quest subquest_4 begin state start begin when login or levelup with pc.level >= 9 and pc.level <= 14 begin set_state(information) end end state information begin when letter begin local v = find_npc_by_vnum(20016) if v != 0 then target.vid("__TARGET__", v, gameforge.subquest_04._10_targetVid) end end when __TARGET__.target.click or 20016.chat.gameforge.subquest_04._10_targetVid with pc.level >= 9 begin target.delete("__TARGET__") say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.subquest_04._20_say) wait() say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.subquest_04._30_say) say_item_vnum(30131) wait() say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.subquest_04._40_say) local s= select(gameforge.subquest_04._50_select, gameforge.subquest_04._60_select) if 2==s then say(gameforge.subquest_04._70_say) local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 2==a then say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.subquest_04._80_say) return end say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.subquest_04._90_say) clear_letter() set_state(__GIVEUP__) return end say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.subquest_04._100_say) pc.give_item2("30131", 1) say_item_vnum(30131) set_state(deliver_letter) end end state deliver_letter begin when info or button begin say_title(gameforge.buy_fishrod._210_sayTitle) say_reward(gameforge.subquest_04._110_sayReward) end when letter begin send_letter(gameforge.subquest_04._120_sendLetter) local v=find_npc_by_vnum(20015) if 0==v then else target.vid("__TARGET__",v, gameforge.subquest_04._130_targetVid) end end when __TARGET__.target.click or 20015.chat.gameforge.subquest_04._140_npcChat begin if pc.count_item(30131) >= 1 then target.delete("__TARGET__") say_title(gameforge.subquest_04._150_sayTitle) say(gameforge.subquest_04._160_say) wait() say_title(gameforge.subquest_04._150_sayTitle) say(gameforge.subquest_04._170_say) pc.remove_item("30131", 1) set_state(return_to) else say_title(gameforge.subquest_04._150_sayTitle) say(gameforge.subquest_04._180_say) local s= select(gameforge.subquest_04._190_select, gameforge.subquest_04._200_select) if 2==s then say(gameforge.subquest_04._210_say) local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 2==a then say_title(gameforge.mining._10_sayTitle) say(gameforge.subquest_04._220_say) return end say_title(gameforge.mining._10_sayTitle) say(gameforge.subquest_04._230_say) clear_letter() set_state(__GIVEUP__) return end say_title(gameforge.mining._10_sayTitle) say(gameforge.subquest_04._240_say) set_state(information) end end end state return_to begin when info or button begin say_title(gameforge.blacksmith._40_sayTitle) say_reward(gameforge.subquest_04._250_sayReward) end when letter begin local v=find_npc_by_vnum(20016) if 0==v then else target.vid("__TARGET__", v, gameforge.subquest_04._260_targetVid) end send_letter(gameforge.subquest_04._260_targetVid) end when 20016.chat.gameforge.subquest_04._270_npcChat begin target.delete("__TARGET__") say_title(gameforge.blacksmith._20_sayTitle) say(gameforge.subquest_04._280_say) pc.give_exp2(4000) set_quest_state("levelup","run") pc.change_money(3000) say_title(gameforge.collect_herb_lv4._130_sayTitle) say_reward(gameforge.subquest_04._290_sayReward) clear_letter() set_state(__COMPLETE__) end end state __GIVEUP__ begin end state __COMPLETE__ begin end end