quest setstate_test begin state start begin end state hunt begin when login begin notice("You killed: " .. pc.getqf("killed") .. " wild dogs") end when login or enter begin q.set_title("kill dogs") q.set_counter("Killed dogs: ", pc.getqf("killed")) q.start() end when 101.kill begin local killed = pc.getqf("killed")+1 notice("You killed: " .. killed) pc.setqf("killed", killed) q.set_counter("Killed dogs: ", killed) end end end