forked from metin2/server
607 lines
28 KiB
Plaintext
607 lines
28 KiB
Plaintext
quest new_quest_lv7 begin
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state start begin
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-- Function declaration
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function reward()
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local div = number(1,5)
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local reward = 5000
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--notice(string.format("%d - reward | div =%d"), reward, div)
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reward = math.floor(reward/div)
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return reward
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end
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function reward_exp()
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local div = number(1,4)
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local reward_exp = 4000
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--notice(string.format("%d - reward | div =%d"), reward, div)
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reward_exp = math.floor(reward_exp/div)
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return reward_exp
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end
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-- end function declaration
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-- When level 7 target Octavio for new Quest-------------------------------------------------------------
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when login or levelup with pc.get_level() >= 7 begin
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local v=find_npc_by_vnum(20008)
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if 0==v then
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else
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target.vid("__TARGET__", v, gameforge.new_quest_lv7._010_target)
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end
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end
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when 20008.chat.gameforge.new_quest_lv7._020_say_title begin
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target.delete("__TARGET__")
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local empire = pc.get_empire()
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say_title(gameforge.new_quest_lv7._011_say_title) -- A Daughters Wedding
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say(gameforge.new_quest_lv7._021_say) -- Octavio has a daughter and she is in love with a guy for a village
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if empire == 1 then -- = Shinsoo
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say(gameforge.new_quest_lv7._022_say) -- The guy lives in a village in the Jayang area
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end
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if empire == 2 then -- = Chunjo
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say(gameforge.new_quest_lv7._023_say) -- The guy lives in a village in the Bokjung area
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end
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if empire == 3 then -- = Jinno
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say(gameforge.new_quest_lv7._024_say) -- The guy lives in a village in the Bakra area
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end
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wait() -- next button
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say_title(gameforge.new_quest_lv7._011_say_title) -- A Daughters Wedding
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say(gameforge.new_quest_lv7._030_say) -- Octavio heared that she is going to marry him there
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say(gameforge.new_quest_lv7._031_say) -- Go to the Old Lady and ask her to help with the preperations
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local doquest = select(gameforge.subquest_06._40_select, gameforge.subquest_12._50_select, gameforge.new_quest_lv75._290_2_select)
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if doquest == 1 then
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set_state(ask_oldwoman) -- Quest approved
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elseif doquest == 3 then -- abort permantenly
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say(gameforge.subquest_06._60_say)
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local abortquest = select(gameforge.subquest_06._70_select, gameforge.subquest_06._80_select)
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if abortquest == 1 then
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set_state(__GIVEUP__)
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else
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say_title(gameforge.new_quest_lv7._011_say_title) -- A Daughters Wedding
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say(gameforge.subquest_11._80_say)
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return
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end
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else
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say_title(gameforge.new_quest_lv7._011_say_title) -- A Daughters Wedding
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say(gameforge.subquest_11._80_say)
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return
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end
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end
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end
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---- ask altefrau what to do --------------------------------------------------------------------------------
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state ask_oldwoman begin
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function get_old_woman_map()
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local empire = pc.get_empire()
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if empire == 1 then
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return 1
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elseif empire == 2 then
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return 21
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elseif empire == 3 then
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return 41
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end
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end
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function is_my_vil()
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if pc.get_map_index() == new_quest_lv7.get_old_woman_map() then
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return true
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else
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return false
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end
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end
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when enter or login begin
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new_quest_lv7_AmountNeed1 = 1
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new_quest_lv7_AmountNeed2 = 1
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new_quest_lv7_AmountNeed3 = 1
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new_quest_lv7_mob1 = 173 -- kill a 173#Hungriger Alpha-Wolf
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new_quest_lv7_mob2 = 174 -- kill a 174#Hungriger Blauwolf
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new_quest_lv7_mob3 = 175 -- kill a 175#Hungriger Alpha-Blauwolf
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-- Einige deser Mobs werden auch in der Level 7 Aufgabe verwendet, was dazu f<>hrt,
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-- dass diese dort nicht mehr hoch z<>hlen wenn man sie t<>tet.
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new_quest_lv7_drop1 = 30169 -- Blutrote Blume
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new_quest_lv7_drop2 = 30170 -- Orangefarbene Blume
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new_quest_lv7_drop3 = 30171 -- Duftende gelbe Blume
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-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No quest letter, no questbook entry
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send_letter(gameforge.new_quest_lv7._020_say_title) -- A Daughters Wedding
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q.start()
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q.set_title(gameforge.new_quest_lv7._020_say_title) -- A Daughters Wedding
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-- END EDIT
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if new_quest_lv7.is_my_vil() then
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local v=find_npc_by_vnum(9006) -- Old Lady
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if 0==v then
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else
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target.vid("__TARGET2__", v, gameforge.new_quest_lv7._040_target ) -- Old Lady
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end
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end
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end
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-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No questbook button
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when button or info begin
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say_title(gameforge.new_quest_lv7._020_say_title) -- A Daughters Wedding
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say(gameforge.new_quest_lv7._041_say) -- goto old lady and ask her to help with the preperations
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say("")
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say(string.format(gameforge.new_quest_lv7._042_say, get_map_name_by_number(1))) -- where the old lady can be found
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end
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--END EDIT
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when 9006.chat.gameforge.new_quest_lv7._020_say_title begin
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target.delete("__TARGET2__")
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say_title(gameforge.new_quest_lv7._012_say_title) -- yellow text headline
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say(gameforge.new_quest_lv7._051_say)
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wait()
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say_title(gameforge.new_quest_lv7._012_say_title) -- yellow text headline
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say(gameforge.new_quest_lv7._052_say)
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-- "vom Br<42>utigam an seine Liebste <20>berreicht" versteht das unsere Zielgruppe?
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wait()
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say(gameforge.new_quest_lv7._054_say)
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say_reward(string.format("%s x", new_quest_lv7_AmountNeed1))
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say_item_vnum(new_quest_lv7_drop1) -- icon of item
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say_reward(gameforge.new_quest_lv7._055_say)
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say(mob_name(new_quest_lv7_mob1))
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wait()
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say(gameforge.new_quest_lv7._056_say)
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say_reward(string.format("%s x", new_quest_lv7_AmountNeed2))
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say_item_vnum(new_quest_lv7_drop2) -- icon of item
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say_reward(gameforge.new_quest_lv7._055_say)
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say(mob_name(new_quest_lv7_mob2))
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wait()
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say(gameforge.new_quest_lv7._056_say)
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say_reward(string.format("%s x", new_quest_lv7_AmountNeed3))
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say_item_vnum(new_quest_lv7_drop3) -- icon of item
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say_reward(gameforge.new_quest_lv7._055_say )
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say(mob_name(new_quest_lv7_mob3))
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--set flags:
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pc.setqf("collect_count_1",0) --Current number of items
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pc.setqf("collect_count_2",0) --Current number of items
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pc.setqf("collect_count_3",0) --Current number of items
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wait()
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say_title(gameforge.new_quest_lv7._012_say_title)
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say(gameforge.new_quest_lv7._060_say)
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-- Wo ist die Schwester?
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q.done()
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set_state(collect_flowers)
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end
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end
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----- collect flowers -------------------------------------------------------------------------------------------------
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state collect_flowers begin
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-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No letter, questbook entry, button
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when enter or login begin
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new_quest_lv7_AmountNeed1 = 1
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new_quest_lv7_AmountNeed2 = 1
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new_quest_lv7_AmountNeed3 = 1
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new_quest_lv7_dropProb1 = 45
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new_quest_lv7_dropProb2 = 30
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new_quest_lv7_dropProb3 = 15
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new_quest_lv7_drop1 = 30169 -- Blutrote Blume
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new_quest_lv7_drop2 = 30170 -- Orangefarbene Blume
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new_quest_lv7_drop3 = 30171 -- Duftende gelbe Blume
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send_letter(gameforge.new_quest_lv7._020_say_title)
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q.start()
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q.set_title(gameforge.new_quest_lv7._020_say_title)
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end
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--END EDIT
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-- use when one of 173,174,175 is killed
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-- collectFlag is the name of the quest flag where a amount of collected is saved
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-- itemicon vnum of flower used for icon
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function when_one_killed(neededAmount, dropProb, itemIcon)
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if pc.count_item(itemIcon) < neededAmount then
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local drop=math.random(1,100)
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if drop <= dropProb then -- probability if s.th. drops
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pc.give_item2(itemIcon) -- icon of item by vnum - Blutrote Blume
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-- EDIT Arne 18Sept09 moved q.done Reason: removed quest from book
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-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No arrow on old lady for flower return
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notice_multiline(gameforge.new_quest_lv7._088_notice, notice)
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if (pc.count_item(new_quest_lv7_drop3) == new_quest_lv7_AmountNeed3 and pc.count_item(new_quest_lv7_drop2) == new_quest_lv7_AmountNeed2 and pc.count_item(new_quest_lv7_drop1) == new_quest_lv7_AmountNeed1) then
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return true
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end
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else
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notice_multiline(gameforge.new_quest_lv7._082_say, notice)
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end
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end
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end
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-------------- Blutrote Blume ------------------------------------------------------
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-- kill a 173#Hungriger Alpha-Wolf
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when 173.kill begin
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if new_quest_lv7.when_one_killed(new_quest_lv7_AmountNeed1, new_quest_lv7_dropProb1, new_quest_lv7_drop1) then
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q.done()
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set_state(return_oldwoman)
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end
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end
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-------------- Orangefarbene Blume ------------------------------------------------------
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-- kill a 174#Hungriger Blauwolf
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when 174.kill begin
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if new_quest_lv7.when_one_killed(new_quest_lv7_AmountNeed2, new_quest_lv7_dropProb2, new_quest_lv7_drop2) then
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q.done()
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set_state(return_oldwoman)
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end
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end
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-------------- Duftende gelbe Blume ------------------------------------------------------
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-- kill a 175#Hungriger Alpha-Blauwolf
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when 175.kill begin
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if new_quest_lv7.when_one_killed(new_quest_lv7_AmountNeed3, new_quest_lv7_dropProb3, new_quest_lv7_drop3) then
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q.done()
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set_state(return_oldwoman)
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end
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end
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-------------- info if a flower dropped
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--EDIT Arne 18Sept09: Setting up an alternate event as I could not get the other one to work properly
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when button or info begin
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say_title(gameforge.new_quest_lv7._020_say_title)
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say(gameforge.new_quest_lv7._092_say) -- collect flowers for the Bouquet
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if pc.count_item(new_quest_lv7_drop1) < new_quest_lv7_AmountNeed1 then
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say_reward(string.format(gameforge.new_quest_lv7._085_1_say_reward, new_quest_lv7_AmountNeed1 -
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pc.count_item(new_quest_lv7_drop1))) -- number of red flowers missing
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end
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if pc.count_item(new_quest_lv7_drop2) < new_quest_lv7_AmountNeed2 then
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say_reward(string.format(gameforge.new_quest_lv7._085_2_say_reward, new_quest_lv7_AmountNeed2 -
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pc.count_item(new_quest_lv7_drop2))) -- number of orange flowers missing
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end
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if pc.count_item(new_quest_lv7_drop3) < new_quest_lv7_AmountNeed3 then
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say_reward(string.format(gameforge.new_quest_lv7._085_3_say_reward, new_quest_lv7_AmountNeed3 -
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pc.count_item(new_quest_lv7_drop3))) -- number of yellow flowers missing
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end
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end
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end
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state return_oldwoman begin -- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, state needed to set up quest
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when enter or login begin
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new_quest_lv7_AmountNeed1 = 1
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new_quest_lv7_AmountNeed2 = 1
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new_quest_lv7_AmountNeed3 = 1
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new_quest_lv7_drop1 = 30169 -- Blutrote Blume
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new_quest_lv7_drop2 = 30170 -- Orangefarbene Blume
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new_quest_lv7_drop3 = 30171 -- Duftende gelbe Blume
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local v=find_npc_by_vnum(9006)
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send_letter(gameforge.new_quest_lv7._020_say_title)
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q.start()
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q.set_title(gameforge.new_quest_lv7._020_say_title)
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if 0==v then
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else
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target.vid("__TARGET6__", v, gameforge.new_quest_lv7._040_target)
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end
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end
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when button or info begin
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say_title(gameforge.new_quest_lv7._020_say_title)
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say(gameforge.new_quest_lv7._091_say) -- success return to old lady
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say("")
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say(string.format(gameforge.new_quest_lv7._042_say, get_map_name_by_number(1)))
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end
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--END EDIT
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-------------- try to give old woman the flowers ---------------------
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when 9006.chat.gameforge.new_quest_lv7._020_say_title begin
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target.delete("__TARGET6__")
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say_title(gameforge.new_quest_lv7._012_say_title)
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if (pc.count_item(new_quest_lv7_drop1) < new_quest_lv7_AmountNeed1 or pc.count_item(new_quest_lv7_drop2) < new_quest_lv7_AmountNeed2 or pc.count_item(new_quest_lv7_drop3) < new_quest_lv7_AmountNeed3) then
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say(gameforge.new_quest_lv7._110_say)
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say_reward(string.format(gameforge.new_quest_lv7._085_say_reward, new_quest_lv7_AmountNeed1 - pc.count_item(new_quest_lv7_drop1)))
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say_reward(string.format(gameforge.new_quest_lv7._086_say_reward, new_quest_lv7_AmountNeed2 - pc.count_item(new_quest_lv7_drop2)))
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say_reward(string.format(gameforge.new_quest_lv7._087_say_reward, new_quest_lv7_AmountNeed3 - pc.count_item(new_quest_lv7_drop3)))
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say(gameforge.new_quest_lv7._081_say)
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set_state(collect_flowers)
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else
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pc.remove_item(30169, 1)
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pc.remove_item(30170, 1)
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pc.remove_item(30171, 1)
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pc.give_item2(30172) -- flowers
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-- game.drop_item(30169, 1)
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say(gameforge.new_quest_lv7._115_say)
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-- hier fehlt info wie man in das reich kommt
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if pc.get_empire() == 1 then -- = Shinsoo
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say_reward(gameforge.new_quest_lv7._118_say_reward) -- you will find her in the village of the area Yayang
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end
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if pc.get_empire() == 2 then -- = Chunjo
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say_reward(gameforge.new_quest_lv7._116_say_reward) -- you will find her in the village of the area Bokjung
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end
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if pc.get_empire() == 3 then -- = Jinno
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say_reward(gameforge.new_quest_lv7._117_say_reward) -- you will find her in the village of the area Bakra
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end
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q.done()
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set_state(find_empire)
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return
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end
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end
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end
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--- go to twin sister of old woman in other kingdom---------------------------------------------------------------------------------------------------
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state find_empire begin
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when login or enter begin
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-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No letter
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send_letter(gameforge.new_quest_lv7._020_say_title)
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q.start()
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q.set_title(gameforge.new_quest_lv7._020_say_title)
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-- END EDIT
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new_quest_lv7_DestMapIndex = 99
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if pc.get_empire() == 1 then -- = Shinsoo
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new_quest_lv7_DestMapIndex = 3 -- = Yayang
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local v=find_npc_by_vnum(10001)
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if 0==v then
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else
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target.vid("__TARGET7__", v, gameforge.map_warp._190_select)
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end
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elseif pc.get_empire() == 2 then -- = Chunjo
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new_quest_lv7_DestMapIndex = 23 -- = Bokjung
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local v=find_npc_by_vnum(10003)
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if 0==v then
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else
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target.vid("__TARGET7__", v, gameforge.map_warp._210_select)
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end
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elseif pc.get_empire() == 3 then -- = Jinno
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new_quest_lv7_DestMapIndex = 43 -- = Bakra
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local v=find_npc_by_vnum(10005)
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if 0==v then
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else
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target.vid("__TARGET7__", v, gameforge.map_warp._230_select)
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end
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end
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if pc.get_map_index() == new_quest_lv7_DestMapIndex then
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target.delete("__TARGET7__")
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notice_multiline(gameforge.new_quest_lv7._125_notice, notice)
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local v=find_npc_by_vnum(9006)
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if 0==v then
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else
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target.vid("__TARGET3__", v, gameforge.subquest_48._230_targetVid)
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end
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set_state(goto_oldwomans_sister)
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end
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end
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when button or info begin
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say_title(gameforge.new_quest_lv7._020_say_title)
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say(gameforge.new_quest_lv7._131_say)
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if new_quest_lv7_DestMapIndex == 3 then
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say_reward(gameforge.new_quest_lv7._134_say_reward)
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elseif new_quest_lv7_DestMapIndex == 23 then
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say_reward(gameforge.new_quest_lv7._132_say_reward)
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elseif new_quest_lv7_DestMapIndex == 43 then
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say_reward(gameforge.new_quest_lv7._133_say_reward)
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end
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end
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end
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------ find the sister of the old woman in a different empire ------------------------------------------------------------------------------------------------------
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state goto_oldwomans_sister begin
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when enter or login begin
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send_letter(gameforge.new_quest_lv7._020_say_title)
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q.start()
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q.set_title(gameforge.new_quest_lv7._020_say_title)
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end
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when 9006.chat.gameforge.new_quest_lv7._020_say_title begin
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if pc.count_item(30172) >= 1 then -- has flowers in inventory
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target.delete("__TARGET3__")
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say_title(gameforge.new_quest_lv7._020_say_title) -- yellow
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pc.remove_item(30172, pc.count_item(30172))
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say_title(pc.get_name())
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say(gameforge.new_quest_lv7._140_say)
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say_title(gameforge.new_quest_lv7._012_say_title)
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say(gameforge.new_quest_lv7._141_say)
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wait()
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say_title(gameforge.new_quest_lv7._012_say_title)
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say(gameforge.new_quest_lv7._142_say)
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q.done()
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set_state(find_way_home)
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return
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else
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target.delete("__TARGET3__")
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say(gameforge.new_quest_lv7._143_say)
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say(gameforge.new_quest_lv7._144_say_reward)
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q.done()
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set_state(ask_oldwoman)
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end
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end
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when button or info begin
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q.set_title(gameforge.new_quest_lv7._020_say_title)
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say(gameforge.new_quest_lv7._145_say)
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end
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end
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------ return to first village ------------------------------------------------------------------------------------------------------
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state find_way_home begin
|
||
when login or enter begin
|
||
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No letter
|
||
send_letter(gameforge.new_quest_lv7._020_say_title)
|
||
q.start()
|
||
q.set_title(gameforge.new_quest_lv7._020_say_title)
|
||
-- END EDIT
|
||
new_quest_lv7_HomeMapIndex = 99
|
||
if pc.get_empire() == 1 then -- = Shinsoo
|
||
new_quest_lv7_HomeMapIndex = 1 -- = Youngan
|
||
local v=find_npc_by_vnum(10002)
|
||
if 0==v then
|
||
else
|
||
target.vid("__TARGET7__", v, gameforge.map_warp._180_select)
|
||
end
|
||
elseif pc.get_empire() == 2 then -- = Chunjo
|
||
new_quest_lv7_HomeMapIndex = 21 -- = Joan
|
||
local v=find_npc_by_vnum(10004)
|
||
if 0==v then
|
||
else
|
||
target.vid("__TARGET7__", v, gameforge.map_warp._200_select)
|
||
end
|
||
elseif pc.get_empire() == 3 then -- = Jinno
|
||
new_quest_lv7_HomeMapIndex = 41 -- = Pyungmoo
|
||
local v=find_npc_by_vnum(10006)
|
||
if 0==v then
|
||
else
|
||
target.vid("__TARGET7__", v, gameforge.map_warp._220_select)
|
||
end
|
||
end
|
||
if pc.get_map_index() == new_quest_lv7_HomeMapIndex then
|
||
target.delete("__TARGET7__")
|
||
notice_multiline(gameforge.new_quest_lv7._129_say, notice)
|
||
local v=find_npc_by_vnum(20008)
|
||
if 0==v then
|
||
else
|
||
target.vid("__TARGET5__", v, gameforge.subquest_48._230_targetVid)
|
||
end
|
||
set_state(back_to_octavio)
|
||
end
|
||
end
|
||
|
||
when button or info begin
|
||
say_title(gameforge.new_quest_lv7._020_say_title)
|
||
local empire = pc.get_empire()
|
||
if empire == 1 then -- = Shinsoo
|
||
say(gameforge.new_quest_lv7._135_say)
|
||
end
|
||
if empire == 2 then -- = Chunjo
|
||
say(gameforge.new_quest_lv7._136_say)
|
||
end
|
||
if empire == 3 then -- = Jinno
|
||
say(gameforge.new_quest_lv7._137_say)
|
||
end
|
||
end
|
||
|
||
end
|
||
------ invite ocatvio to the wedding ------------------------------------------------------------------------------------------------------
|
||
state back_to_octavio begin
|
||
when enter or login begin
|
||
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: no quest, no letter
|
||
local v=find_npc_by_vnum(20008)
|
||
if 0==v then
|
||
else
|
||
target.vid("__TARGET5__", v, gameforge.new_quest_lv7._010_target)
|
||
end
|
||
-- adding empire name to octavio job
|
||
send_letter(gameforge.new_quest_lv7._020_say_title)
|
||
q.start()
|
||
q.set_title(gameforge.new_quest_lv7._020_say_title)
|
||
-- END EDIT
|
||
soup = false
|
||
end
|
||
|
||
when button or info begin
|
||
say_title(gameforge.new_quest_lv7._020_say_title)
|
||
say(gameforge.new_quest_lv7._129_say)
|
||
end
|
||
|
||
|
||
when 20008.chat.gameforge.new_quest_lv7._020_say_title begin
|
||
target.delete("__TARGET5__")
|
||
say_title(gameforge.new_quest_lv7._020_say_title)
|
||
if npc.get_empire() == pc.get_empire() then
|
||
if soup then
|
||
say(gameforge.new_quest_lv7._150_say)
|
||
end
|
||
say(gameforge.new_quest_lv7._151_say)
|
||
say(gameforge.new_quest_lv7._152_say)
|
||
|
||
-- random reward
|
||
local reward=new_quest_lv7.reward()
|
||
local reward_exp=new_quest_lv7.reward_exp()
|
||
|
||
say_reward(string.format(gameforge.new_quest_lv7._154_say_reward,reward_exp))
|
||
say_reward(string.format(gameforge.new_quest_lv7._155_say_reward,reward))
|
||
|
||
pc.give_exp2(new_quest_lv7.reward_exp())
|
||
pc.change_money(new_quest_lv7.reward())
|
||
|
||
local reward_item="0"
|
||
if pc.job==0 then
|
||
local r=number(1,10)
|
||
if r==1 then
|
||
reward_item="00013"
|
||
elseif r==2 then
|
||
reward_item="00023"
|
||
elseif r==3 then
|
||
reward_item="00033"
|
||
elseif r==4 then
|
||
reward_item="00043"
|
||
elseif r==5 then
|
||
reward_item="00053"
|
||
elseif r==6 then
|
||
reward_item="03003"
|
||
elseif r==7 then
|
||
reward_item="03013"
|
||
elseif r==8 then
|
||
reward_item="03023"
|
||
elseif r==9 then
|
||
reward_item="03033"
|
||
elseif r==10 then
|
||
reward_item="03043"
|
||
end
|
||
elseif pc.job==1 then
|
||
local r=number(1,10)
|
||
if r==1 then
|
||
reward_item="01003"
|
||
elseif r==2 then
|
||
reward_item="04003"
|
||
elseif r==3 then
|
||
reward_item="01013"
|
||
elseif r==4 then
|
||
reward_item="04013"
|
||
elseif r==5 then
|
||
reward_item="01023"
|
||
elseif r==6 then
|
||
reward_item="02003"
|
||
elseif r==7 then
|
||
reward_item="02013"
|
||
elseif r==8 then
|
||
reward_item="02023"
|
||
elseif r==9 then
|
||
reward_item="02033"
|
||
elseif r==10 then
|
||
reward_item="2043"
|
||
end
|
||
elseif pc.job==2 then
|
||
local r=number(1, 6)
|
||
if r==1 then
|
||
reward_item="00013"
|
||
elseif r==2 then
|
||
reward_item="00023"
|
||
elseif r==3 then
|
||
reward_item="00033"
|
||
elseif r==4 then
|
||
reward_item="00043"
|
||
elseif r==5 then
|
||
reward_item="00053"
|
||
elseif r==6 then
|
||
reward_item="00053"
|
||
end
|
||
elseif pc.job==3 then
|
||
local r=number(1, 8)
|
||
if r==1 then
|
||
reward_item="05003"
|
||
elseif r==2 then
|
||
reward_item="05013"
|
||
elseif r==3 then
|
||
reward_item="05023"
|
||
elseif r==4 then
|
||
reward_item="07003"
|
||
elseif r==5 then
|
||
reward_item="07013"
|
||
elseif r==6 then
|
||
reward_item="07023"
|
||
elseif r==7 then
|
||
reward_item="07033"
|
||
elseif r==8 then
|
||
reward_item="07043"
|
||
end
|
||
end
|
||
if reward_item != "0" then
|
||
wait()
|
||
say_reward(gameforge.new_quest_lv7._153_say_reward)
|
||
say_item_vnum(reward_item)
|
||
pc.give_item2(reward_item,1)
|
||
end
|
||
set_state(__COMPLETE__)
|
||
else
|
||
say(gameforge.new_quest_lv7._160_say)
|
||
say(gameforge.new_quest_lv7._165_say)
|
||
soup = true
|
||
end
|
||
end
|
||
end
|
||
|
||
------ give up ------------------------------------------------------------------------------------------------------
|
||
state __GIVEUP__ begin
|
||
when button or info begin
|
||
return
|
||
end
|
||
end
|
||
------ complete ------------------------------------------------------------------------------------------------------
|
||
state __COMPLETE__ begin
|
||
when button or info begin
|
||
return
|
||
end
|
||
end
|
||
end |