quest make_herb_lv10 begin state start begin when login or levelup with pc.get_level() ==10 begin set_state(information) end end state information begin when letter begin local v = find_npc_by_vnum(20084) if v != 0 then target.vid("__TARGET__", v, gameforge.collect_herb_lv10._10_targetVid) end send_letter(gameforge.collect_herb_lv10._20_sendLetter) end when button or info begin say_title(gameforge.collect_herb_lv10._20_sendLetter) say(gameforge.collect_herb_lv10._30_say) end when __TARGET__.target.click or 20084.chat.gameforge.collect_herb_lv10._40_npcChat begin target.delete("__TARGET__") say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_herb_lv10._60_say) wait() say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_herb_lv10._70_say) set_state(go_to_disciple) pc.setqf("collect_count",0)--Current number of items pc.setqf("drink_drug",0) --when take the Potion of Daze end end state go_to_disciple begin when letter begin send_letter(gameforge.collect_herb_lv10._80_sendLetter) end when button or info begin say_title(gameforge.collect_herb_lv10._90_sayTitle) say(gameforge.collect_herb_lv10._100_say) wait() say_title(gameforge.buy_fishrod._210_sayTitle) say_item_vnum(50703) say_reward(string.format(gameforge.collect_herb_lv10._110_sayReward, pc.getqf("collect_count"))) end when 71035.use begin --Potion of Daze if pc.getqf("drink_drug")==1 then say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_herb_lv10._120_say) return end if pc.count_item(50703)==0 then say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_herb_lv10._130_say) return end pc.remove_item(71035, 1) pc.setqf("drink_drug",1) end when 177.kill begin if pc.count_item(50703)<5- pc.getqf("collect_count")then pc.give_item2(50703, 1) end end when 20084.chat.gameforge.collect_herb_lv10._140_npcChat with pc.count_item(50703) >0 begin say_title(gameforge.collect_herb_lv10._150_sayTitle) say(gameforge.collect_herb_lv10._160_say) pc.remove_item(50703, 1) wait() local pass_percent if pc.getqf("drink_drug")==0 then pass_percent=90 else pass_percent=100 end local s= number(1,100) if s<= pass_percent then if pc.getqf("collect_count")< 4 then --Less than 5 local index =pc.getqf("collect_count")+1 pc.setqf("collect_count",index) --you got one, so you would get +1 say_title(gameforge.collect_herb_lv10._50_sayTitle) say(string.format(gameforge.collect_herb_lv10._170_say, 5-pc.getqf("collect_count"))) pc.setqf("drink_drug",0) --Initialize the potions return end say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_herb_lv10._180_say) wait() say(gameforge.collect_herb_lv10._190_say) say_reward(gameforge.collect_herb_lv10._200_sayReward) pc.setqf("collect_count",0) pc.setqf("drink_drug",0) clear_letter() set_state(__complete) pc.give_item2(16023) pc.change_money(5000) pc.give_exp2(6500) set_quest_state("levelup","run") return else say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_herb_lv10._210_say) pc.setqf("drink_drug",0) --Initialize Potions return end end end state __complete begin end end