quest goto_empire_castle begin state start begin when 20097.chat.gameforge.goto_empire_castle._10_npcChat begin local empire = pc.get_empire() if empire==1 then a= select(gameforge.goto_empire_castle._20_select, gameforge.goto_empire_castle._30_select, gameforge.goto_empire_castle._35_select, gameforge.locale.cancel) if 1==a then say(gameforge.goto_empire_castle._40_say) wait() pc.warp(975200, 133000) elseif 2==a then say(gameforge.goto_empire_castle._50_say) wait() pc.warp(978000, 199500) elseif 3==a then say(gameforge.goto_empire_castle._60_say) wait() pc.warp(967900, 199400) else return end else say(gameforge.goto_empire_castle._70_say) end end when 20098.chat.gameforge.goto_empire_castle._80_npcChat begin local empire = pc.get_empire() if empire==2 then a= select(gameforge.goto_empire_castle._20_select, gameforge.goto_empire_castle._30_select, gameforge.goto_empire_castle._35_select, gameforge.locale.cancel) if 1==a then say(gameforge.goto_empire_castle._90_say) wait() pc.warp(977400, 150100) elseif 2==a then say(gameforge.goto_empire_castle._100_say) wait() pc.warp(977200, 185000) elseif 3==a then say(gameforge.goto_empire_castle._60_say) wait() pc.warp(925600, 201200) else return end else say(gameforge.goto_empire_castle._110_say) end end when 20099.chat.gameforge.goto_empire_castle._10_npcChat begin local empire = pc.get_empire() if empire==3 then a= select(gameforge.goto_empire_castle._20_select, gameforge.goto_empire_castle._30_select, gameforge.goto_empire_castle._35_select, gameforge.locale.cancel) if 1==a then say(gameforge.goto_empire_castle._90_say) wait() pc.warp(1018900, 148400) elseif 2==a then say(gameforge.goto_empire_castle._100_say) wait() pc.warp(1019000, 200200) elseif 3==a then say(gameforge.goto_empire_castle._60_say) wait() pc.warp(923900, 183600) else return end else say(gameforge.goto_empire_castle._120_say) end end end end