._90_say_reward) say_reward(gameforge.check_trans_ticket._100_say) else say_title(gameforge.check_trans_ticket._55_sayTitle) say(gameforge.check_trans_ticket._110_say) say(gameforge.check_trans_ticket._90_say_reward) say_reward(gameforge.check_trans_ticket._120_say) end elseif pc.count_item(30190) + pc.count_item(30191) > 0 then local get_bloodstone = select(gameforge.check_trans_ticket._130_1_select, gameforge.check_trans_ticket._130_2_select) if false == pc.can_warp() then say(gameforge.check_trans_ticket._160_say) return end if get_bloodstone == 1 then say_pc_name() say(string.format(gameforge.check_trans_ticket._140_say, pc.get_name())) if pc.count_item(30190) >= 1 then -- when character has Bloodstones from ItemShop and some from keyquest remove the ones from the keyquest first pc.remove_item(30190, 1) -- remove keyquest bloodstone first elseif pc.count_item(30191) >= 1 then pc.remove_item(30191, 1) -- remove ItemShop bloodstone else return -- This can only happen as a result of cheating end wait() say_title(gameforge.check_trans_ticket._55_sayTitle) say(gameforge.check_trans_ticket._150_say) wait() pc.warp(900,1207800) end else --notice("This shouldn't happen!") -- debug message end end end --state end --quest